Trying to render Eli's conch invisible.
Edited the texture transparencies in GIMP by fiddling with the alpha, repacked it with the ftex tool, repacked the texture0 inf with QAR.
It still shows in game. Damnit.
How would you guys do it?
PS: I'm using dragging and dropping on the QAR and Ftex tools, both for unpacking and repacking, could that be the booboo?
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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Wormheart wrote:Trying to render Eli's conch invisible.
Edited the texture transparencies in GIMP by fiddling with the alpha, repacked it with the ftex tool, repacked the texture0 inf with QAR.
It still shows in game. Damnit.
How would you guys do it?
PS: I'm using dragging and dropping on the QAR and Ftex tools, both for unpacking and repacking, could that be the booboo?
It's probably the pftxs file that's preventing the edited files from showing up. You would have to look for the pftxs file of Liquid and either delete the pftxs line from the chunk's .inf file or replace the textures inside of the pftxs file.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
The solid snake suit doesint load a head mesh or an arm mesh so its not possible to replace with most outfits.CaptianKnuckles wrote:Any possible specific .fpk I need to look for?Jonathan Ingram wrote:Pretty sure it's chunk1\Assets\tpp\pack\fova\chara\svs\.CaptianKnuckles wrote:Might as well ask this since there's some activity still here, can anyone confirm which locations have soviet soldiers?
I need the soviet guy with a balaclava.
Edit: I got a Soviet guy to work, although he is missing his head when you replace the single .fmdl in the plparts_mgs1 guy. It's actually kinda hilarious,
Also, where to people on nexusmods obtain the head models? I'd like a go at trying it myself.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Anybody looked into the new update?
Well I can't seem to find where to purchase the dlc, but it's definitely "come out" now with this update.
https://youtu.be/XzXEqjKOdlc
https://youtu.be/01gt_AMNUy4
https://youtu.be/YFC82mhVXNQ
Well I can't seem to find where to purchase the dlc, but it's definitely "come out" now with this update.
https://youtu.be/XzXEqjKOdlc
https://youtu.be/01gt_AMNUy4
https://youtu.be/YFC82mhVXNQ
Last edited by Gh0stBlade on Sat Sep 24, 2016 4:41 pm, edited 1 time in total.
Reason: Double post merge.
Reason: Double post merge.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
00.dat 37MB -> 61MBHigus wrote:Anybody looked into the new update?
+14 fpk files
+14 fpkd files
+14 pftxs files
+1 lua file
01.dat 24MB -> 110MB
+1 ftex file
+1 .1.ftexs file
+89 .2. ftexs files
+88 .3. ftexs files
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Higus wrote:Well I can't seem to find where to purchase the dlc, but it's definitely "come out" now with this update.
https://youtu.be/XzXEqjKOdlc
https://youtu.be/01gt_AMNUy4
https://youtu.be/YFC82mhVXNQ
did you try to see if my mod works with them?
https://www.dropbox.com/s/n6onp2nqmt2s4 ... r.zip?dl=0
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
i did dosent workPoisonedmods wrote:Higus wrote:Well I can't seem to find where to purchase the dlc, but it's definitely "come out" now with this update.
https://youtu.be/XzXEqjKOdlc
https://youtu.be/01gt_AMNUy4
https://youtu.be/YFC82mhVXNQ
did you try to see if my mod works with them?
https://www.dropbox.com/s/n6onp2nqmt2s4 ... r.zip?dl=0
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Ah this is interesting to see they are included. I guess the newly added lua file will contain the switch to turn the outfits on maybe.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
updated mod looks like they moved the DLC im guessing the unlock is probly in cloud storage similiar to FOB stuff http://www.nexusmods.com/metalgearsolidvtpp/mods/129/?
Any idea what that new lua files is?atvaark wrote:00.dat 37MB -> 61MBHigus wrote:Anybody looked into the new update?
+14 fpk files
+14 fpkd files
+14 pftxs files
+1 lua file
01.dat 24MB -> 110MB
+1 ftex file
+1 .1.ftexs file
+89 .2. ftexs files
+88 .3. ftexs files
Last edited by Gh0stBlade on Sat Sep 24, 2016 4:42 pm, edited 1 time in total.
Reason: Double post merge.
