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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

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DefaultMan
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DefaultMan »

CrazyIvan12 wrote:So I've looked through this thread, and either I'm an idiot and missed it, or its not here, but I was wondering if anyone has found the ftex file for Quiet's Sniper Wolf outfit? I want to change her head especially, namely her lips, the yellow/gold thing is a bit weird.
Im pretty sure I saw it in chunk 2 when i was browsing through everything yesterday, I was looking for other things so I didnt take note of the number though.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by CrazyIvan12 »

DefaultMan wrote:
CrazyIvan12 wrote:So I've looked through this thread, and either I'm an idiot and missed it, or its not here, but I was wondering if anyone has found the ftex file for Quiet's Sniper Wolf outfit? I want to change her head especially, namely her lips, the yellow/gold thing is a bit weird.
Im pretty sure I saw it in chunk 2 when i was browsing through everything yesterday, I was looking for other things so I didnt take note of the number though.
Do you mean texture 2?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DefaultMan »

CrazyIvan12 wrote:
DefaultMan wrote:
CrazyIvan12 wrote:So I've looked through this thread, and either I'm an idiot and missed it, or its not here, but I was wondering if anyone has found the ftex file for Quiet's Sniper Wolf outfit? I want to change her head especially, namely her lips, the yellow/gold thing is a bit weird.
Im pretty sure I saw it in chunk 2 when i was browsing through everything yesterday, I was looking for other things so I didnt take note of the number though.
Do you mean texture 2?
Oh right texture 2, my bad. I find the easiest method to finding what you are after is using sage thumbs and sorting by size, pretty sure it was near the top since it is one of the higher resolution textures in the file
Ashtails
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Ashtails »

Hey does anyone know where to get the head model of Paz like in the Quiet Variations pack? I wanna see how it looks with The Boss's sneaking suit
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DefaultMan »

Ashtails wrote:Hey does anyone know where to get the head model of Paz like in the Quiet Variations pack? I wanna see how it looks with The Boss's sneaking suit
They would have done some hex editing to zero out the body for that, same goes for Paz since unfortunately they are a single model unlike snake, dd, soviets and pfs. If you wanted to give it a go I could give a few pointers now that im getting used to the formatting of the files.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by CrazyIvan12 »

Thanks for your help, the file name was 3b75be781d4e0.ftexs for Sniper Wolf Quiet.

EDIT:
Err, wait, that didn't work... the texture was editable, and I repacked it into the ftex with a number forcing it to be 3 files. Something didn't go right...
Edit2:
Oh wait, it was f961185c0f69
Final Edit:
And done! Thanks for the help DefaultMan!
Link:
http://www.nexusmods.com/metalgearsolidvtpp/mods/142/?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Higus »

Thanks for the contributions guys, I'm practically finished but I can't for the life of me figure out where "Spying Harrier" is in the Motherbase staff script.
Image
I'm having trouble changing his stats so he's just got those ridiculous stats there that end up kicking him to the bottom of the Combat Unit. If anybody finds out how to change Spying Harrier's stats, please further contribute to this mod's progress by posting your findings. (I've been looking in MbmCommonSettings.lua of data1.dat)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

Higus wrote:Thanks for the contributions guys, I'm practically finished but I can't for the life of me figure out where "Spying Harrier" is in the Motherbase staff script.
Image
I'm having trouble changing his stats so he's just got those ridiculous stats there that end up kicking him to the bottom of the Combat Unit. If anybody finds out how to change Spying Harrier's stats, please further contribute to this mod's progress by posting your findings. (I've been looking in MbmCommonSettings.lua of data1.dat)
Good work! You should see if that will work with the new MGS3 sneaking suits, too!
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Higus »

XrayDoc wrote:
Higus wrote:Thanks for the contributions guys, I'm practically finished but I can't for the life of me figure out where "Spying Harrier" is in the Motherbase staff script.
Image
I'm having trouble changing his stats so he's just got those ridiculous stats there that end up kicking him to the bottom of the Combat Unit. If anybody finds out how to change Spying Harrier's stats, please further contribute to this mod's progress by posting your findings. (I've been looking in MbmCommonSettings.lua of data1.dat)
Good work! You should see if that will work with the new MGS3 sneaking suits, too!
It does, I just want to get the stats/skills issue fixed and i'll release it.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Ashtails »

DefaultMan wrote:
Ashtails wrote:Hey does anyone know where to get the head model of Paz like in the Quiet Variations pack? I wanna see how it looks with The Boss's sneaking suit
They would have done some hex editing to zero out the body for that, same goes for Paz since unfortunately they are a single model unlike snake, dd, soviets and pfs. If you wanted to give it a go I could give a few pointers now that im getting used to the formatting of the files.
That would much be appreciated, I was also wondoring if you could replace the head models instead of the balaclavas
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by TruckerHatRyan »

