hi,shakotay2. Thanks your Tutorial,But a some question 。
1.this’s *.dat file UVs startaddr is AFC4 , Why not is 8 x 1539 = 12312 = 3018 , calculate back from 12 bytes before 9954 - 0xC = 9948, 9948 -3018 = 6930.
2.vertices start address value how get is ? please help me. thanks all.
file *.dat link
http://www.mediafire.com/download/tajk1 ... 00000e.rar
file *.x link ,this's *.x file Hex value not have a (00 00 00 01 00 02...........,) .
http://www.mediafire.com/download/scjb0 ... chou_1.rar
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Extracting simple models
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Re: Extracting simple models
hi, diksonhe, the format is not "standard" (v,vn,vt, faceindices) but v,vn, faceindices, vt for whatever reason.diksonhe wrote:hi,shakotay2. Thanks your Tutorial,But a some question 。
1.this’s *.dat file UVs startaddr is AFC4 , Why not is 8 x 1539 = 12312 = 3018 , calculate back from 12 bytes before 9954 - 0xC = 9948, 9948 -3018 = 6930.
0x9552 - (12+12)x1539 (dec.)= 0x9552 - 0x9048= 0x50A, vertex start address2.vertices start address value how get is ? please help me. thanks all.
looks compressed. Try offzip for example.file *.x link ,this's *.x file Hex value not have a (00 00 00 01 00 02...........,) .
btw: great to have another follower of hex2obj (there aren't too many, just a dozen, I guess )
I really appreciate that. Kudos!
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
0x9552 - (12+12)x1539 (dec.)= 0x9552 - 0x9048= 0x50A, vertex start addressshakotay2 wrote:hi, diksonhe, the format is not "standard" (v,vn,vt, faceindices) but v,vn, faceindices, vt for whatever reason.diksonhe wrote:hi,shakotay2. Thanks your Tutorial,But a some question 。
1.this’s *.dat file UVs startaddr is AFC4 , Why not is 8 x 1539 = 12312 = 3018 , calculate back from 12 bytes before 9954 - 0xC = 9948, 9948 -3018 = 6930.
0x9552 - (12+12)x1539 (dec.)= 0x9552 - 0x9048= 0x50A, vertex start address2.vertices start address value how get is ? please help me. thanks all.
looks compressed. Try offzip for example.file *.x link ,this's *.x file Hex value not have a (00 00 00 01 00 02...........,) .
btw: great to have another follower of hex2obj (there aren't too many, just a dozen, I guess )
I really appreciate that. Kudos!
(12+12) do not quite understand.
Tank you so much, i will keep it up。
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Re: Extracting simple models
data type float occupies 4 bytes;diksonhe wrote:(12+12) do not quite understand.
vertex position x,y,z -> 3x4=12 bytes
normals xn,yn,zn -> 3x4= 12 bytes
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
Oh, I see. Thanks.shakotay2 wrote:data type float occupies 4 bytes;diksonhe wrote:(12+12) do not quite understand.
vertex position x,y,z -> 3x4=12 bytes
normals xn,yn,zn -> 3x4= 12 bytes
Re: Extracting simple models
300 heroes x.file
i am convert offzip
-a (filename) (foldername) 0x0
i have .neo .wuy
so hex2obj and hex workshop
i am follow this link https://www.youtube.com/watch?v=TT-UtvBRWt0
but broken obj
i am convert offzip
-a (filename) (foldername) 0x0
i have .neo .wuy
so hex2obj and hex workshop
i am follow this link https://www.youtube.com/watch?v=TT-UtvBRWt0
but broken obj
- shakotay2
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Re: Extracting simple models
maybe the post as of Sat Jun 13, 2015 11:14 pm a page before can help?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
There's no recipe or formulae - sometimes offsets to be found in the file.
In the end it's a matter of experience - the more samples you try with hex2obj
(and there a dozens of them in the forum) the more likely you'll get a clue.
vertex startaddress for 02144.neo: 0x168FC
In the end it's a matter of experience - the more samples you try with hex2obj
(and there a dozens of them in the forum) the more likely you'll get a clue.
vertex startaddress for 02144.neo: 0x168FC
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
Thank your offzip command. i have it's not *.neo and *.wuycode4800 wrote:300 heroes x.file
i am convert offzip
-a (filename) (foldername) 0x0
i have .neo .wuy
so hex2obj and hex workshop
i am follow this link https://www.youtube.com/watch?v=TT-UtvBRWt0
but broken obj
but it's *.dat and *.wuy, file extension different.
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Re: Extracting simple models
http://blog.naver.com/PostView.nhn?blog ... m=postView#
x file and neo file link
this file startaddr where?
please teach grand master shakotay2
i love you
x file and neo file link
this file startaddr where?
please teach grand master shakotay2
i love you
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Re: Extracting simple models
hi,guy and shakotay2. i need help, this game name Avatar - Legends of the Arena is 7 years ago old game. The game achive *.nmo i had extract file get components.bin and objects.bin . I think mesh file in objects.bin, but i find mesh data address error. please help me find mesh data, thanks all.
http://www.mediafire.com/download/h68nc ... bjects.rar
Code: Select all
1.face startaddr:0x00016BC0 endaddr:00018254?
2.face startaddr:0x000199AA endaddr:i don't know.
data message:
92976 68 objects/00001261_0x000007d9_30_MATERIAL "mat_zuko"
93044 16168 objects/00001262_0x000007da_32_MESH "cha_zukoShape"
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Re: Extracting simple models
(no time to search for more data, sry)
The '2' means face indices offset to skip the fourth "face index" (01 00, constant).
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Extracting simple models
Thank you so much. have nice day.shakotay2 wrote:0x23ef0..0x26158 normals (734x12 bytes)
(no time to search for more data, sry)
The '2' means face indices offset to skip the fourth "face index" (01 00, constant).
Hi,shakotay2 i have some questions , but you no time, Please help me extract game model data again, other data not required. My technique does not work, Continue studying.
http://www.mediafire.com/download/59y2v ... ects01.rar
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Re: Extracting simple models
I just can't thank you enough for this tool. I have learned a LOT trying to use on some models and i'm starting to know my way around hex editor.
Attached a model extracted using this tool
Attached a model extracted using this tool
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