Yes, Ori is built with Unity 5.0.0b5. Unity Studio can open the textures just fine, I think, but other resources are problematic. It cannot extract most of them. Can you try to support it in the future? Thank you in advance!Chipicao wrote: @lolwatt unfortunately Ori is built with Unity 5 beta, and research for beta builds will require considerable time.
Still, I made some changes that should prevent failures, and as far as I can tell most assets from Ori are loaded fine now.
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Unity Studio
Re: Unity Studio
- AhrimanSefid
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Re: Unity Studio
I know Unity Studio was updated to work fine with Star Wars Galaxy of Heroes a while back, however the models seem to have no weights when they are exported. Any chance this could be looked at? I uploaded some samples.
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Re: Unity Studio
I'm trying to rip 3D models from Sonic Runners. However, the only things that pop out are Texture2D files and Shader files. In the Unity Importer script I've seen here, the models and textures come out, but nothing else. Here's a link to the .sharedAssets file: https://onedrive.live.com/redir?resid=2 ... aredAssets
Could you take a look, and see if there's anything with it that can be done?
Could you take a look, and see if there's anything with it that can be done?
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Re: Unity Studio
I'm also starting to see models like echo and fives and tons others (like jedi,pirates,clones,stormtroopers and more) i was able to get out when he first supported this game now not working and it only gets out their weapons when it clearly shows their head,body....ect in the scene hierarchy.TRDaz wrote:I know Unity Studio was updated to work fine with Star Wars Galaxy of Heroes a while back, however the models seem to have no weights when they are exported. Any chance this could be looked at? I uploaded some samples.
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Re: Unity Studio
I was able to extract bundles until 5.3. I think its because of the WebGL lz4 compression that they added.
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Re: Unity Studio
I have a small problem...
Tool can't see few models from resources.assets, when i looked in that file with "Unity Assets Explorer" i saw all the .43 meshes, but almost none of them is visible in hierarchy tree through your program.
Tool can't see few models from resources.assets, when i looked in that file with "Unity Assets Explorer" i saw all the .43 meshes, but almost none of them is visible in hierarchy tree through your program.
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Re: Unity Studio
Hi
I was looking trough some assets and noticed that Unity Studio detects cubemaps but doesn't export them
Is that a bug or it's impossible to extract them?
I was looking trough some assets and noticed that Unity Studio detects cubemaps but doesn't export them
Is that a bug or it's impossible to extract them?
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Re: Unity Studio
Chipicao,
I've been trying to find the models of Saint Seiya Zodiac Battle - Android - APK
I managed to extract the CAB-* files, both from the .APK and on Root/data/data
I'm able to extract 3D-buildings, 3D-scenery, UI-textures, Audios, etc, but none of the 3D-characters appear...
I've noticed that some CAB just display "__crypto__" on the Assets List and I'm betting those are the 3D-characters.
How can I open those files?
Sample - 547 kb - http://www.mediafire.com/download/mcdyx ... cc94e2.rar
I've been trying to find the models of Saint Seiya Zodiac Battle - Android - APK
I managed to extract the CAB-* files, both from the .APK and on Root/data/data
I'm able to extract 3D-buildings, 3D-scenery, UI-textures, Audios, etc, but none of the 3D-characters appear...
I've noticed that some CAB just display "__crypto__" on the Assets List and I'm betting those are the 3D-characters.
How can I open those files?
Sample - 547 kb - http://www.mediafire.com/download/mcdyx ... cc94e2.rar
- blackracer
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Re: Unity Studio
Hello guys, tell me what additional libraries needed to run the program except NetFramework 4.0? I be happening crash when running on WindowsXP.
Re: Unity Studio
Hi Chipicao, as you noted extracting from CSR 2 returns an "exploded" model. Did you manage to find a way to reassemble it using the "bone" structure yet? Or do I have the only option to do it manually?
Thanks
Thanks
Re: Unity Studio
I get an arithmetic operation overflow from trying to export a simple rigged model which is a tail. I'd rather not go through and change things to Int64 because It might mess up other things. Is there any simple fix for this?
See the end of this message for details on invoking
just in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Unity_Studio.Material..ctor(AssetPreloadData preloadDany a)
at Unity_Studio.UnityStudioForm.WriteFBX(String FBXfile, Boolean allNodes)
at Unity_Studio.UnityStudioForm.Export3DObjects_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPt
See the end of this message for details on invoking
just in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.OverflowException: Arithmetic operation resulted in an overflow.
at Unity_Studio.Material..ctor(AssetPreloadData preloadDany a)
at Unity_Studio.UnityStudioForm.WriteFBX(String FBXfile, Boolean allNodes)
at Unity_Studio.UnityStudioForm.Export3DObjects_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPt
Re: Unity Studio
How do you find the file filename extension?
Examples of the accompanying 1024 or 2048 size texture.
https://www.dropbox.com/s/a16u9kpnwcwnk ... 6.tex?dl=0
https://www.dropbox.com/s/yl8mj3spqoknq ... 5.tex?dl=0