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[iOS] Marvel Contest of Champions import maxscript

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zaramot
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by zaramot »

Here's MsMarvel model with correct skeleton and weights (.fbx file+.dds textures) in case someone will need her :)
https://www.sendspace.com/file/j0rqi7

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Last edited by zaramot on Sun Feb 22, 2015 10:52 am, edited 1 time in total.
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TRDaz
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by TRDaz »

Thank you! :)
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by kovalevich007 »

Is it possible to import from other games having the model and the skeleton?
https://yadi.sk/d/ncVa6vgCf2xtB

I imported only the skeleton
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by shakotay2 »

000003_bin.JPG
should not be too hard to change the max script with these parameters?
(face indices count and vertex count are one less; too lazy to change/reupload the pic)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by kovalevich007 »

Image

The issue has been resolved, thank you
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by zaramot »

Kovalevich007, what is the name of the game? It looks like my script works fine for this game, just need to scale model a bit and rotate it to look at front

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Re: [iOS] Marvel Contest of Champions import maxscript

Post by logansan25 »

Here's MsMarvel model with correct skeleton and weights (.fbx file+.dds textures) in case someone will need her


Hi zaramot! How, i can extract this models with bones and skinning?
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by ekardon »

Script works fine thanks. However I got the following error with the attached file.
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by SSingh511 »

Can Anybody help... i am getting this error...
P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....


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Re: [iOS] Marvel Contest of Champions import maxscript

Post by Tosyk »

SSingh511 wrote:Can Anybody help... i am getting this error...
P.S I have checked that bone and mesh match...
And sorry if i am bumping this topic....
script may use techniques wich are not supported by your version of 3ds max - my guess.
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by SSingh511 »

Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by Tosyk »

SSingh511 wrote:Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by SSingh511 »

Tosyk wrote:
SSingh511 wrote:Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.
Maybe now its time for me to update my Max to maybe 10 or 11......
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by SSingh511 »

SSingh511 wrote:
Tosyk wrote:
SSingh511 wrote:Thanks... i got it....but is there any way to make it compatible (3ds max 9 not 2009) or any other alternative...?
I'm sure that scriptwrighter will not willing to make his script compatible with outdated software. but I understand and feel sorry for you.
Maybe now its time for me to update my Max to maybe 10 or 11......
Thanks to Zaramot for this script!!!
Upgrading was useful i updated it to 12....
I extracted this Hulkbuster modrel with bones....if anyone needs it..... ;
http://ssingh511.deviantart.com/art/HUL ... -567780105

Is there any way to load Anims also....?
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by Tosyk »

SSingh511 wrote:Is there any way to load Anims also....?
hardly
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