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ARchive_neXt

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m25s52
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Re: ARchive_neXt

Post by m25s52 »

Hi there! Thanks for all the hard work.

I have an issue with the latest version (I searched through the post but I'm not sure) -I'm talking specifically about AC Rogue because that's the only game I have installed :

1. Every time I want to export an OBJ file it notifies me with the next error : "object reference not set to an instance of an object".
the OBJ file is being exported eventually but it doesn't create an MTL file (It also looks really weird when I open the OBJ file in Blender)

2. I'm unable to see the texture with the mesh in ARchive_neXt ( I can see the textures and the meshes separately but not together) - watched the video you uploaded...maybe I just don't get it

What am I dong wrong?
Thank you in advance and sorry for the noob questions :]
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Re: ARchive_neXt

Post by MichaelDarkAngel »

Paliha wrote:

Code: Select all

System.NullReferenceException: Object reference not set to an instance of an object.
   в ARchive_neXt.arxForm.arxDrawMesh()
   в ARchive_neXt.arxForm.OnPaint(PaintEventArgs e)
   в System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
   в System.Windows.Forms.Control.WmPaint(Message& m)
   в System.Windows.Forms.Control.WndProc(Message& m)
   в System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   в System.Windows.Forms.ContainerControl.WndProc(Message& m)
   в System.Windows.Forms.Form.WndProc(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Perhaps there is no initialization of context (buffer)
//win10 x64
What model(s) are causing this error?
m25s52 wrote:Hi there! Thanks for all the hard work.

I have an issue with the latest version (I searched through the post but I'm not sure) -I'm talking specifically about AC Rogue because that's the only game I have installed :

1. Every time I want to export an OBJ file it notifies me with the next error : "object reference not set to an instance of an object".
the OBJ file is being exported eventually but it doesn't create an MTL file (It also looks really weird when I open the OBJ file in Blender)

2. I'm unable to see the texture with the mesh in ARchive_neXt ( I can see the textures and the meshes separately but not together) - watched the video you uploaded...maybe I just don't get it

What am I dong wrong?
Thank you in advance and sorry for the noob questions :]
I'll look into your issue over the weekend.

--MDA
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Paliha
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Re: ARchive_neXt

Post by Paliha »

[quote="MichaelDarkAngel"]

What model(s) are causing this error?

[quote="m25s52"]
Assassin's Creed 4 Black Flag - error
Assassin's Creed III - error
Assassin’s Creed Unity - error
Assassin's Creed Rogue - error
---------
Assassin s Creed Syndicate - the text box is not active.
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Re: ARchive_neXt

Post by RunaWhite »

Paliha wrote:
MichaelDarkAngel wrote:
What model(s) are causing this error?
m25s52 wrote: Assassin's Creed 4 Black Flag - error
Assassin's Creed III - error
Assassin’s Creed Unity - error
Assassin's Creed Rogue - error
---------
Assassin s Creed Syndicate - the text box is not active.
Does that happen with every model you try to load? Because I never had that issue with AC4, AC3, nor Unity.

Syndicate text is not active because, as MDA said, he's still working on it and thus that game is not yet supported.

[OT]Happy holidays everyone :)[/OT]
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Re: ARchive_neXt

Post by Paliha »

RunaWhite wrote:
Does that happen with every model you try to load?
======
Yes, in all games the review of the model fails. System.NullReferenceException - this is not a bug of the OS, this is a programming error. Either a pointer to the identifier of the UserControll where something is duplicated or missing initialization of this component.
RunaWhite wrote: Because I never had that issue with AC4, AC3, nor Unity.
I'm happy for You...))) Then I have a lot of questions for my OS...))
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Re: ARchive_neXt

Post by MichaelDarkAngel »

@Paliha
Do you have the DirectX June 2010 Redistributable Runtime installed?
I know my installer gives you the required DirectX .dlls, but you may need to install this as well.

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Paliha
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Re: ARchive_neXt

Post by Paliha »

MichaelDarkAngel wrote:@Paliha
Do you have the DirectX June 2010 Redistributable Runtime installed?
--MDA
If it's important, then twice. Although Win10 is all set by default.)))
I downloaded the app in dnSpy-1.5.0.0. Maybe the screenshots will help. This is the first error:
In Microsoft.DirectX.Direct3D.Mesh.FromFile(String filename, MeshFlags options, Device device, GraphicsStream& adjacency, ExtendedMaterial[]& materials, EffectInstance[]& effects)} Microsoft.DirectX.Direct3D.Direct3DXException
Exception in application code:
http://uploads.ru/jVOPF.png
The variable settings in the exception:
http://uploads.ru/NdJ6e.png
Checked on two laptops (Win7x64 and Win10x64).
mikemanj2
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Re: ARchive_neXt

Post by mikemanj2 »

Still looking for the pillar from a page or two back, any help is appreciated, a name, anything.
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Re: ARchive_neXt

Post by RunaWhite »

mikemanj2 wrote:Still looking for the pillar from a page or two back, any help is appreciated, a name, anything.
If nobody answered so far it probably means they have no clue (and I can't help you either). I suppose you can just wait and see if someone else managed to find it.
Verta
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Re: ARchive_neXt

Post by Verta »

Hello Michael DarkAngel

You could add support for your program files .forge game Tom Clancy's Rainbow Six Siege?
Ready to help if needed.
MichaelDarkAngel
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Re: ARchive_neXt

Post by MichaelDarkAngel »

Verta wrote:You could add support for your program files .forge game Tom Clancy's Rainbow Six Siege?
Ready to help if needed.
From a post of mine from a few pages back:
MichaelDarkAngel wrote:Rainbow Six: Siege -- Someone asked me if I could add support for this game. Even though I don't plan on buying it, I was able to download the open beta version prior to the game's release. I will be adding support based on those open beta files. If anything has changed now that the game has been released I won't be able to make any changes.

This will, however, not happen until I am finished adding support for AC:Syndicate.

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Re: ARchive_neXt

Post by pewposterous »

Thanks for the continued hard work MDA! Looking forward to perusing Syndicate!
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Re: ARchive_neXt

Post by planedec50 »

I don't know if you saw my post from a few pages back, but i'm wondering if you could probably add support on these or work on them?
http://www.mediafire.com/download/wsn64 ... urls.forge
https://mega.nz/#!7RkFTIYT!1XwMCmXKnFgf ... VaEfU-s-0c
Here are some samples if you want to work on them
MichaelDarkAngel
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Re: ARchive_neXt

Post by MichaelDarkAngel »

planedec50 wrote:I don't know if you saw my post from a few pages back
My fault for not replying to you when I grabbed them earlier. I do have them, I will look into adding support, most likely not until after Rainbow Six Siege.

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MichaelDarkAngel
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Re: ARchive_neXt

Post by MichaelDarkAngel »

Somewhat good news:

Image
Click for larger image

Image
Click for larger image

Models are similar to AC:Unity. Some textures are not split. This means with the next update I can give you some support for AC:Syndicate.

Other fixes in the next update:
  • ACIV:Black Flag - Multi-Player support has been fixed
  • AC:Unity - Some model corrections
  • AC:Rogue - OBJ export has been fixed
Normal Map issues still remain for AC:Unity and beyond

Look for an update before the weekend is over.

--MDA
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