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Unity Engine Patch And Unpacker

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MiRiKan
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Unity Engine Patch And Unpacker

Post by MiRiKan »

Unity Engine Patch And Unpacker 2.2
By. MiRiKan

This will unpack .assets file for Modding.
Support Almost of Unity .assets FILES! (Unity 4 to Unity 5!)

This program need .net framework 4.5

How To Use
Just Drag and Drop, Easy to use.
Just Drag to this EXE file what .asssets file you wanna unpack or repack.
and type 1 for unpack. (program will create unpacked files, .txt file with data - do not delete it)
then check created folder, you can find many of files - unpacked, and patch folder.

EX: 8-TYPE_21-Monsters, in this file. 8 is a count of all unpacked files. TYPE_21 says type is 21. And Monsters is Name of file.

So if you wanna modding this file, edit it and replace it patch folder (also I recommend do not delete original unpacked file)
LIKE THIS:
Image
Name_of_File.Type.

Program will read when repacking this.

Unpacked files are original data - not decoded. But you can change or Modding it using the unity engine and Unity Studio beta from Chipicao
It does not decode any images or texts because this is just for repacking and Modding.

sry my bad english, but it's very useful and will help you guys to modding games made by unity!
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Last edited by MiRiKan on Tue Nov 03, 2015 5:38 am, edited 3 times in total.
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RCcon
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Re: Unity Engine Patch And Unpacker

Post by RCcon »

Great tool, but I have a problem.
When I unpacked the resources.assets of Wasteland2, most file's name were *-TYPE_*-NoNameFileDoNotEdit.
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MiRiKan
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Re: Unity Engine Patch And Unpacker

Post by MiRiKan »

RCcon wrote:Great tool, but I have a problem.
When I unpacked the resources.assets of Wasteland2, most file's name were *-TYPE_*-NoNameFileDoNotEdit.
Image
it doesn't matter that they have name or not.
what you need to do is just find anything that you wanna edit and change them.
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MiRiKan
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Re: Unity Engine Patch And Unpacker

Post by MiRiKan »

Hey guys,
Now this support iOS and perfectly support Unity 5 Engine.
also if you wanna unpack image files as .bmp or something, just use Unity Studio. that's amazing.
This tool is just for Rebuild for modding.

Also there is UserType.txt now. check this file. it's usable for custom setting type's name.
Image

Sorry my bad English :( but this tool will useful for anyone who wanna make mod for Unity Engine games.
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hackspeedok
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Re: Unity Engine Patch And Unpacker

Post by hackspeedok »

MiRiKan wrote:Hey guys,
Now this support iOS and perfectly support Unity 5 Engine.
also if you wanna unpack image files as .bmp or something, just use Unity Studio. that's amazing.
This tool is just for Rebuild for modding.

Also there is UserType.txt now. check this file. it's usable for custom setting type's name.
Image

Sorry my bad English :( but this tool will useful for anyone who wanna make mod for Unity Engine games.
How can i repack the assets using Unity Engine Patch And Unpacker & Unity Studio ??? Thanks
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Re: Unity Engine Patch And Unpacker

Post by FriedPickles »

I've been looking for a tool like this for I can't tell you how long. You are amazing!

Going to try it out now!
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Re: Unity Engine Patch And Unpacker

Post by FriedPickles »

It would be nice if it gave us some sort of feedback when it's repacking. I keep thinking it's frozen. Also, would it be possible to not have the asset bundle rebuild from 0kb and instead just replace the files in your patch? Some games have their .assets in the multiple GB and that will take forever to repack.

If that's just how it has to be done, I understand. Unity is crazy like that.
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Re: Unity Engine Patch And Unpacker

Post by MiRiKan »

FriedPickles wrote:It would be nice if it gave us some sort of feedback when it's repacking. I keep thinking it's frozen. Also, would it be possible to not have the asset bundle rebuild from 0kb and instead just replace the files in your patch? Some games have their .assets in the multiple GB and that will take forever to repack.

If that's just how it has to be done, I understand. Unity is crazy like that.
Yes, If u guyz have any problem on unpacking, just send me PM with that .assets file. I'll check it.
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Re: Unity Engine Patch And Unpacker

Post by MiRiKan »

OK. this is another tool for edit TEXT from Unity .assets files, which is 49 type.

How to use:
that super easy, just drag 49 type file onto UnityType49_unpack.exe
then, this will create new txt file from original .49 file.
edit them what you want whatever,
After all of works, just drag txt file onto UnityType49_build.exe
this will create brand-new .49 type file.
*YOU HAVE TO MATCH TXT FILE'S NAME WITH ORIGINAL 49 TYPE FILE.

sry my bad english, but this will useful for translators! good luck!

*changed: unpack exe file (just little - no longer use Korean)
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Last edited by MiRiKan on Wed Nov 04, 2015 11:00 am, edited 1 time in total.
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FriedPickles
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Re: Unity Engine Patch And Unpacker

Post by FriedPickles »

Unpack adds Korean characters to the end of the txt. It's also empty. 0kb.
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Re: Unity Engine Patch And Unpacker

Post by MiRiKan »

FriedPickles wrote:Unpack adds Korean characters to the end of the txt. It's also empty. 0kb.
Could you upload 49 type file?

*i changed unpack.exe file. check it.
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Re: Unity Engine Patch And Unpacker

Post by hackspeedok »

MiRiKan wrote:
FriedPickles wrote:Unpack adds Korean characters to the end of the txt. It's also empty. 0kb.
Could you upload 49 type file?

*i changed unpack.exe file. check it.
How can i repack *.unity3d files extracted by Unity Studio ???? Thanks
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Re: Unity Engine Patch And Unpacker

Post by MiRiKan »

hackspeedok wrote: How can i repack *.unity3d files extracted by Unity Studio ???? Thanks
Unity Studio will extract converted file. you need some edit on hex editor.

extract using my tool .assets file that you have extracted for unpack .unity3d,
and check them on hex editor.
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warzonefury
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Re: Unity Engine Patch And Unpacker

Post by warzonefury »

Hello!!

Big thanks you for your app!!! Really, you make my day :)

See ya :keke:
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Re: Unity Engine Patch And Unpacker

Post by sfc123 »

MiRiKan wrote:Unity Engine Patch And Unpacker 2.2
By. MiRiKan

This will unpack .assets file for Modding.
Support Almost of Unity .assets FILES! (Unity 4 to Unity 5!)

This program need .net framework 4.5

How To Use
Just Drag and Drop, Easy to use.
Just Drag to this EXE file what .asssets file you wanna unpack or repack.
and type 1 for unpack. (program will create unpacked files, .txt file with data - do not delete it)
then check created folder, you can find many of files - unpacked, and patch folder.

EX: 8-TYPE_21-Monsters, in this file. 8 is a count of all unpacked files. TYPE_21 says type is 21. And Monsters is Name of file.

So if you wanna modding this file, edit it and replace it patch folder (also I recommend do not delete original unpacked file)
LIKE THIS:
Image
Name_of_File.Type.

Program will read when repacking this.

Unpacked files are original data - not decoded. But you can change or Modding it using the unity engine and Unity Studio beta from Chipicao
It does not decode any images or texts because this is just for repacking and Modding.

sry my bad english, but it's very useful and will help you guys to modding games made by unity!
thx;
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