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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

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pewposterous
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Re: Textures

Post by pewposterous »

Loomy wrote:For Corey & Others struggling with Quiets Textures

Quiet 3D Model & textures In 3dsmax/fbx/obj/marmoset. Just 2 for now, and only using Diffuse, i can find the other textures, but no idea how they get applied (ie: spec/bump/glow/etc - if someone can give a hint, then can apply the rest. Also looking to Rig, and struggling, if anyone can help out here, would be greatly appreciated. also, not found Qui hair/eyes/eyelash, so using chichi's for now.

I think ive found the xof suit, i need to check against the model, couldnt really tell if it was green b lack leather or what,
for the one guy tha tpmd about it, u welcome to check these so long,
textures0/2ff8ff8ecd95f.dds
textures0/2a53e3fd943e3.dds

Finally found some of the Volgin textures, will work on that next, Skulls, some Snake variants, feel free to make any requests

Download Quiet Model/Texture pack here (WIP):- http://www60.zippyshare.com/v/KAJIg7MO/file.html

I included marmoset toolbag scene file as reference to get exact result as below (not a render -PBR ftw!) u can download trial off their website.

Image
Ty for this. I know how bump,specs etc work in blender, but in other programs not so sure.
Sorina123
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Sorina123 »

Do you guys think that its possible to use the Movement (Teleport) Set of Quiet/Parasite Snipers as Player? I'm Actually digging yet i didnt find a clue..
CoreyHUN
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Re: Textures

Post by CoreyHUN »

Loomy wrote:For Corey & Others struggling with Quiets Textures

Quiet 3D Model & textures In 3dsmax/fbx/obj/marmoset. Just 2 for now, and only using Diffuse, i can find the other textures, but no idea how they get applied (ie: spec/bump/glow/etc - if someone can give a hint, then can apply the rest. Also looking to Rig, and struggling, if anyone can help out here, would be greatly appreciated. also, not found Qui hair/eyes/eyelash, so using chichi's for now.

I think ive found the xof suit, i need to check against the model, couldnt really tell if it was green b lack leather or what,
for the one guy tha tpmd about it, u welcome to check these so long,
textures0/2ff8ff8ecd95f.dds
textures0/2a53e3fd943e3.dds

Finally found some of the Volgin textures, will work on that next, Skulls, some Snake variants, feel free to make any requests

Download Quiet Model/Texture pack here (WIP):- http://www60.zippyshare.com/v/KAJIg7MO/file.html

I included marmoset toolbag scene file as reference to get exact result as below (not a render -PBR ftw!) u can download trial off their website.

Image
Awesome man! Thank you so much!
pewposterous
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by pewposterous »

I've finally managed to extract some ftex files. Quiets hair is texture0 - a2edc14ac4a3 if anyone's wondering. Has anyone been able to locate other parts, like bump/spec, eyelashes etc?

Heres a render of the head http://i.imgur.com/OBwHMwJ.png

edit: spec map for rain, although i think its for someone else. Also no idae how to use it properly http://i.imgur.com/R0ujcYh.png
allah1985
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by allah1985 »

DarknessValtier wrote:Image

https://www.youtube.com/watch?v=XOdD9D3zQ5c

Quiet Default Playable 0.9
--------------------------------
This version of Quiet works perfect using the original bones of her.
First Person Fixed
Facial expression fixed
Bra simulation fixed
Hair simulation fixed
Breast bouncy fixed
Dirty and burned effects fixed
---------------------------------
"This is a version 0.9 because i trying to remove the Snake's arm
==================
Download
http://www.mediafire.com/download/m9leg ... le+0.9.rar
As another person said I can't seem to get this mod to work. All it shows is Big Boss without a body when I try it

http://i.imgur.com/SrHxsgA.png
chuu
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by chuu »

I downloaded the mod on nexus that lets you swap Venom's head with BB's but there's a little gap between his body and his neck where you can see through. Can anyone fix that?
http://www.nexusmods.com/phantompain/mods/19/?
Jax765
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Jax765 »

chuu wrote:I downloaded the mod on nexus that lets you swap Venom's head with BB's but there's a little gap between his body and his neck where you can see through. Can anyone fix that?
http://www.nexusmods.com/phantompain/mods/19/?
Not to mention that little hole on his left eye.

Image
Image
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Zombieali2000 »

pewposterous wrote:I've finally managed to extract some ftex files. Quiets hair is texture0 - a2edc14ac4a3 if anyone's wondering. Has anyone been able to locate other parts, like bump/spec, eyelashes etc?

