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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

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XrayDoc
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

Gonna find a way to put Big Boss' head on The Boss' body.

Make The Biggest Boss
Tex
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Tex »

Poisonedmods wrote: yea i realize it is there but it simply doesint change anything like that lua does and im unsure why another modder Fraridr brought it up to me and it doesint work im not sure why only that lua file will affect the unlock system and there no specific reason for it we have to wait for an update anyway as the golden robotic arm and the sniper wolf Suit are missing from the Lua file ive been updating.
So, yet another patch since then (lets call it 1.0.4.1a since they didn't update the version number) which apparently fixed the golden arm, and sniper wolf. However that patch just seemed to be an exe update only (only updating foxpatch.dat to match the exe, or am I missing something?), so it suggests that the DLC filtering is exe side (and that they screwed up and added the legit golden arm/sniper wolf initially).

There was a function call added in 1.0.4.1 - TppUiCommand.ExcludeNonPermissionContents(), but disabling it doesn't do much, I suspect it's also called in-engine. Not bothered by that too much, just where it was blocking previous content, but like said, that's apparently fixed.

I did have a go at modding EquipDevelopConstSetting from scratch, gives me the bunch of development unlocked stuff I wouldn't have prior (and also the dlc items are listed in the unlock announce, but like said, they now seem to be filtered on a UI level).
End result seems to be the same as your mod. So I don't know where you're going wrong sorry.

All this prompts me to ask the file format gurus here again, has anyone looked at the *.ui* files?

Again, on the reasoning that the game is very data driven, and most ui systems in games nowdays likewise.
Last edited by Gh0stBlade on Sat Sep 24, 2016 4:44 pm, edited 1 time in total.
Reason: Double post merge.
XrayDoc
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

Is it possible to open ftexs files? I mainly mess around with models, not textures, so I don't know.
atvaark
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by atvaark »

Tex wrote:All this prompts me to ask the file format gurus here again, has anyone looked at the *.ui* files?

Again, on the reasoning that the game is very data driven, and most ui systems in games nowdays likewise.
I took some notes on these files when I was checking out Ground Zeroes in January.

UIGB are UI Graph Files
UILB are UI Layout Files
UIA are UI Animation Files
UIF are UI Model Files

UI Model Files are or contain these types:
- Node
- Mesh
- Text
- Stencil
- Vertex

The hierarchy looks like this:
Image
XrayDoc
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

MGS3 model: master\0\00\389be06194c57_fpk\Assets\tpp\chara\dds\Scenes
XrayDoc wrote:MGS3 model: master\0\00\389be06194c57_fpk\Assets\tpp\chara\dds\Scenes
Actually, I may have seen this wrong and it's a DD outfit. Can someone double check it for me?
Last edited by Gh0stBlade on Sat Sep 24, 2016 4:44 pm, edited 1 time in total.
Reason: Double post merge.
morbidslinky
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by morbidslinky »

Hi, would anyone happen to know how I can access the textures for the new DLC? I'd like to try recoloring the boss's sneaking suit, if it's possible.
DefaultMan
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DefaultMan »

XrayDoc wrote:MGS3 model: master\0\00\389be06194c57_fpk\Assets\tpp\chara\dds\Scenes
Is a DD costume.
I have decided to unpack most of the larger files in 00.dat and have found the MGS3 costumes below, seems they have the Prefix of DL rather than the usual DDS or SNA

MGS 3 Fatigues: c05ddadd3a9a.fpk(SNA) / 58f57ad81e45_fpk(DDS)
MGS 3 Fatigues (Naked): 5c51813917af.fpk(SNA) / 35430620ec4a9.fpk (DDS)
MGS 3 Sneaking: 1da785669b77b.fpk(SNA) / 3a34137dbf9d0.fpk(DDS)
Tuxedo: a391321f9b70.fpk(SNA) / 14c0b6baf6f7b.fpk (DDS)
Eva Jumpsuit: 2ac17a2301a7b.fpk(zip) / 20db082934940.fpk(unzip)
Boss Sneaking: 3538dd2f4ffd9.fpk(zip) / d8c75b2c66d4.fpk (unzip)
XrayDoc
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

DefaultMan wrote:
XrayDoc wrote:MGS3 model: master\0\00\389be06194c57_fpk\Assets\tpp\chara\dds\Scenes
Is a DD costume.
I have decided to unpack most of the larger files in 00.dat and have found the MGS3 costumes below, seems they have the Prefix of DL rather than the usual DDS or SNA

MGS 3 Fatigues: c05ddadd3a9a.fpk(SNA) / 58f57ad81e45_fpk(DDS)
MGS 3 Fatigues (Naked): 5c51813917af.fpk(SNA) / 35430620ec4a9.fpk (DDS)
MGS 3 Sneaking: 1da785669b77b.fpk(SNA) / 3a34137dbf9d0.fpk(DDS)
Tuxedo: a391321f9b70.fpk(SNA) / 14c0b6baf6f7b.fpk (DDS)
Eva Jumpsuit: 2ac17a2301a7b.fpk(zip) / 20db082934940.fpk(unzip)
Boss Sneaking: 3538dd2f4ffd9.fpk(zip) / d8c75b2c66d4.fpk (unzip)
Yet for some reason, when I swapped these, none of the texture would work. Anyone know a solution?
DefaultMan
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DefaultMan »

XrayDoc wrote: Yet for some reason, when I swapped these, none of the texture would work. Anyone know a solution?
Can you take a screenshot, I just swapped over the DD versions to Snake for a normal arm and it all seems fine on my end besides the finger texture on the fatigues which surprisingly didnt happen on the tux model.

