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[REQ] One piece kazoku mouso3 g1t files.

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adol365
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[REQ] One piece kazoku mouso3 g1t files.

Post by adol365 »

Idstring is same as G1TG0060. But Texture finder can't catch the image and bms script for G1TG0060 doesn't work at all.

Samples https://www.sendspace.com/file/ti7yji
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shakotay2
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Re: [REQ] One piece kazoku mouso3 g1t files.

Post by shakotay2 »

having done a forum search for G1TG0060 you'd found chrrox' dds.bms script here:
viewtopic.php?f=16&t=6252&hilit=dynasty+warriors+7

You'll have to add some dxt header (try the extracted 128 bytes dds file) to the extracted 64k/128k/512k dds files.
(I didn't bother trying which.)
00277b_6.JPG
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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adol365
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Re: [REQ] One piece kazoku mouso3 g1t files.

Post by adol365 »

shakotay2 wrote:having done a forum search for G1TG0060 you'd found chrrox' dds.bms script here:
viewtopic.php?f=16&t=6252&hilit=dynasty+warriors+7

You'll have to add some dxt header (try the extracted 128 bytes dds file) to the extracted 64k/128k/512k dds files.
(I didn't bother trying which.)
00277b_6.JPG
Thank you. Uhm.. That dds bms script needs modification.
Image
troler11
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Re: [REQ] One piece kazoku mouso3 g1t files.

Post by troler11 »

adol365 wrote:
shakotay2 wrote:having done a forum search for G1TG0060 you'd found chrrox' dds.bms script here:
viewtopic.php?f=16&t=6252&hilit=dynasty+warriors+7

You'll have to add some dxt header (try the extracted 128 bytes dds file) to the extracted 64k/128k/512k dds files.
(I didn't bother trying which.)
00277b_6.JPG
Thank you. Uhm.. That dds bms script needs modification.
Image

How did you get the picture?
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