Well thanks to aluigui for the .bms script to unpack the fileformat on this game (.toc .sb)
Here some of the files extracted, cant identify the models, btw some extracted files are thinks like this.
only files with this name:
a20f7dcba33551a98b56ef2b6b6c57ac
5c683591b76e8b9218f3d67ac2ef7eb4
27fda4b863c22660252da98ec2470108
another files are thinks like this:
engineerdrone_harrierweapon_bpb
mav_pda_plant_bpb
chemicalblaster_bpb
I put also another files, hope somebody can take a look of this greath game and decrypt the 3D Model file format.
Link for Samples
https://www.mediafire.com/?9ownxdz8l4n725k
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Plants Vs Zombies Garden Warfare 3D File Format (X360)
- Rimbros
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Plants Vs Zombies Garden Warfare 3D File Format (X360)
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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Re: Plants Vs Zombies Garden Warfare 3D File Format (X360)
you used the bms script from aluigi for extract files, unfortunately the script only work with frostbite 2 compression not in frostbite 3 because the compression is a little bit different, maybe aluigi can take a look at the format
also....maybe you can obtain correct files with BF4 python script from bfeditor forum
also....maybe you can obtain correct files with BF4 python script from bfeditor forum
- Rimbros
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Re: Plants Vs Zombies Garden Warfare 3D File Format (X360)
I cant found the BF4 python script, btw i have post on Compressed files and methods area with samples of the game files, maybe u can check and try unpack with this script or load the extracted files i post here.
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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Re: Plants Vs Zombies Garden Warfare 3D File Format (X360)
anyone can submit export 3D files ( PvzGW)
- shakotay2
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Re: Plants Vs Zombies Garden Warfare 3D File Format (X360)
hi,
welcome to the forum!
You should consider to delete the parallel topic you opened.
(That's possible as long as noone answered there.)
btw: I simply ignore parallel topics because they tend to confuse everything.
I had a look at the opening post of this thread:
viewtopic.php?f=21&t=11261&p=92871&hilit=+Plants#p92871
where I got a 4k sunflower_hand_mesh after executing frostbite.bms
on Installed_Characters.toc but no luck getting a decent point cloud handling the rectangled data as shorts or halffloats:
welcome to the forum!
You should consider to delete the parallel topic you opened.
(That's possible as long as noone answered there.)
btw: I simply ignore parallel topics because they tend to confuse everything.
I had a look at the opening post of this thread:
viewtopic.php?f=21&t=11261&p=92871&hilit=+Plants#p92871
where I got a 4k sunflower_hand_mesh after executing frostbite.bms
on Installed_Characters.toc but no luck getting a decent point cloud handling the rectangled data as shorts or halffloats:
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Plants Vs Zombies Garden Warfare 3D File Format (X360)
can you show me view the file 3d ?shakotay2 wrote:hi,
welcome to the forum!
You should consider to delete the parallel topic you opened.
(That's possible as long as noone answered there.)
btw: I simply ignore parallel topics because they tend to confuse everything.
I had a look at the opening post of this thread:
viewtopic.php?f=21&t=11261&p=92871&hilit=+Plants#p92871
where I got a 4k sunflower_hand_mesh after executing frostbite.bms
on Installed_Characters.toc but no luck getting a decent point cloud handling the rectangled data as shorts or halffloats:
Sorry english my bad :p
I do not understand what you are saying