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PROJECT: MultiEx Plugin Support
Release
BF plugin for the Prince of Persia games and Beyond Good and Evil (quite possibly, it'll work with other Ubisoft games that use the same Engine.)
FPK plugin for the Sid Meier's Pirates! game
Skeleton delphi source for a plugin, just fill in the blanks, rename, and compile.
BF plugin for the Prince of Persia games and Beyond Good and Evil (quite possibly, it'll work with other Ubisoft games that use the same Engine.)
FPK plugin for the Sid Meier's Pirates! game
Skeleton delphi source for a plugin, just fill in the blanks, rename, and compile.
"By nature men are alike. Through practice they have become far apart." Confucius (Analect 17:2)
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This is great. I tested the BF one and it works.
I noticed my code in MexCom for online update of RPM plugins was rather lame, it will try to download a DLL for each game (while in cases such as the BF one only one DLL rules them all). Stupid me. Damn rush work. Anyway, users can just put them in the data/rpm directory and they'll work. Meanwhile,I'll try to get a new version out that handles this better.
I noticed my code in MexCom for online update of RPM plugins was rather lame, it will try to download a DLL for each game (while in cases such as the BF one only one DLL rules them all). Stupid me. Damn rush work. Anyway, users can just put them in the data/rpm directory and they'll work. Meanwhile,I'll try to get a new version out that handles this better.
Kopie van POPData.bf?
sorry i don't have that file my game, perhaps its not a real bf file?
I do have a POPData.bf though, but its not in bf format, in fact.. my plugin will refuse to open it, although, your mexcom script opens it and gives me the same error you gave me. Perhaps its a script error?
EDIT:
Prince of Persia(*.BF) = My plugin works on Prince.bf but "Can't open" POPData.bf
Prince of Persia - Warrior Within(*.BF) = mex script
Prince of Persia SOT(*.BF) = mex script works on POPData.bf with errors but fails on prince.bf
sorry i don't have that file my game, perhaps its not a real bf file?
I do have a POPData.bf though, but its not in bf format, in fact.. my plugin will refuse to open it, although, your mexcom script opens it and gives me the same error you gave me. Perhaps its a script error?
EDIT:
Prince of Persia(*.BF) = My plugin works on Prince.bf but "Can't open" POPData.bf
Prince of Persia - Warrior Within(*.BF) = mex script
Prince of Persia SOT(*.BF) = mex script works on POPData.bf with errors but fails on prince.bf
"By nature men are alike. Through practice they have become far apart." Confucius (Analect 17:2)
That BF files isn't a real BF file, not one the game itself uses
BF files in the POPs and BG&E or anything that uses the same gaming engine, all have headers that begin with the "BIG" signature, POPData.bf begins with an S
I think POPData.bf is used only for the in game menu, which doesn't use the gaming engine.
BF files in the POPs and BG&E or anything that uses the same gaming engine, all have headers that begin with the "BIG" signature, POPData.bf begins with an S
I think POPData.bf is used only for the in game menu, which doesn't use the gaming engine.
"By nature men are alike. Through practice they have become far apart." Confucius (Analect 17:2)
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- Site Admin
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To Rahly:
I call mpGetOptions for this:
I want to know upon start-up what each plugin can do.
I call mpGetOptions for this:
Code: Select all
str = mpGetOptions(t, OPTIONTYPE_FILEINFO)
res = ParseRFileInfo(str, RPMPlugins(t).Fileinfo)