Yeah, it's a really GREAT NEWS about DX7 for me too!REDZOEU wrote:Finally! DirectX7 support! Will test it out tomorrow after my exam
Big thanks Tosyk
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Ninja Ripper
- lionheartuk
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Re: Ninja Ripper
Hmm interesting.Tosyk wrote:more NO than YES. It's completely different type of ripper.lionheartuk wrote:Is it possible to add a function to enable ripping in place.
For some environments for example, having all objects recenter to 0 can get quite messy, is it possible to enable not reset to 0 positions at all?
I tried the DX7 Ripper on A Final Fantasy IX World Map viewer, it ripped the models and textures, however the application splits the map into tiles, so it means Ninja Ripper turns all these tiles into tiles at the 0axis, so the end result is millions of individual tiles.
Perhaps some sort of option to merge vertices in memory before completing the rip? I'm not entirely sure how it works under the hood, but my thought is if the mesh is combined/merged then it will be ripped as 1 single large mesh, instead of lots of individual pieces, if that makes sense.
But its likely not possible as you say.
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Re: Ninja Ripper
Ah tried it, same situation unfortunately, just overlaps hundreds of map tiles ontop of eachother.blackninja wrote:Try import mesh groups not single mesh
Damn.
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Re: Ninja Ripper
New version released.
1.5.1 (09.12.2015)
+ Bug fixes in D3D11 ripper - minor issues with uv solved;
+ New importer added;
Tutorial is updated:
http://cgig.ru/en/2012/10/how-to-use-ninja-ripper-en/
http://cgig.ru/ninjaripper/
Suggestions/questions are always usefull.
1.5.1 (09.12.2015)
+ Bug fixes in D3D11 ripper - minor issues with uv solved;
+ New importer added;
Tutorial is updated:
http://cgig.ru/en/2012/10/how-to-use-ninja-ripper-en/
http://cgig.ru/ninjaripper/
Suggestions/questions are always usefull.
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Re: Ninja Ripper
I tried to rip the head from tutorial with no luck. Using firefox in windows 7 x64, both x32 and x64 executables and all modes intruder and wrapper. Only intruder creates a folder with some text in it but no rip at all.
- Tosyk
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Re: Ninja Ripper
it's a problem we can't reproduce on devs end. so I'll be appreciate for any details on how you ripping it, logs etcborisquezadaa wrote:I tried to rip the head from tutorial with no luck. Using firefox in windows 7 x64, both x32 and x64 executables and all modes intruder and wrapper. Only intruder creates a folder with some text in it but no rip at all.
- Tosyk
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Re: Ninja Ripper
why don't you like the tutorial on how to do it?freakshow wrote:How can i use this to rip from webGL viewers on browser?
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Re: Ninja Ripper
This Tool is Freaking Awesome!
Just wanted say that.
Is there any possible way to add vertex color support in the Rip process? such as in the formats like .ply, and I believe .wrl
I'm really curious to know if it's possible.
And... Thank you for the Great tool!
Just wanted say that.
Is there any possible way to add vertex color support in the Rip process? such as in the formats like .ply, and I believe .wrl
I'm really curious to know if it's possible.
And... Thank you for the Great tool!
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Re: Ninja Ripper
vertex coloring rips and can be loaded for some games with new 3ds max importer.Modman69 wrote:Is there any possible way to add vertex color support in the Rip process?
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Re: Ninja Ripper
OOOHH! I can't wait, I'm gonna try this now:)))
Hmm...I couldn't get it to work, however I was using web browser rips maybe that's my problem.
Thanks for this great tool anyhow:)
Hmm...I couldn't get it to work, however I was using web browser rips maybe that's my problem.
Thanks for this great tool anyhow:)
- Tosyk
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Re: Ninja Ripper
are you ripping from web browser? if so why do you think those models have vertex color?Modman69 wrote:Hmm...I couldn't get it to work, however I was using web browser rips maybe that's my problem.
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Re: Ninja Ripper
Vertex color attribute presentation can be determined from rip file dump or vertex shader analyze(for experts)
Ninja Ripper 2: https://ninjaripper.com/