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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

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atvaark
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by atvaark »

XrayDoc wrote:
Ftex tool doesn't open those as of last I tried... Which was today.
It does open these files. But you need to use the tool on the ftex files with the same name as the ftexs file you want to unpack.
Otherwise the tool would not know the height, width and how many (zlib'd) chunks there are.
XrayDoc
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

atvaark wrote:
XrayDoc wrote:
Ftex tool doesn't open those as of last I tried... Which was today.
It does open these files. But you need to use the tool on the ftex files with the same name as the ftexs file you want to unpack.
Otherwise the tool would not know the height, width and how many (zlib'd) chunks there are.
Oh, so you drag both files together to the exe? In on mobile so I can't test.
atvaark
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by atvaark »

XrayDoc wrote:
atvaark wrote:
XrayDoc wrote: It does open these files. But you need to use the tool on the ftex files with the same name as the ftexs file you want to unpack.
Otherwise the tool would not know the height, width and how many (zlib'd) chunks there are.
Oh, so you drag both files together to the exe? In on mobile so I can't test.
No you don't. You just have to do what I wrote and use the ftex file.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

Oooh, the ftexs files just support how the ftex files look and work dimension wise, is that right?
atvaark
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by atvaark »

XrayDoc wrote:Oooh, the ftexs files just support how the ftex files look and work dimension wise, is that right?
It's the other way around. Ftex files have the information about the dimensions, whether it is a diffuse/normal/... texture etc. and how many ftexs files the game can find in the archive. Ftexs files are just compressed (zlib and dxt) images with different pixel formats.
GoPro
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by GoPro »

Hi! Need little help there.
I've downloaded simple mod that alters Quiet stats to S++ and smth.

When I just copy this lua file MbmCommonSetting.lua, use QAR then, game works fine - her stats are S++ and whatever.

When I do whatever change in this file by myself, even simply delete 5 and type the same 5 (no change visually), again QAR, after that the game doesn't behave right and all Quiet stats are put to E's.
What's the deal with manual changing?

upd Have no idea what was that, but it's ok now (:
Last edited by GoPro on Thu Oct 22, 2015 1:35 am, edited 2 times in total.
Solidcal
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Solidcal »

Quick question. Does anyone know where the model of the gas mask Venom wears in the "Shing light, even in death" is? I looked in the fova folder in the chunk0 folder and checked in the player fova folder but can not find it. Not sure if it is a un-named file or is named differently. Most of the masks I found are either the chicken hat or a variant of the chicken hat. Want to know so I can make it invisible so I can do some stuff in the scene where he walks down the hallway before his head model swaps to the complete bloody long horned venom head.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

The fruits of our labor.

"I hereby award you the title, of The Biggest Boss."

http://steamcommunity.com/sharedfiles/f ... =539430728

Found this on /vg/, posting here to save it.