Reason: Double post merge.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
You appear to be using an old lua file, during one of the game patches parameter p36 was added to all tables, and also 7 new tables, none of which your modded file has. You also appear to be using a pack tool with an outdated dictionary, your f4866469f343.lua is \Assets\tpp\motherbase\script\EquipDevelopConstSetting.luaPoisonedmods wrote:updated mod looks like they moved the DLC im guessing the unlock is probly in cloud storage similiar to FOB stuff http://www.nexusmods.com/metalgearsolidvtpp/mods/129/?
Please pull a fresh copy from an unmodified 00.dat and redo your mod.
Things are challenging enough without giving users games incorrect data.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
wanna link me a newer version for Qar tool?Tex wrote:You appear to be using an old lua file, during one of the game patches parameter p36 was added to all tables, and also 7 new tables, none of which your modded file has. You also appear to be using a pack tool with an outdated dictionary, your f4866469f343.lua is \Assets\tpp\motherbase\script\EquipDevelopConstSetting.luaPoisonedmods wrote:updated mod looks like they moved the DLC im guessing the unlock is probly in cloud storage similiar to FOB stuff http://www.nexusmods.com/metalgearsolidvtpp/mods/129/?
Please pull a fresh copy from an unmodified 00.dat and redo your mod.
Things are challenging enough without giving users games incorrect data.
Tex wrote:You appear to be using an old lua file, during one of the game patches parameter p36 was added to all tables, and also 7 new tables, none of which your modded file has. You also appear to be using a pack tool with an outdated dictionary, your f4866469f343.lua is \Assets\tpp\motherbase\script\EquipDevelopConstSetting.luaPoisonedmods wrote:updated mod looks like they moved the DLC im guessing the unlock is probly in cloud storage similiar to FOB stuff http://www.nexusmods.com/metalgearsolidvtpp/mods/129/?
Please pull a fresh copy from an unmodified 00.dat and redo your mod.
Things are challenging enough without giving users games incorrect data.
just tried editing \Assets\tpp\motherbase\script\EquipDevelopConstSetting.lua does not work like the F4866 Lua does so im not sure.
Last edited by Gh0stBlade on Sat Sep 24, 2016 4:42 pm, edited 1 time in total.
Reason: Double post merge.
Reason: Double post merge.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
It's the only file in the game calling the function TppMotherBaseManagement.RegCstDev and most of the data like in your file
https://imgur.com/BCZQ61T
So something's not going right with your repacking I guess.
I do see the qar tool on nexus is out of date, so from this thread:
https://www.dropbox.com/s/0rtpumx2mxsja ... R_Tool.rar
Or try GzsTool
https://github.com/Atvaark/GzsTool/releases
https://imgur.com/BCZQ61T
So something's not going right with your repacking I guess.
I do see the qar tool on nexus is out of date, so from this thread:
https://www.dropbox.com/s/0rtpumx2mxsja ... R_Tool.rar
Or try GzsTool
https://github.com/Atvaark/GzsTool/releases
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
yea i realize it is there but it simply doesint change anything like that lua does and im unsure why another modder Fraridr brought it up to me and it doesint work im not sure why only that lua file will affect the unlock system and there no specific reason for it we have to wait for an update anyway as the golden robotic arm and the sniper wolf Suit are missing from the Lua file ive been updating.Tex wrote:It's the only file in the game calling the function TppMotherBaseManagement.RegCstDev and most of the data like in your file
https://imgur.com/BCZQ61T
So something's not going right with your repacking I guess.
I do see the qar tool on nexus is out of date, so from this thread:
https://www.dropbox.com/s/0rtpumx2mxsja ... R_Tool.rar
Or try GzsTool
https://github.com/Atvaark/GzsTool/releases
True big boss mods is possible.
Last edited by Gh0stBlade on Sat Sep 24, 2016 4:43 pm, edited 1 time in total.
Reason: Triple post merge.
Reason: Triple post merge.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Anyone remember where the medic model is located in GZ? Let's see if that works.Poisonedmods wrote:
True big boss mods is possible.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
It's just an updated /Assets/tpp/script/lib/TppEmblem.lua.Poisonedmods wrote:Any idea what that new lua files is?atvaark wrote:00.dat 37MB -> 61MBHigus wrote:Anybody looked into the new update?
+14 fpk files
+14 fpkd files
+14 pftxs files
+1 lua file
01.dat 24MB -> 110MB
+1 ftex file
+1 .1.ftexs file
+89 .2. ftexs files
+88 .3. ftexs files
https://www.diffchecker.com/7vbzsfqu