Hi all. Do anyone know where to get quickBMS scripts for witcher3 (like w2_xbm2dds.bms, w2_dds2xbm.bms for witcher2) to unpack/pack .xbm texture files of witcher3?
NuclearTester wrote:Captured some textures and found that plant life textures look very interesting. I wonder what purpose all that smudging around the texture serves. Any idea?
Nothing particular. Just how many artists do textures for small, detailed meshes like hair or, in this case, foliage. An alpha channel will hide the excess (the "smudges").
No, this doesn't look accidental and it's obvious to me that the process serves some purpose. So my question still stands why textures for small detailed meshes with transparency are done this way.
When a texture mipmaps pixels tend to bleed over, so they smudge the base texture around the edges of the alpha channel so when they bleed they are of a similar color. If you have black or white on the edges, and move far away from the branch, it'll bleed over black/white.
i try to extract the textures for learning the speedtree (LOD, MatIDs Billboard (distance + streaming) and the Terrain shadows maps and Pigment maps.
Unfortunately I have no idea how works lua scripting. I try it with the lua demo programs but the failed to compile with this comment: input:1: unexpected symbol near '@'
How can i install lua language correctly on my pc with this batch tool?
Looked at a couple models and it seems like the tools convert meshes with bones and weights. However, it seems like bone parenting data doesn't export with the meshes (or doesn't exist at all). Assuming the bones/weights did export properly, putting the skeleton's together will be rather time consuming with what we have now. Hopefully someone can use what CDPR has released and get a good, proper tools for converting models.