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Rogue Squadron II Audio Format

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iteachvader
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Rogue Squadron II Audio Format

Post by iteachvader »

I've been trying to rip the sound effects from Rogue Squadron II: Rogue Leader on the Gamecube for an extremely long time now, and have had no progress. I was referred to this forum, and I'm here in hopes of solving this once and for all.

On the Dolphin forums, I was told that the sound files must be in a format that is handled by Dolphin's DSP, and that almost all GC audio formats are handled by a plugin for Winamp. I've tested this and it seems to ring true except with Rogue Squadron II.

I believe the sounds are encrypted in some sort of package or container in the ISO. I've found the file with the sound effects in it, but have no idea how to go about unpacking it, as it is simply a .DAT file that doesn't seem to extract with any programs that I've used on it, including QuickBMS. It can be found easily within the filesystem while in Dolphin, just scroll down until you find data.dat. I can verify that the sound effects are inside the file since when I import it as raw data into Audacity, I can faintly hear them against a strong wall of static. I have no clue how to go about figuring out how to unpack the file, so...

Help!! Does anyone have any info on it?
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Re: Rogue Squadron II Audio Format

Post by Acewell »

Have you tried RogueDat?

http://www.moddb.com/mods/star-wars-rog ... oguedat-10
http://rogue.squadron.tripod.com/download.htm

Edit
I thought i remembered there being a thread and sure enough there is
viewtopic.php?f=10&t=6165
Aluigi's bms script works on those *.dat files perfectly
Last edited by Acewell on Wed Jan 14, 2015 10:25 pm, edited 1 time in total.
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iteachvader
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Re: Rogue Squadron II Audio Format

Post by iteachvader »

That only works with the PC version of the first Rogue Squadron, not with II or III on GC, but yes I have.
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Re: Rogue Squadron II Audio Format

Post by CZW »

iteachvader wrote:
That only works with the PC version of the first Rogue Squadron, not with II or III on GC, but yes I have.

the script can unpack, PC, and GC version, of .DAT files
but the .DAT files contain any extension for files

i have discover an other guy who's working around those formats:
http://satd.sk/web/rs/

source code of Tools:
https://github.com/dpethes/rerogue
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Re: Rogue Squadron II Audio Format

Post by ARAJediMaster »

Well, begging your pardon, CZW, but it may seem like he is getting closer to extracting the sound, as these comments on this forum say here: https://forums.dolphin-emu.org/Thread-s ... pid=373783.

I don’t know if he will listen to what’s going on here. He says the .dat files he acquired from the game are especially encoded so that he cannot extract them by ordinary methods. Perhaps that’s why he didn’t answer you.
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Re: Rogue Squadron II Audio Format

Post by Acewell »

Code: Select all

https://github.com/jackoalan/swrs_musyx/releases
Local backup
swrs_musyx.zip
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