Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
EIREXE
ultra-n00b
Posts: 9
Joined: Sun Apr 15, 2012 6:29 pm
Has thanked: 1 time

Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT

Post by EIREXE »

Hello there, I'm trying to extract the files from this game, I found some threads dating back to 2007 and one from 2009 that contained a tool that could uncompress extracted files, I have not found a way to extract the files though, which is very weird.

It seems to be split into two parts, the MASTER.DIR that contains file paths and probably where they are located and the MASTER.DAT that contains the actual content, since I can post the whole files, here are a few samples:

MASTER.DIR header and when file paths start:
http://i.imgur.com/dpmhTAy.png
http://i.imgur.com/LtnYgMl.png

MASTER.DAT

http://i.imgur.com/eqlhndp.png

Chances are the engine for this game could have been reused, anyone recognise this files?
Mr.Mouse
Site Admin
Posts: 4073
Joined: Wed Jan 15, 2003 6:45 pm
Location: Dungeons of Doom
Has thanked: 450 times
Been thanked: 682 times
Contact:

Re: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT

Post by Mr.Mouse »

You can always upload the files somewhere else and point here, OR use the FileCutter to upload snippets. Here are some options: viewtopic.php?f=10&t=6747
EIREXE
ultra-n00b
Posts: 9
Joined: Sun Apr 15, 2012 6:29 pm
Has thanked: 1 time

Re: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT

Post by EIREXE »

Mr.Mouse wrote:You can always upload the files somewhere else and point here, OR use the FileCutter to upload snippets. Here are some options: viewtopic.php?f=10&t=6747
The file is very big and contains all the game's assets, wouldn't that be warez?
OperateSystemP
n00b
Posts: 19
Joined: Thu Jun 04, 2015 2:26 am
Has thanked: 1 time

Re: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT

Post by OperateSystemP »

EIREXE wrote:
Mr.Mouse wrote:You can always upload the files somewhere else and point here, OR use the FileCutter to upload snippets. Here are some options: viewtopic.php?f=10&t=6747
The file is very big and contains all the game's assets, wouldn't that be warez?
Warez is the entire game in a disc format. You can post files from the game as long as its not the entire game itself.
EIREXE
ultra-n00b
Posts: 9
Joined: Sun Apr 15, 2012 6:29 pm
Has thanked: 1 time

Re: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT

Post by EIREXE »

OperateSystemP wrote:
EIREXE wrote:
Mr.Mouse wrote:You can always upload the files somewhere else and point here, OR use the FileCutter to upload snippets. Here are some options: viewtopic.php?f=10&t=6747
The file is very big and contains all the game's assets, wouldn't that be warez?
Warez is the entire game in a disc format. You can post files from the game as long as its not the entire game itself.
Sorry for the terribly late answer, but here are the files:

https://mega.nz/#!CU1B1Qba!zSRUqwPa5hGU ... bwoYg21c2o
Ekey
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1823
Joined: Wed Mar 31, 2010 6:54 am
Has thanked: 92 times
Been thanked: 1058 times

Re: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT

Post by Ekey »

Code: Select all

# Shrek SuperSlam (GameCube) (DIR/DAT format)
# Written by Ekey (h4x0r)
# script for QuickBMS http://quickbms.aluigi.org

open FDDE "dat" 0
open FDDE "dir" 1

get DSIZE asize 1
endian big

for
   if END_POS == DSIZE
      cleanexit
   endif
   
   get ENTRY_OFFSET long 1
   savepos TEMP 1
   goto ENTRY_OFFSET 1
   get OFFSET long 1
   get SIZE long 1
   get ZSIZE long 1
   get NAME string 1
   savepos END_POS 1
   
   if ZSIZE == SIZE
       log NAME OFFSET SIZE 0
   else
       #clog NAME OFFSET ZSIZE SIZE 0
       log NAME OFFSET ZSIZE 0
   endif
   goto TEMP 1
next
Unknown compression method
EIREXE
ultra-n00b
Posts: 9
Joined: Sun Apr 15, 2012 6:29 pm
Has thanked: 1 time

Re: Shrek SuperSlam gamecube MASTER.DIR and MASTER.DAT

Post by EIREXE »

Ekey wrote:

Code: Select all

# Shrek SuperSlam (GameCube) (DIR/DAT format)
# Written by Ekey (h4x0r)
# script for QuickBMS http://quickbms.aluigi.org

open FDDE "dat" 0
open FDDE "dir" 1

get DSIZE asize 1
endian big

for
   if END_POS == DSIZE
      cleanexit
   endif
   
   get ENTRY_OFFSET long 1
   savepos TEMP 1
   goto ENTRY_OFFSET 1
   get OFFSET long 1
   get SIZE long 1
   get ZSIZE long 1
   get NAME string 1
   savepos END_POS 1
   
   if ZSIZE == SIZE
       log NAME OFFSET SIZE 0
   else
       #clog NAME OFFSET ZSIZE SIZE 0
       log NAME OFFSET ZSIZE 0
   endif
   goto TEMP 1
next
Unknown compression method
Thanks!
Post Reply