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Unity Studio

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Chipicao
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Re: Unity Studio beta

Post by Chipicao »

Small update:
- fixed an issue that prevented exporting UV coordinates on some unity versions
- removed code that slowed down object selection in the hierarchy
- fixed a problem with sorting filenames
- fixed the Export menu actions
- added material.json parsing for Porsche.com car builder

Download link is the same: https://app.box.com/UnityStudio
Please post any requests or issues with my tools in the appropriate topics.
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hackspeedok
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Re: Unity Studio beta

Post by hackspeedok »

Chipicao wrote:Small update:
- fixed an issue that prevented exporting UV coordinates on some unity versions
- removed code that slowed down object selection in the hierarchy
- fixed a problem with sorting filenames
- fixed the Export menu actions
- added material.json parsing for Porsche.com car builder

Download link is the same: https://app.box.com/UnityStudio
when does UnityStudio support importing ??? Thanks so much
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Re: Unity Studio beta

Post by Chipicao »

Csimbi wrote:Yippie, great, thanks!
Looking forward to Unity 5 - not so many stuff comes on Unity 4 anymore.
Please post any Unity 5 games you know of in this topic viewtopic.php?p=111709#p111709 so that I may begin testing


@hackspeedok I might add the option to replace simple assets such as textures or sounds, but I can;t make any promises.
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Re: Unity Studio beta

Post by Chipicao »

And we have liftoff! :D

Image

New version will be released after I have a chance to test all Unity 5 versions up to 5.2.2 (about a dozen).
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Re: Unity Studio beta

Post by quadcoremax »

Hi Chipicao,

I saw your topic recently & I was not sure about why having such tool as Unity Studio. I completely forgot that it's by default impossible to extract & export fbx files from Unity Projects.

I downloaded your tool & I'm still kind of not sure, how it works. I first thought, it would load a unitypackage file & then let us decide what to choose to export, probably models, materials, etc.

Sorry for being so noob, but where I do find the files that Unity Studio asks for import ?

Thanks
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Re: Unity Studio beta

Post by hackspeedok »

Chipicao wrote:
Csimbi wrote:Yippie, great, thanks!
Looking forward to Unity 5 - not so many stuff comes on Unity 4 anymore.
Please post any Unity 5 games you know of in this topic viewtopic.php?p=111709#p111709 so that I may begin testing


@hackspeedok I might add the option to replace simple assets such as textures or sounds, but I can;t make any promises.
:D hope soon. i always get troubles with bundle files like *.unity3d, *.assetbundle. Thanks so much
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Re: Unity Studio beta

Post by Chipicao »

quadcoremax wrote:Hi Chipicao,

I saw your topic recently & I was not sure about why having such tool as Unity Studio. I completely forgot that it's by default impossible to extract & export fbx files from Unity Projects.

I downloaded your tool & I'm still kind of not sure, how it works. I first thought, it would load a unitypackage file & then let us decide what to choose to export, probably models, materials, etc.

Sorry for being so noob, but where I do find the files that Unity Studio asks for import ?

Thanks
Well first of all it can't be "impossible if I just did it. And I've been importing Unity 3D models for years with my MAXScript.

Here's a quick summary of unity file types:

1) Bundles - packages with one or more files inside, compressed or not
- extensions: .unity3d, .assetbundle, .bundle, .bytes
- usually found in web apps or downloadable content
- they contain the actual asset files
- can be extracted with Extract bundle/folder options from Unity Studio, or with quickbms

2) Assetfiles - contain serialized game resources (assets)
- filename format / extensions: maindata,"level#, *.assets, *.sharedAssets, CustomAssetBundle-*, CAB-*, BuildPlayer-*
- these are the files that you can load/import in Unity Studio
- you can get these files from bundles, ipa/apk mobile app packages, or directly from PC games

3) unitypackage - asset packages exported from Unity Editor to be transfered from project to project
- you will not find these in published games or apps
- they are basically tar.gz archives and can be extracted if needed
- inside you will find files named "metadata" and "asset"
- metadata is an assetfile - same as no. 2
- asset can be either an assetfile or a "raw" resource (eg. FBX)
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Re: Unity Studio beta

Post by Chipicao »

Unity Studio 0.5 is now available with full support for Unity 5, up to version 5.2.2f1
I haven't been able to find too many Unity 5 games for testing, so if you have any issues please let me know.


