Perhaps one of those other new files which are unknown, may contain the skeleton? Looks like we have the same problem as Lara Croft and the Temple of Osiris, Skeleton is moved out of the mesh fileEkey wrote:Good job. I will share DRM dumper later after some tests
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[PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
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Re: Rise of the Tomb Raider Bigfile.000.tiger
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Re: Rise of the Tomb Raider Bigfile.000.tiger
1034 - same format of Material.Gh0stBlade wrote:Perhaps one of those other new files which are unknown, may contain the skeleton? Looks like we have the same problem as Lara Croft and the Temple of Osiris, Skeleton is moved out of the mesh file
1031 - dunno what this - seems like script :
Code: Select all
BloodFacePercent!
BloodyTorso
BloodyTorso!
CineMaterialIsActive
CineMaterial_IsActive
ExposedWound
ExposedWound!
FX_cine_jonah_coldbreath_lrg_quick
FX_cine_jonah_coldbreath_sml_quick
StabWound
StabWound!
WoundHealed
WoundHealed!
fx_rain_off
fx_rain_on jonah_cine
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Re: Rise of the Tomb Raider Bigfile.000.tiger
Look this model. Dumped from laracroft_armor_demonseed.drm. Maybe there is a skeleton?
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Re: Rise of the Tomb Raider Bigfile.000.tiger
No skeleton in this mesh file either. Could be located in another DRM section or perhaps a single DRM file where all skeletons in the game are stored? Lots of possibilities, could be anywhereEkey wrote:Look this model. Dumped from laracroft_armor_demonseed.drm. Maybe there is a skeleton?
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Re: Rise of the Tomb Raider Bigfile.000.tiger
Anyway, 5107 files is unknown. I guess among them can be drm with of skeleton data.
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Re: Rise of the Tomb Raider Bigfile.000.tiger
Also please share struct as well.. Thank you Ekey gr8 job as alwaysEkey wrote:Good job. I will share DRM dumper later after some tests
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Re: Rise of the Tomb Raider Bigfile.000.tiger
Can Anyone help me with mul files please ? I need to get subtitles from it...
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Re: Rise of the Tomb Raider Bigfile.000.tiger
Thanks for releasing the DRM Dumper EKey
Ok so, todo on the mesh importer.
1. Finish up support for remaining texture formats.
2. Fix a small bug regarding some meshes being displayed incorrectly (probably another data type is being used for vertex on those meshes)
3. Look at potential skeleton data, managed to find a file which contains data that resembles skeleton data from Tomb Raider 2013. I'm 99% sure this could be it. If it's confirmed we know where to find skeletons which is GOOD.
Ok so, todo on the mesh importer.
1. Finish up support for remaining texture formats.
2. Fix a small bug regarding some meshes being displayed incorrectly (probably another data type is being used for vertex on those meshes)
3. Look at potential skeleton data, managed to find a file which contains data that resembles skeleton data from Tomb Raider 2013. I'm 99% sure this could be it. If it's confirmed we know where to find skeletons which is GOOD.
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Re: Rise of the Tomb Raider Bigfile.000.tiger
I was able to make repacker for local.bin and also partialy for SUBS in MUL files Still looking for real fonts, anyone got any idea where to find them please ? Also Ekey, please can you share complete structure of DRM you found ?
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Re: Rise of the Tomb Raider Bigfile.000.tiger
Try check font*.drm. There should be textures if I'm right, try open them with the Noesis importer.michalss wrote:I was able to make repacker for local.bin and also partialy for SUBS in MUL files Still looking for real fonts, anyone got any idea where to find them please ? Also Ekey, please can you share complete structure of DRM you found ?
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Re: Rise of the Tomb Raider Bigfile.000.tiger
this files has only 1kb of sizeGh0stBlade wrote:Try check font*.drm. There should be textures if I'm right, try open them with the Noesis importer.michalss wrote:I was able to make repacker for local.bin and also partialy for SUBS in MUL files Still looking for real fonts, anyone got any idea where to find them please ? Also Ekey, please can you share complete structure of DRM you found ?
Noesis mesh importer plugins now available!
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
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Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
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Re: Rise of the Tomb Raider Bigfile.000.tiger
That's tricky, I have no idea where it could be then. It could be one of the several DRMs in the unknown folder :/ That's the biggest problem with this engine, it's absolutely rubbish for easily finding what files you need and altering them.michalss wrote:this files has only 1kb of sizeGh0stBlade wrote:Try check font*.drm. There should be textures if I'm right, try open them with the Noesis importer.michalss wrote:I was able to make repacker for local.bin and also partialy for SUBS in MUL files Still looking for real fonts, anyone got any idea where to find them please ? Also Ekey, please can you share complete structure of DRM you found ?
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Re: Rise of the Tomb Raider Bigfile.000.tiger
Structure is incomplete. There more unknown values, than previous games.michalss wrote:Also Ekey, please can you share complete structure of DRM you found ?
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Re: Rise of the Tomb Raider Bigfile.000.tiger
Ekey wrote:Structure is incomplete. There more unknown values, than previous games.michalss wrote:Also Ekey, please can you share complete structure of DRM you found ?
Hmm ok, but still can you please post it, i would like to make texture scanner and found out fonts... Or if you can please make something like this it would be even better . My goals is to found all textures even in unknow files and put them into 1 single folder and check for fonts..
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Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/