Texture0
Standard - 3a720198df87a
Naked - 3bfb265cd424e

Texture0 - 1bc07db9d9eb5 - Venom Desert Fox
Texture0 - 3a720198df87a - Venom Olive Drab
Texture0 - 3bfb265cd424e - Venom Olive Drab Naked
Texture0 - 3f510ca99a4d5 - Venom Tiger Stripe
Texture0 - 188468aa6d280 - Venom Tiger Stripe Naked
Texture0 - 14171c08885b8 - Venom Wetwork
Texture0 - 13db7144dc14d - Venom Wetwork Naked
Texture0 - 23f7e374faae0 - Venom Splitter
Texture0 - 358b090bcb37f - Venom Splitter Naked
Texture0 - 33be72f7e5f46 - Venom Animal
Texture0 - 1268c91fab571 - Venom Animal Naked
Texture0 - 332842ab1caab - Venom Woodland
Texture0 - 35e88966fd8b4 - Venom Woodland Naked
Texture0 - ceb2dd35a0a6 - Venom Squares
Texture0 - b75dda21d95a - Venom Squares Naked
Texture0 - 17636af0d92a1 - Venom Golden Tiger Naked
Texture0 - 23d91894526c4 - Venom? Parasite Suit
Texture0 - d955d7c6b597 - Venom Parasite Suit Helmet
Texture0 - 15df14c7fd4da - Venom Leather Jacket Top?
Texture0 - 1bcb57bce8645 - Venom Glove
Texture0 - 249104230bec3 - Battle Dress
Texture0 - dd5fde0eb6a4 - Battle Dress2?
Texture0 - 78b7fb0549de - Chicken Hat
Texture0 - 1c1f9dcfc3783 - DD soldier Desert Fox
Texture0 - 2b716a97f5813 - Hand of Jehuty
Texture0 - 2998f2fba3b7d - Stun Arm
Texture0 - 2c9e4cea86b55 - DD Soldier Woodland?
Texture0 - 25b69ffad09dc - DD Soldier Desert Fox
Texture0 - 32d3217b049f8 - DD Soldier Olive Drab
Texture0 - 302cb8d2e5821 - DD Soldier Olive Drab (not sure exactly what it is)
Texture0 - 47a2a36df8d9 - DD Soldier Animals
Texture0 - 25251d5149df3 - DD Soldier Golden Tiger
Texture0 - 25997f52da660 - DD Soldier Tiger Stripe
Texture0 - 2418be87376c4 - DD Soldier Squares
Texture0 - 119413f2a346f - DD Soldier Wetwork
Texture0 - 359245b9aa5f0 - DD Soldier Splitter
Texture0 - 3081813736101 - DD Soldier Golden Tiger
Texture0 - c02dd4337169 - DD Soldier Unknown Camo

Texture0 - 3898e3417caea - Heavy Headgear
Texture0 - d8a05c485b20 - Quiet Face Dark Eyes
Texture0 - 2d74de7ac5145 - Quiet's equipment
Texture0 - 14fe6dca584e7 - Quiet's Hair
Texture0 - 2ff8ff8ecd95f - Snek Sneak Suit
Texture0 - 105afbb49cd0f - Huey Clothes
Texture0 - 314cafc1f03dd - Huey Face
Texture0 - 237bb07cab8f6 - Eli Clothes
Texture0 - 257ce67f1bd36 - Parasite Suit, unsure who for, might be Female DD staff
Texture0 - 5738ab79cf4b - Parasite Suit Helmet
Texture0 - c681a9ba4f51 - Quiet Naked
Texture0 - 273e329db08bb - Ocelot Belt & Gun
Texture0 - 481bd18d040a - Ocelot Clothes
Texture0 - 324707508f3f - Ocelot Clothes Sandy
Texture0 - c681a9ba4f51 - Ocelot Glasses
Texture0 - 919e14e7ed49 - Psycho Mantis Clothes
Texture0 - 1069dac3f1fdc - Psycho Mantis Mask, Legs & Feet
Texture0 - 1962b3fba5a08 - Code Talker Face
Texture0 - 2130eb881b600 - Code Talker Clothes
Texture0 - a7dc98fe593b - Miller Face
Texture0 - 1985d40f9081d - Miller Clothes
Texture0 - 3137307ab2191 - Pequod Face & Helmet
Texture0 - 14021180971fd - Skull face camo
Texture0 - a1c6a30be44 - XOF suit
Texture0 - sb581fadf7e4b - XOF suit2?
Texture0 - 2767e52dfde24 - Venom Decoy
Texture0 - 227248c4fc18b - Fulton Balloon
Last edited by Gh0stBlade on Sat Sep 24, 2016 4:45 pm, edited 1 time in total.
Reason: Double post merge.
DarknessValtier
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DarknessValtier »

XrayDoc wrote:Found this on /vg/, posting here to save it.

