Hello everyone, I'm trying to edit the mtp2 files of Berserk for ps2, all the textures and some images are in mtp2, as of now I've understand that the mtp2 format is a special type of tm2 swizzled.
I've an mtp2 converter but it doesn't work with the mtp2 of this game, only with mtp2d, because in the header it is written MTP2T, MTP2E etc... there are various letters and symbols after mtp2.
I've managed to view somehow these mtp2 files, but they are swizzled twice, and even game graphic studio can't view them properly.
If someone can help me I'll be really greatful. Thanks for your time.
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MTP2 graphic file
Re: MTP2 graphic file
Hi Mr. Mouse, here's the file structure:
mtp_header { // 16bytes
byte[4] magic, "MTP2 "
byte[4] buffer offset
byte[4] buffer size
byte[2] unknown, always 1
byte[2] count
}
texture_entry { // 68bytes
byte[4] offset * 0x0100
byte[4] unknown, always 0x02
byte[2] compression??, usually 0x13 or 0x14
byte[2] unknown, usually 0x00
byte[4] unknown, value seems progressive
byte[12] padding? all 0's
byte[2] texture height
byte[2] texture width
byte[4] size * 0x0100
byte[16] padding? all 0's
string[16] texture name
}
And here's the file with an mtp2 converter(that don't work with this one) and its converted tm2 found in the game too.
Download: mtp2+tm2
mtp_header { // 16bytes
byte[4] magic, "MTP2 "
byte[4] buffer offset
byte[4] buffer size
byte[2] unknown, always 1
byte[2] count
}
texture_entry { // 68bytes
byte[4] offset * 0x0100
byte[4] unknown, always 0x02
byte[2] compression??, usually 0x13 or 0x14
byte[2] unknown, usually 0x00
byte[4] unknown, value seems progressive
byte[12] padding? all 0's
byte[2] texture height
byte[2] texture width
byte[4] size * 0x0100
byte[16] padding? all 0's
string[16] texture name
}
And here's the file with an mtp2 converter(that don't work with this one) and its converted tm2 found in the game too.
Download: mtp2+tm2
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Re: MTP2 graphic file
please provide proper linking instead of anonymous parts of information:
viewtopic.php?f=18&t=8715
So everyone can see mariokart64n was on a good way.
WHY don't you tell that?
viewtopic.php?f=18&t=8715
So everyone can see mariokart64n was on a good way.
WHY don't you tell that?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"