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Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

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daemon1
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by daemon1 »

brendan19 wrote:Is there a way to make a compiled list of audio events and group them by sound file ID?
Yes I think it's possible.
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by daemon1 »

Yet it will be tricky. Here's the master ID list for gauntlet: http://pastebin.com/bJ5Q1wzt
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by daemon1 »

Alright, here's what we have for gauntlet:

1939 audio events.
They use links to 2965 sounds (some of these are groups, and some duplicates)
These 2965 sounds use links to 2151 sound files.

I've unpacked all sounds from all sound banks, total of 2139 files (876 wav, 1263 ogg)

Then I checked their IDs, and all of them are used in events.
Also we have 12 events that have links to missing files (probably not used in game?)
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by daemon1 »

New version of all tools, audio bank unpacker included, no filenames yet.

viewtopic.php?p=106336#p106336
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by daemon1 »

If anyone's interested, here's the list of 844 voice audio events for Gauntlet that I was able to find today.

http://pastebin.com/saYVGsfX
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by daemon1 »

Tools updated:

- There was an error with stream unpacking.
- Batch file added to rename all 1187 known audio files to proper filenames. As they are not the real original filenames, but just guessed from events names, I decide not to put this in unpacking process.

I think that's enough for this engine. If anyone needs anything else, or more resource file names, let me know.
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by portify »

Has anybody had any success with unpacking Magicka 2 sounds?
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by daemon1 »

Sure I unpacked them.
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by portify »

How did you go about doing that? I don't know which file to use _unp on if any (but I did successfully extract all the dds textures for particles in the process). I tried _timpani on all the file pairs that had a .stream and got an ArithmeticException on all of them. Not sure which file to use that on either. None of the hashes related to sounds seem to have a file in the Magicka 2 assets.
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by daemon1 »

There are many packages with timpani banks here. The total size is not that big, just unpack all of them with a batch.

for %%a in (*.) do bitsquid_unp "%%a"

Then use _timpani extractor on banks extracted. Don't forget the second parameter. In this game streams are not used for sounds, only for videos, but you must type something anyway, for example:

bitsquid_timpani 238476234.timpani_bank 0
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by bolvan »

Can you pls help with finding music in Magicka 2.
I extracted oggs and wavs from timpani files.
Found very few music files. Found just one wav of "Dunka, Dunka" 29 seconds long. Obviously not full.
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by daemon1 »

As I remember, music in magicka2 was not in timpany banks, but in separate files. Those must be big, you can't miss them.
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by bolvan »

"Magicka 1 Orchestral soundtrack" folder is just a bonus not used by the game.
All game data is in the 'data' folder. Aside from files without extensions I see some *.stream files. May be there but format is unknown.
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by daemon1 »

bolvan wrote:files without extensions
Unpack all those, music must be there.
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Re: Magicka 2/Wizard Wars, Showdown Effect, Gauntlet files

Post by bolvan »

bolvan wrote:"Magicka 1 Orchestral soundtrack" folder is just a bonus not used by the game.
All game data is in the 'data' folder. Aside from files without extensions I see some *.stream files. May be there but format is unknown.
I suspect E4206F5415A996E6.timpani_bank.stream.
But it does not contain regular ogg files. It does contain some OggS frames, none of them have "first page" flag but some have "last page" flag.
I written my own ogg extraction utility in C and it does well against non-"stream" timpani banks.
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