Waiting for repackermichalss wrote:A new version V3, can extract all archives, also Textures include headers
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FALLOUT 4 ba2 archive firmat
Re: FALLOUT 4 ba2 archive firmat
Re: FALLOUT 4 ba2 archive firmat
is there any program that can open/convert those .nif files? they wont load into nifskope :/
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Re: FALLOUT 4 ba2 archive firmat
TheRanger wrote:Waiting for repackermichalss wrote:A new version V3, can extract all archives, also Textures include headers
I guess tommorow for GNRL files..
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: FALLOUT 4 ba2 archive firmat
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Re: FALLOUT 4 ba2 archive firmat
I have add specific thread for my tool in here: viewtopic.php?f=32&t=13531
BTW added support for repacker of GNRL files still WIP!!
BTW added support for repacker of GNRL files still WIP!!
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: FALLOUT 4 ba2 archive firmat
These NIF files are practically the same as Skyrim, it only took a couple of hours with one to get it loading in Noesis. Only real difference is that geo is now embedded in BSTriShape instead of having a data link.
I'll probably put a build out sometime this weekend that supports it. (dumping archives+textures and loading up the DX10-fourcc dds's with the models is also working)
I'll probably put a build out sometime this weekend that supports it. (dumping archives+textures and loading up the DX10-fourcc dds's with the models is also working)
Re: FALLOUT 4 ba2 archive firmat
You are awesome!MrAdults wrote:These NIF files are practically the same as Skyrim, it only took a couple of hours with one to get it loading in Noesis. Only real difference is that geo is now embedded in BSTriShape instead of having a data link.
I'll probably put a build out sometime this weekend that supports it. (dumping archives+textures and loading up the DX10-fourcc dds's with the models is also working)