Higus wrote:
XrayDoc wrote:
Higus wrote:Thanks for the contributions guys, I'm practically finished but I can't for the life of me figure out where "Spying Harrier" is in the Motherbase staff script.
Image
I'm having trouble changing his stats so he's just got those ridiculous stats there that end up kicking him to the bottom of the Combat Unit. If anybody finds out how to change Spying Harrier's stats, please further contribute to this mod's progress by posting your findings. (I've been looking in MbmCommonSettings.lua of data1.dat)
Good work! You should see if that will work with the new MGS3 sneaking suits, too!
It does, I just want to get the stats/skills issue fixed and i'll release it.
Finally found him in MbmCommonSetting.lua in data1.dat thanks to help of Cheat Engine thread and comparing to "High Rank Soldiers And Unique characters" by Glotty on Nexus.

You can find him with "staff_name_99_149" and setting his stats to or "sectionpoints" to 490 is max value which equals S++ in game. Can also set Skill to
"none" or a combat related skill to make Big Boss more of a badass instead of "MechanicalEngineer" which is apparently the Bionics Specialist skill.

Can also set his known languages to better match Big Boss (though he is already set to know English and Russian which iirc were the main languages BB spoke fluently).

Fantastic work on your mod, hope this helps.

Image
Edit: Added above image
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

What is the easiest way to upack/pack sound files? I remember a way to implement mp3s into GZ but that took a lot of time and steps and the softwares did not work well. Basically, how do I easily find audio files and easily put in my own audio?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Higus »

TruckerHatRyan wrote: Finally found him in MbmCommonSetting.lua in data1.dat thanks to help of Cheat Engine thread and comparing to "High Rank Soldiers And Unique characters" by Glotty on Nexus.

You can find him with "staff_name_99_149" and setting his stats to or "sectionpoints" to 490 is max value which equals S++ in game. Can also set Skill to
"none" or a combat related skill to make Big Boss more of a badass instead of "MechanicalEngineer" which is apparently the Bionics Specialist skill.

Can also set his known languages to better match Big Boss (though he is already set to know English and Russian which iirc were the main languages BB spoke fluently).

Fantastic work on your mod, hope this helps.

Image
Edit: Added above image
Wow "MechanicalEnginner", no wonder the bugger was hard to find. Thanks a million, I'll try to sort out some issues and get this out on nexus as soon as possible, you guys have been a great help. (as it stands though BB has to be released without voice and no bandana, or at least a static physics bandana)
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by alex61194 »

Higus wrote:
TruckerHatRyan wrote: Finally found him in MbmCommonSetting.lua in data1.dat thanks to help of Cheat Engine thread and comparing to "High Rank Soldiers And Unique characters" by Glotty on Nexus.

You can find him with "staff_name_99_149" and setting his stats to or "sectionpoints" to 490 is max value which equals S++ in game. Can also set Skill to
"none" or a combat related skill to make Big Boss more of a badass instead of "MechanicalEngineer" which is apparently the Bionics Specialist skill.

Can also set his known languages to better match Big Boss (though he is already set to know English and Russian which iirc were the main languages BB spoke fluently).

Fantastic work on your mod, hope this helps.

Image
Edit: Added above image
Wow "MechanicalEnginner", no wonder the bugger was hard to find. Thanks a million, I'll try to sort out some issues and get this out on nexus as soon as possible, you guys have been a great help. (as it stands though BB has to be released without voice and no bandana, or at least a static physics bandana)
imagine a mod with David Hayter´s voice just dreaming
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Ashtails »

Higus wrote:
TruckerHatRyan wrote: Finally found him in MbmCommonSetting.lua in data1.dat thanks to help of Cheat Engine thread and comparing to "High Rank Soldiers And Unique characters" by Glotty on Nexus.

You can find him with "staff_name_99_149" and setting his stats to or "sectionpoints" to 490 is max value which equals S++ in game. Can also set Skill to
"none" or a combat related skill to make Big Boss more of a badass instead of "MechanicalEngineer" which is apparently the Bionics Specialist skill.

Can also set his known languages to better match Big Boss (though he is already set to know English and Russian which iirc were the main languages BB spoke fluently).

Fantastic work on your mod, hope this helps.

Image
Edit: Added above image
Wow "MechanicalEnginner", no wonder the bugger was hard to find. Thanks a million, I'll try to sort out some issues and get this out on nexus as soon as possible, you guys have been a great help. (as it stands though BB has to be released without voice and no bandana, or at least a static physics bandana)
My only problem with this is how would you be able to make big boss's robo arms? plus will this make the prisoner you save in over the fence big boss?
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