Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive

The Original Forum. Game archives, full of resources. How to open them? Get help here.
User avatar
zSydor
ultra-n00b
Posts: 9
Joined: Tue Apr 16, 2013 3:07 pm
Has thanked: 2 times

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by zSydor »

Higus wrote: I released the quiet mods, just rip into those files to know how I did it.
http://www.nexusmods.com/phantompain/mods/6/
I get her like this

Image

Where is located the suit fpk for the soldats? because when i extract chunk0 i do not have that "plparts_ddf_venom"...

I tried to change the files in "plparts_sneaking_suit.fpk" etc but the suit doesn't disappear/change -.-...


PS: playing as ambulance... lol https://www.youtube.com/watch?v=KxSsZ6cN_DI
Espio
n00b
Posts: 18
Joined: Mon Jan 08, 2007 12:47 am
Been thanked: 1 time

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Espio »

What FSM files are for? Seems like sound ones, but there are wem & sbp already - is it something else?
They look compressed, but the visually entropy is not deflate-like, more LZ4-like.
DMint
n00b
Posts: 19
Joined: Sat Sep 05, 2015 11:19 pm
Has thanked: 6 times
Been thanked: 3 times

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DMint »

Higus wrote:
Sergeanur wrote:Actually, this was fixed a long time ago.
Sergeanur wrote:MGS V FPK Tool v1.1
Updated FPK Tool now supports console versions.
Yeah it seems I somehow ended up downloading an outdated version somewhere from this thread. My bad.
PTE Jenkins wrote:Maybe Shigu has one/is working on one. or could tell us a bit more about how he did it.
I released the quiet mods, just rip into those files to know how I did it.
http://www.nexusmods.com/phantompain/mods/6/
Thanks man! Just mixed in those files with my own work and it came out flawless

http://i.imgur.com/FHZLKiX.jpg

Now to finally actually start playing the game! All while staring at Quiet's butt the entire time 8)
User avatar
zSydor
ultra-n00b
Posts: 9
Joined: Tue Apr 16, 2013 3:07 pm
Has thanked: 2 times

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by zSydor »

DMint wrote: Thanks man! Just mixed in those files with my own work and it came out flawless

http://i.imgur.com/FHZLKiX.jpg

Now to finally actually start playing the game! All while staring at Quiet's butt the entire time 8)
Where do you copied the files ?

i get her like this T_T

Image
DMint
n00b
Posts: 19
Joined: Sat Sep 05, 2015 11:19 pm
Has thanked: 6 times
Been thanked: 3 times

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DMint »

zSydor wrote:
DMint wrote: Thanks man! Just mixed in those files with my own work and it came out flawless

http://i.imgur.com/FHZLKiX.jpg

Now to finally actually start playing the game! All while staring at Quiet's butt the entire time 8)
Where do you copied the files ?

i get her like this T_T
make sure you add those path names to your dictionary before you extract chunk0
i ripped the files out and replaced the big boss model with the quiet one because I don't have any of those female soldiers yet in game does anyone have that lua mod to get a female S+ soldier on your team? I've heard it mentioned but I don't know how to do it myself
User avatar
zSydor
ultra-n00b
Posts: 9
Joined: Tue Apr 16, 2013 3:07 pm
Has thanked: 2 times

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by zSydor »

DMint wrote:make sure you add those path names to your dictionary before you extract chunk0
i ripped the files out and replaced the big boss model with the quiet one because I don't have any of those female soldiers yet in game does anyone have that lua mod to get a female S+ soldier on your team? I've heard it mentioned but I don't know how to do it myself
I have to add venom to my dictionary? if yes i alredy have T_T
DMint
n00b
Posts: 19
Joined: Sat Sep 05, 2015 11:19 pm
Has thanked: 6 times
Been thanked: 3 times

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DMint »

zSydor wrote:
DMint wrote:make sure you add those path names to your dictionary before you extract chunk0
i ripped the files out and replaced the big boss model with the quiet one because I don't have any of those female soldiers yet in game does anyone have that lua mod to get a female S+ soldier on your team? I've heard it mentioned but I don't know how to do it myself
I have to add venom to my dictionary? if yes i alredy have T_T
then Im not sure! Try doing that batch fpk extract I mentioned before and then search for sna4 or whatver the filenames that match inside of that venom fpak and replace them and repackage the fpk and then repackage the chunk0 file and i bet that would work
Loomy
advanced
Posts: 41
Joined: Sat Sep 12, 2015 2:16 am
Location: South Africa
Has thanked: 20 times
Been thanked: 6 times

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by Loomy »

Firstly big thank you to all those who have put so much time into this ! While i impatiently await a pc that can actually run the game, ive been doodling about. Found four sets (Lying in cell, regular, Acid/chlorine burnt, And (altyhough missing the actual mesh - the uniform itself is in t0/char/chi) partial prison outfit scene where she munches a guys ear (partly my inspiration for the very random Darth talon look..she would make one B.A. sith. totally making a mod when i figure out how.

