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Shining Resonance .MLX

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kamikazeman
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Re: Shining Resonance .MLX

Post by kamikazeman »

i try this way.
1. open DLC PKG file by PkgView
2. decrypt EDAT by TrueAncestor EDAT Rebuilder
3. decryped edat file rename .dat → .cpk
4. open cpk file by cpk.bms

is this wrong?
qq99q1
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Re: Shining Resonance .MLX

Post by qq99q1 »

20151022050714014.jpg
Script has not been updated...... :(
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wordhg
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Re: Shining Resonance .MLX

Post by wordhg »

kamikazeman wrote:i try this way.
1. open DLC PKG file by PkgView
2. decrypt EDAT by TrueAncestor EDAT Rebuilder
3. decryped edat file rename .dat → .cpk
4. open cpk file by cpk.bms

is this wrong?
Step is ok
NO error
wordhg
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Re: Shining Resonance .MLX

Post by wordhg »

qq99q1 wrote:
20151022050714014.jpg
Script has not been updated...... :(
Please use the tools provided shakotay2
Szkaradek123
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Re: Shining Resonance .MLX

Post by Szkaradek123 »

Hi
Script from chrrox works great.
Just delete or move one tab back line 165: rapi.rpgClearBufferBinds()
anime663
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Re: Shining Resonance .MLX

Post by anime663 »

Szkaradek123 wrote:Hi
Script from chrrox works great.
Just delete or move one tab back line 165: rapi.rpgClearBufferBinds()
Thanks!
qq99q1
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Re: Shining Resonance .MLX

Post by qq99q1 »

Szkaradek123 wrote:Hi
Script from chrrox works great.
Just delete or move one tab back line 165: rapi.rpgClearBufferBinds()
See the complete model. Thank~~~~~~~ :-D
anime663
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Re: Shining Resonance .MLX

Post by anime663 »

I tried to decrypt the .edat for the DLC and I renamed it as a cpk etc but the BMS script doesn't work on it. Plus it looks like this in HxD. I don't think this is correct... Its encrypted right? How do I decrypt the CPK?
Image
kamikazeman
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Re: Shining Resonance .MLX

Post by kamikazeman »

i can open DLC data by utf_tab.
try this !
and thx wordhg , Szkaradek123
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shakotay2
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Re: Shining Resonance .MLX

Post by shakotay2 »

anime663 wrote:I tried to decrypt the .edat for the DLC and I renamed it as a cpk etc
yep, guess it's because
decrypted edat file rename .dat → .cpk
may work or not.
We don't have a working sample/picture of .dat file headers, whatever.

So late readers happen to end up nowhere after searching/installing EDAT_Rebuilder, which works great.
(sometimes I really feel sad with this forum... :D )
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
z22901206
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Re: Shining Resonance .MLX

Post by z22901206 »

Excuse me, could anyone upgrade the script? I hope it can load skins and motions.
As far as I know, shining resonance and Valkyria Revolution both use similar mlx file formats, and here is sample below.

SEGA_mlx
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