Actually I just did some research on this the other day while attempting to make Miller, Ocelot and Snake etc. more sensible by making their primary stats S Rank, which I gave up on as it doesn't stick if you replace the file, I wanted their stats to stick to my save, like I managed in Peace Walker making a custom group of badasses tied to my save with unique names.TruckerHatRyan wrote: Finally found him in MbmCommonSetting.lua in data1.dat thanks to help of Cheat Engine thread and comparing to "High Rank Soldiers And Unique characters" by Glotty on Nexus.
You can find him with "staff_name_99_149" and setting his stats to or "sectionpoints" to 490 is max value which equals S++ in game. Can also set Skill to
"none" or a combat related skill to make Big Boss more of a badass instead of "MechanicalEngineer" which is apparently the Bionics Specialist skill.
Can also set his known languages to better match Big Boss (though he is already set to know English and Russian which iirc were the main languages BB spoke fluently).
S++:450 (Seems to cap at about 515, any higher and the bar stops moving)
S+:295
S:185
A++:110 ("Most" canon staff seem to peak at 130 in their highest stat, with Snake being 130 in combat and medical and 110 in most other areas, the exceptions are Huey at 127 R&D and Quiet who was like 112 in Combat)
A+:80
A:65
B:50
C:35
D:20
E:0 (10 is the lowest in-game value seen, it can go lower but they don't like to give anyone a lower value than 10 in a stat)
Be careful if anyone uses this info, because S+ and S++ soldiers don't really occur naturally in game, S+ seems to be a reward for completing chapter 1, and they do occasionally seem to show up under specific circumstances, but as far as I can tell the highest encounter rate possible in the field based on Motherbase levels is S at 30%, S+ and S++ at 0%, an update might have changed this since I was playing an older version to avoid online.
Why are you overwriting a soldier required for a mission anyway? if it was a randomly encountered soldier sure, but a soldier unique to a mission just doesn't seem like the right way to go about it.