Texture0
Standard - 3a720198df87a
Naked - 3bfb265cd424e

Texture0 - 1bc07db9d9eb5 - Venom Desert Fox
Texture0 - 3a720198df87a - Venom Olive Drab
Texture0 - 3bfb265cd424e - Venom Olive Drab Naked
Texture0 - 3f510ca99a4d5 - Venom Tiger Stripe
Texture0 - 188468aa6d280 - Venom Tiger Stripe Naked
Texture0 - 14171c08885b8 - Venom Wetwork
Texture0 - 13db7144dc14d - Venom Wetwork Naked
Texture0 - 23f7e374faae0 - Venom Splitter
Texture0 - 358b090bcb37f - Venom Splitter Naked
Texture0 - 33be72f7e5f46 - Venom Animal
Texture0 - 1268c91fab571 - Venom Animal Naked
Texture0 - 332842ab1caab - Venom Woodland
Texture0 - 35e88966fd8b4 - Venom Woodland Naked
Texture0 - ceb2dd35a0a6 - Venom Squares
Texture0 - b75dda21d95a - Venom Squares Naked
Texture0 - 17636af0d92a1 - Venom Golden Tiger Naked
Texture0 - 23d91894526c4 - Venom? Parasite Suit
Texture0 - d955d7c6b597 - Venom Parasite Suit Helmet
Texture0 - 15df14c7fd4da - Venom Leather Jacket Top?
Texture0 - 1bcb57bce8645 - Venom Glove
Texture0 - 249104230bec3 - Battle Dress
Texture0 - dd5fde0eb6a4 - Battle Dress2?
Texture0 - 78b7fb0549de - Chicken Hat
Texture0 - 1c1f9dcfc3783 - DD soldier Desert Fox
Texture0 - 2b716a97f5813 - Hand of Jehuty
Texture0 - 2998f2fba3b7d - Stun Arm
Texture0 - 2c9e4cea86b55 - DD Soldier Woodland?
Texture0 - 25b69ffad09dc - DD Soldier Desert Fox
Texture0 - 32d3217b049f8 - DD Soldier Olive Drab
Texture0 - 302cb8d2e5821 - DD Soldier Olive Drab (not sure exactly what it is)
Texture0 - 47a2a36df8d9 - DD Soldier Animals
Texture0 - 25251d5149df3 - DD Soldier Golden Tiger
Texture0 - 25997f52da660 - DD Soldier Tiger Stripe
Texture0 - 2418be87376c4 - DD Soldier Squares
Texture0 - 119413f2a346f - DD Soldier Wetwork
Texture0 - 359245b9aa5f0 - DD Soldier Splitter
Texture0 - 3081813736101 - DD Soldier Golden Tiger
Texture0 - c02dd4337169 - DD Soldier Unknown Camo

Texture0 - 3898e3417caea - Heavy Headgear
Texture0 - d8a05c485b20 - Quiet Face Dark Eyes
Texture0 - 2d74de7ac5145 - Quiet's equipment
Texture0 - 14fe6dca584e7 - Quiet's Hair
Texture0 - 2ff8ff8ecd95f - Snek Sneak Suit
Texture0 - 105afbb49cd0f - Huey Clothes
Texture0 - 314cafc1f03dd - Huey Face
Texture0 - 237bb07cab8f6 - Eli Clothes
Texture0 - 257ce67f1bd36 - Parasite Suit, unsure who for, might be Female DD staff
Texture0 - 5738ab79cf4b - Parasite Suit Helmet
Texture0 - c681a9ba4f51 - Quiet Naked
Texture0 - 273e329db08bb - Ocelot Belt & Gun
Texture0 - 481bd18d040a - Ocelot Clothes
Texture0 - 324707508f3f - Ocelot Clothes Sandy
Texture0 - c681a9ba4f51 - Ocelot Glasses
Texture0 - 919e14e7ed49 - Psycho Mantis Clothes
Texture0 - 1069dac3f1fdc - Psycho Mantis Mask, Legs & Feet
Texture0 - 1962b3fba5a08 - Code Talker Face
Texture0 - 2130eb881b600 - Code Talker Clothes
Texture0 - a7dc98fe593b - Miller Face
Texture0 - 1985d40f9081d - Miller Clothes
Texture0 - 3137307ab2191 - Pequod Face & Helmet
Texture0 - 14021180971fd - Skull face camo
Texture0 - a1c6a30be44 - XOF suit
Texture0 - sb581fadf7e4b - XOF suit2?
Texture0 - 2767e52dfde24 - Venom Decoy
Texture0 - 227248c4fc18b - Fulton Balloon
Very thanks dude!
i trying to find this textures :)
Clark Kent
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Clark Kent »

