Here's MsMarvel model with correct skeleton and weights (.fbx file+.dds textures) in case someone will need her
https://www.sendspace.com/file/j0rqi7
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[iOS] Marvel Contest of Champions import maxscript
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- n00b
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Re: [iOS] Marvel Contest of Champions import maxscript
Is it possible to import from other games having the model and the skeleton?
https://yadi.sk/d/ncVa6vgCf2xtB
I imported only the skeleton
https://yadi.sk/d/ncVa6vgCf2xtB
I imported only the skeleton
- shakotay2
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Re: [iOS] Marvel Contest of Champions import maxscript
(face indices count and vertex count are one less; too lazy to change/reupload the pic)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- zaramot
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Re: [iOS] Marvel Contest of Champions import maxscript
Kovalevich007, what is the name of the game? It looks like my script works fine for this game, just need to scale model a bit and rotate it to look at front
Making model-import scripts, PM
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Re: [iOS] Marvel Contest of Champions import maxscript
Here's MsMarvel model with correct skeleton and weights (.fbx file+.dds textures) in case someone will need her
Hi zaramot! How, i can extract this models with bones and skinning?
Hi zaramot! How, i can extract this models with bones and skinning?
Re: [iOS] Marvel Contest of Champions import maxscript
Script works fine thanks. However I got the following error with the attached file.
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Re: [iOS] Marvel Contest of Champions import maxscript
Can Anybody help... i am getting this error...
P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....
P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....
- Tosyk
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Re: [iOS] Marvel Contest of Champions import maxscript
script may use techniques wich are not supported by your version of 3ds max - my guess.SSingh511 wrote:Can Anybody help... i am getting this error...
P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....
Re: [iOS] Marvel Contest of Champions import maxscript
Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
- Tosyk
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Re: [iOS] Marvel Contest of Champions import maxscript
I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.SSingh511 wrote:Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
Re: [iOS] Marvel Contest of Champions import maxscript
Maybe now its time for me to update my Max to maybe 10 or 11......Tosyk wrote:I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.SSingh511 wrote:Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
Re: [iOS] Marvel Contest of Champions import maxscript
Thanks to Zaramot for this script!!!SSingh511 wrote:Maybe now its time for me to update my Max to maybe 10 or 11......Tosyk wrote:I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.SSingh511 wrote:Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
Upgrading was useful i updated it to 12....
I extracted this Hulkbuster modrel with bones....if anyone needs it..... ;
http://ssingh511.deviantart.com/art/HUL ... -567780105
Is there any way to load Anims also....?
- Tosyk
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Re: [iOS] Marvel Contest of Champions import maxscript
hardlySSingh511 wrote:Is there any way to load Anims also....?