Regarding the arms is the model for the rocket fist in a different location to the other arms? Seems to be the only one to show up after nulling out all the arm models.
Clark Kent
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Clark Kent »

DefaultMan wrote:
XrayDoc wrote: Yet for some reason, when I swapped these, none of the texture would work. Anyone know a solution?
Can you take a screenshot, I just swapped over the DD versions to Snake for a normal arm and it all seems fine on my end besides the finger texture on the fatigues which surprisingly didnt happen on the tux model.

Regarding the arms is the model for the rocket fist in a different location to the other arms? Seems to be the only one to show up after nulling out all the arm models.
Can you swap and give Snake a normal arm and Big Boss head on the MGS3 fatigues and upload it? I know how to install the mods, but have no clue about how to find the right models to swap.
DarknessValtier
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DarknessValtier »

XrayDoc wrote:
DefaultMan wrote:
XrayDoc wrote:MGS3 model: master\0\00\389be06194c57_fpk\Assets\tpp\chara\dds\Scenes
Is a DD costume.
I have decided to unpack most of the larger files in 00.dat and have found the MGS3 costumes below, seems they have the Prefix of DL rather than the usual DDS or SNA

MGS 3 Fatigues: c05ddadd3a9a.fpk(SNA) / 58f57ad81e45_fpk(DDS)
MGS 3 Fatigues (Naked): 5c51813917af.fpk(SNA) / 35430620ec4a9.fpk (DDS)
MGS 3 Sneaking: 1da785669b77b.fpk(SNA) / 3a34137dbf9d0.fpk(DDS)
Tuxedo: a391321f9b70.fpk(SNA) / 14c0b6baf6f7b.fpk (DDS)
Eva Jumpsuit: 2ac17a2301a7b.fpk(zip) / 20db082934940.fpk(unzip)
Boss Sneaking: 3538dd2f4ffd9.fpk(zip) / d8c75b2c66d4.fpk (unzip)
Yet for some reason, when I swapped these, none of the texture would work. Anyone know a solution?
just swap the PFTXS of DLC on your model swap, for example: 20db082934940.pftxs to plparts_ddf_venom.pftxs (swaping eva to venom outfit)
this fix the texture problem
starkcoyote
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by starkcoyote »

Can someone post the unzipped version of the boss model, please?
Or pm it to me. Thank you :)
XrayDoc
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

DarknessValtier wrote:
XrayDoc wrote:
DefaultMan wrote: Is a DD costume.
I have decided to unpack most of the larger files in 00.dat and have found the MGS3 costumes below, seems they have the Prefix of DL rather than the usual DDS or SNA

MGS 3 Fatigues: c05ddadd3a9a.fpk(SNA) / 58f57ad81e45_fpk(DDS)
MGS 3 Fatigues (Naked): 5c51813917af.fpk(SNA) / 35430620ec4a9.fpk (DDS)
MGS 3 Sneaking: 1da785669b77b.fpk(SNA) / 3a34137dbf9d0.fpk(DDS)
Tuxedo: a391321f9b70.fpk(SNA) / 14c0b6baf6f7b.fpk (DDS)
Eva Jumpsuit: 2ac17a2301a7b.fpk(zip) / 20db082934940.fpk(unzip)
Boss Sneaking: 3538dd2f4ffd9.fpk(zip) / d8c75b2c66d4.fpk (unzip)
Yet for some reason, when I swapped these, none of the texture would work. Anyone know a solution?
just swap the PFTXS of DLC on your model swap, for example: 20db082934940.pftxs to plparts_ddf_venom.pftxs (swaping eva to venom outfit)
this fix the texture problem
Only problem is, I have no clue still how to open a PFTXS (no one answered my earlier question). I tried all tools on Nexus.
Edit: Wow tons of edits. I meant I don't know how to open ftexs files. pftxs I use gzs
atvaark
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by atvaark »

XrayDoc wrote:
DarknessValtier wrote: Only problem is, I have no clue still how to open a PFTXS (no one answered my earlier question). I tried all tools on Nexus.
Edit: Wow tons of edits. I meant I don't know how to open ftexs files. pftxs I use gzs
See:
https://github.com/Atvaark/FtexTool
http://www.nexusmods.com/metalgearsolidvtpp/mods/2
XrayDoc
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

atvaark wrote:
XrayDoc wrote:
DarknessValtier wrote: Only problem is, I have no clue still how to open a PFTXS (no one answered my earlier question). I tried all tools on Nexus.
Edit: Wow tons of edits. I meant I don't know how to open ftexs files. pftxs I use gzs
See:
https://github.com/Atvaark/FtexTool
http://www.nexusmods.com/metalgearsolidvtpp/mods/2
Ftex tool doesn't open those as of last I tried... Which was today.
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