Heres a render of the head http://i.imgur.com/OBwHMwJ.png

edit: spec map for rain, although i think its for someone else. Also no idae how to use it properly http://i.imgur.com/R0ujcYh.png
Any chance you could Upload the hair texture?
Sante et longevite www.viagrasansordonnancefr.com le choix des francais
odrin
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by odrin »

i really like the new fatigues outfit from ground zeroes, but where are the gloves? also, anyway to add it as a separate outfit that doesn't override the others? and to make it useable by motherbase staff, not just snake.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by emoose »

I've been busy naming as many filenames as I can (so far named ~3000 extra files which aren't in any other dictionaries yet afaik) and I found two tape entries which seem to be unused: tp_m_10160_03 and tp_m_10260_02

tp_m_10160_03 seems to be the conversation from the beginning of the unfinished Mission 51 (https://www.youtube.com/watch?v=-B4JIHh5Jqk), and tp_m_10260_02 is a conversation with Miller and Code Talker talking about Quiet.

Pretty sure the mission 51 convo isn't used in the game, but I'm not sure about the Quiet convo. Neither of these are referenced in PreinstallTape.lua with the other .wem files so I think they aren't used ingame, but I haven't completed it yet so I'm not really sure.

If anyone here wants to check them out add these two lines to your dictionary.txt and extract chunk1.dat:
/Assets/tpp/sound/external/tape/tp_m_10160_03
/Assets/tpp/sound/external/tape/tp_m_10260_02

You should get them both extracted as .wem files, use the info at viewtopic.php?p=66311#p66311 to convert them to ogg and then you can open them in your music player of choice.

Also if anyones interested in my dictionary I'll be posting it on github soon, probably tomorrow night.
cololo
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by cololo »

Has anyone found the texture for the 'From the man who sold the world' tape? I've been looking for it like crazy.
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CaptianKnuckles
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by CaptianKnuckles »

Can anyone tell me where to find the face models for the XOF Soldier and the old Motherbase MSF Soldier? I'd like to try a head replacement.
rensole
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by rensole »

Does anyone know were I could find sahelanthropus ?
I skimmed through most of the files but to no succes.
Also for the bionic arm, I unpacked everything but can't find those eather.
Could anyone upload these or point me in the right direction ?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by amandabyyy »

allah1985 wrote:
DarknessValtier wrote:Image

https://www.youtube.com/watch?v=XOdD9D3zQ5c

Quiet Default Playable 0.9
--------------------------------
This version of Quiet works perfect using the original bones of her.
First Person Fixed
Facial expression fixed
Bra simulation fixed
Hair simulation fixed
Breast bouncy fixed
Dirty and burned effects fixed
---------------------------------
"This is a version 0.9 because i trying to remove the Snake's arm
==================
Download
http://www.mediafire.com/download/m9leg ... le+0.9.rar
As another person said I can't seem to get this mod to work. All it shows is Big Boss without a body when I try it

http://i.imgur.com/SrHxsgA.png
He accidentally cleared out the index buffer in the fmdl file. The key here is the fcnp file and (maybe) the frdv files. You can use those + quiet's default costume fmdl file and the body will be correct (and weapons won't go through her stomach).

I think he also may have uploaded the wrong head for the correct camo. So you'll just have to find the right head and put the one he gave you on top of that.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by JRavens »

emoose wrote:I've been busy naming as many filenames as I can (so far named ~3000 extra files which aren't in any other dictionaries yet afaik) and I found two tape entries which seem to be unused: tp_m_10160_03 and tp_m_10260_02

tp_m_10160_03 seems to be the conversation from the beginning of the unfinished Mission 51 (https://www.youtube.com/watch?v=-B4JIHh5Jqk), and tp_m_10260_02 is a conversation with Miller and Code Talker talking about Quiet.

Pretty sure the mission 51 convo isn't used in the game, but I'm not sure about the Quiet convo. Neither of these are referenced in PreinstallTape.lua with the other .wem files so I think they aren't used ingame, but I haven't completed it yet so I'm not really sure.

If anyone here wants to check them out add these two lines to your dictionary.txt and extract chunk1.dat:
/Assets/tpp/sound/external/tape/tp_m_10160_03
/Assets/tpp/sound/external/tape/tp_m_10260_02

You should get them both extracted as .wem files, use the info at viewtopic.php?p=66311#p66311 to convert them to ogg and then you can open them in your music player of choice.

Also if anyones interested in my dictionary I'll be posting it on github soon, probably tomorrow night.
Thank you so much for sharing! I'm really looking forward to your dictionary.txt additions. They are desperately needed.
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