Image

Worth noting i found txtr in T2 were higher res/quality.
nudifyher wrote:Trying to find Quiet's "naked" texture. Anyone care to help?
I've tried extracting the dds from ftex files but failed. For ftexs it doesn't show anything while for ftex files it gives me this error: http://i.imgur.com/p0q5n9H.png
I've used Ftex Tool v0.3

Thank you.
Fact about Quiet/Steph, she is honestly dead gorgeous in pretty much any outfit, anything resembling naked was scene in cell lying down, if u look above, 1st on left, it is actually this texture, still using original model. the bikini top welded to torso, if you were really adamant you would have to edit the mesh itself / textures.

For those like me spent hours trying to find the illusive textures, (easy way to just extract all -can then preview dozen or more at a time.
Heres what i managed to find / using anove (still searching for most of accessories, & bump/spec/norm maps, would appreciate a heads up. also on how ot make hear a little better & eyebrows alpha - im a tad on noob side even though i must have seen this fix a dozen times back in my DS/Poser days. Im using any combo of xna/3dsmx/zbr/mt2

Found Textures:-

Textures0.dat
Textures1.dat

(some others in Textures0/char/chi (named) though the face txts there dont really match.

Anyone find any other of her models (particularly XOH /Prison uniform / plain (without belt))

Could Quiets mesh be converted into TR2013 meshmod, actual rigging of this mesh, not the texmod thing (ofc will be headache, but im keen to learn, any tips here appreciated!)

Keep up the great work!
User avatar
CaptianKnuckles
n00b
Posts: 13
Joined: Sun Sep 06, 2015 9:34 pm

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by CaptianKnuckles »

Is there any easy way to make weapons on Big Boss invisible unless I right click to aim with them?
In Ground Zeroes, model swaps did that and I still enjoyed the game, also this could be another alternative to the stomach gun bug. Any help?
DarknessValtier
beginner
Posts: 35
Joined: Sat Feb 07, 2009 4:47 pm
Been thanked: 5 times

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by DarknessValtier »

https://www.youtube.com/watch?v=bkUZDoEgQm4
This is my Quiet mod over bigboss main costume, this mod use the entire Quiet skeleton.
editing some hex files i remove the weapon on chest and fixed the weapon on back.
Works perfect on cutscenes too!
PTE Jenkins
n00b
Posts: 14
Joined: Thu Sep 10, 2015 5:21 am
Has thanked: 5 times

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by PTE Jenkins »

Anybody have a invisible male fpk with the male animation set?
XrayDoc
veteran
Posts: 88
Joined: Wed Sep 09, 2015 10:02 pm
Has thanked: 8 times
Been thanked: 3 times

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by XrayDoc »

Anyone remember the name of the Kojima folder from GZ?
CoreyHUN
ultra-n00b
Posts: 8
Joined: Sun Nov 16, 2014 11:39 pm

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by CoreyHUN »

Hey guys, does anyone have Quiet's original model with the original textures for download? I'd appreciate it.
lion589
beginner
Posts: 26
Joined: Wed Oct 12, 2011 5:48 pm
Location: Paraguay
Has thanked: 31 times
Been thanked: 5 times
Contact:

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by lion589 »

DarknessValtier wrote:https://www.youtube.com/watch?v=bkUZDoEgQm4
This is my Quiet mod over bigboss main costume, this mod use the entire Quiet skeleton.
editing some hex files i remove the weapon on chest and fixed the weapon on back.
Works perfect on cutscenes too!
Can you fix her arm? so she can have her original arm and not snake's mechanical arm.
amandabyyy
beginner
Posts: 22
Joined: Mon May 31, 2010 8:08 am
Has thanked: 1 time

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Post by amandabyyy »

DarknessValtier wrote:https://www.youtube.com/watch?v=bkUZDoEgQm4
This is my Quiet mod over bigboss main costume, this mod use the entire Quiet skeleton.
editing some hex files i remove the weapon on chest and fixed the weapon on back.
Works perfect on cutscenes too!
I just started looking into this and I want to try and use Quiet's no-stockings model that Loomy posted a render of. Is that possible? Do we know which files represent that model?

I'm going to give it a shot so any help is appreciated up front :)
Post Reply