models are named 'aid_model_ghoulies_' but reference other resources in a bnl container - such as textures and pools of floats
and the model files are horrible:
Code: Select all
header:
footer offset (absolute)
count
footer (for header->count)
chunk type
chunk offset (absolute)
chunks:
varying structures - and there are ~20 chunk types
chunk ids
0: main model definition
1: ??
2: initial pose ??
5: ??
7: texture headers
9: flags ??
the main model info is further split into chunks. named this time, but also varying structures :(
dumping one of the float pools shows it is definitely the vertex points, and some of the ushort pools in the model data->chunk 0->ndPushBuffer data are the triangles:
(i think i'm using the wrong triangle mode here)
can anyone help with the skeleton?