I've added a hidden diagnostics feature that will come in handy for anyone who wishes to explore the format and structure of serialized assets. Press Ctrl+Alt+D to reveal a new menu and list.
By default no assets will be loaded and Unity Studio will build human-readable structures for each Unity class.
You can view or export these structures in plain-text format. A folder will be created automatically for each Unity version loaded.
Note that diagnostics only works with games built for the Web platform!
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Last edited by Chipicao on Tue Nov 03, 2015 8:01 am, edited 1 time in total.
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Re: Unity Studio beta

Post by JakeGreen »

So Star Wars Galaxy Heroes is out on the Google Play store and i noticed it runs on 5.1.3p2 of unity and for some reason this tool doesn't seem to give a Scene hierarchy only a asset list is that cause Unity 5 it's fully supported yet?

Also how do i view models in it unity studio?, cause your 3ds max unity importer doesn't seem to work with the files.
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Re: Unity Studio beta

Post by Chipicao »

JakeGreen wrote:So Star Wars Galaxy Heroes is out on the Google Play store and i noticed it runs on 5.1.3p2 of unity and for some reason this tool doesn't seem to give a Scene hierarchy only a asset list is that cause Unity 5 it's fully supported yet?

Also how do i view models in it unity studio?, cause your 3ds max unity importer doesn't seem to work with the files.
When I said "full support for Unity 5" I meant it :)
Image Image

The problem was my TreeView was somehow removed from the final build. So it was only an UI glitch.
Please re-download from the same link and it should work now.


You can't view 3D models in Unity Studio, and you don't need my Maxscript for that. The whole point is to export to FBX and use that however you want.
For those who don't know, FBX is a file format that can be imported directly in Autodesk applications sucha as 3ds Max or Maya, and can also be viewed with FBX Review.
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Re: Unity Studio beta

Post by JakeGreen »

Chipicao wrote:
JakeGreen wrote:So Star Wars Galaxy Heroes is out on the Google Play store and i noticed it runs on 5.1.3p2 of unity and for some reason this tool doesn't seem to give a Scene hierarchy only a asset list is that cause Unity 5 it's fully supported yet?

Also how do i view models in it unity studio?, cause your 3ds max unity importer doesn't seem to work with the files.
When I said "full support for Unity 5" I meant it :)
Image Image

The problem was my TreeView was somehow removed from the final build. So it was only an UI glitch.
Please re-download from the same link and it should work now.


You can't view 3D models in Unity Studio, and you don't need my Maxscript for that. The whole point is to export to FBX and use that however you want.
For those who don't know, FBX is a file format that can be imported directly in Autodesk applications sucha as 3ds Max or Maya, and can also be viewed with FBX Review.

Ah okay thanks, i tried exporting a few of the models but it keep shooting me a unable to read beyond the end of the stream error.
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Re: Unity Studio beta

Post by Chipicao »

Please let me know if it works now.

It looks like this game, like many others, needs to download additional files after its' installed.
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Re: Unity Studio beta

Post by JakeGreen »

Chipicao wrote:Please let me know if it works now.

It looks like this game, like many others, needs to download additional files after its' installed.
Yeah i got just about every unity cache file there is for it and i see the model in there along with it's bones but i just keep getting that error when i try to export as fbx with all 3d obejcts or selected 3d objects.
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Re: Unity Studio beta

Post by Chipicao »

Thanks for your feedback.

I was able to find a typo that caused a bug in Unity 5 skinned models.
I also improved the code that links asset files to each-other in order to share assets.

Please re-download Unity Studio, everything should work now.

Image Image
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Re: Unity Studio

Post by Csimbi »

That Millenium Falcon has some pretty rugged edges.
Hope it's not that ugly in the game!

Tool looks awesome!
______
Csimbi
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