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Adrenaline Racing Hypercars

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TomWin
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Adrenaline Racing Hypercars

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shakotay2
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Re: Adrenaline Racing Hypercars

Post by shakotay2 »

renamed xml to dae (collada) and imported with blender 2.72:
level_02_SunleadTunel.JPG
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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TomWin
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Re: Adrenaline Racing Hypercars

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Maybe it sounds stupid but how to extract archive? WinRar and 7zip returns me error message. That's why I uploaded them.
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shakotay2
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Re: Adrenaline Racing Hypercars

Post by shakotay2 »

TomWin wrote:but how to extract archive? WinRar and 7zip returns me error message. That's why I uploaded them.
maybe tell people about it next time? :roll:
(Most of them will just think you uploaded a corrupt archive. So did I.)
Anyway, use offzip. There are some explanations in the forum on how to use it.

btw: would make sense to delete your thread copy before someone is posting there
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
TomWin
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Re: Adrenaline Racing Hypercars

Post by TomWin »

oh thank you it works.
Now I found Icona Vulcano car model :)
And .dat textures they are PVR
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