Help, I was doing some swapping and he has green fingers for some reason, how do I fix this?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by HeartlessSeph »

Clark Kent wrote:Help, I was doing some swapping and he has green fingers for some reason, how do I fix this?
You're going to have to grab the textures from the soldiers pftxs and place it in Snake's pftxs I think.
Clark Kent
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Clark Kent »

HeartlessSeph wrote:
Clark Kent wrote:Help, I was doing some swapping and he has green fingers for some reason, how do I fix this?
You're going to have to grab the textures from the soldiers pftxs and place it in Snake's pftxs I think.
Thanks, that worked!
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Tex »

atvaark wrote:I took some notes on these files when I was checking out Ground Zeroes in January.
...
Thanks atvaark

Thinking it through more, while it does seem like there's a nice system there, mention of prefabs with names that sound like common ui widgets/controls, but seems most of the actual 'driving' of the uis are in the exe, if evidence from the lua scripts and the last patch are any indication.
In the lua scripts all interaction seems to be via the engine object TppUiCommand, the function names indicate a pretty piecemeal approach to specfic ui functionality rather than any kind of flexible ui control system (or at least if they do they didn't extend it into the lua side).

A few TppUICommand function examples for example
AnnounceLogViewLangId(string langId,langParameter ...) -- can accept a variable number of parameters, which fit into the lang string parameters ala standard string formatting.
SetErrorPopupParam(unknown param)
IsShowPopup()
GetTapeLangIdByTrackId(t)
IsEndMissionTelop()
RegisterIconUniqueInformation{markerId=gameId,iconLangId=iconLangId,goalLangId=goalLangId}

There's a few luas dedicated to uis, but again they are very specifcally set up, likewise there are some that seem to be dedicated to providing specific data for the uis (ie the engine is pulling a lua function rather than lua calling engine), example being all the landing zones from initial deployment.

Anyhoo, not having access to good control over ui is a big limitation.

There was one other thing I was going to ask help for, but I worked out some of it. Basically was wondering how langId like
AnnounceLogViewLangId("announce_map_update")
mapped to lng2(xml) entry
<Entry Key="225449528" Value="Map Info Updated" />

I guessed it would match to the output of an engine function - Fox.StrCode32(string) returns number - that's actually used a lot in the lua (to create numeric indexes to arrays from strings and such as well as said langid use).
Then confirmed it by spitting them through StrCode32 in game (through announcelog so I could see the output).

Though I'm wondering if a decoding function can be worked out by someone if it hasn't already somewhere? It would be useful for debugging, and convenience in creating our own keys without having to run the game every time (though I still have to test adding new strings to lng files with this to see if it actually works)
There's DEBUG_StrCode32ToString, but all that seems to do is set up a reverse lookup table using Fox.StrCode32 to the unencoded string.

Heres some more examples, hopefully no transcription errors
"announce_target_extract
<Entry Key="2225007113" Value="Target Secured" />
"announce_target_eliminate"
<Entry Key="3205446798" Value="Target Eliminated" />
"announce_target_destroy"
<Entry Key="3738767267" Value="Target Destroyed&#xA;" />

basically announce_* lang id strings in the lua scripts match in tpp_announce_log.<language>.lng2 . Though now I'm wondering where the ui to particlar lng2 file mapping is. the lng2 is in lang_default_data_<language code>.fpk Ideally we'd be able to add another lng2 file rather than appending to the existing.
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Higus
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Higus »

Image
I'm trying to get a separate character Big Boss mod working, but I can't find "Spying Harrier"s staff icon texture. Some of you have it set up so that you can view DDS files in your windows explorer, but I can't get this working so it'd be a massive help if somebody could help find it.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by HeartlessSeph »

Higus wrote:Image
I'm trying to get a separate character Big Boss mod working, but I can't find "Spying Harrier"s staff icon texture. Some of you have it set up so that you can view DDS files in your windows explorer, but I can't get this working so it'd be a massive help if somebody could help find it.
Sure thing, I'll do it later on tonight.
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