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Wolfenstein The Old Blood bimage convert

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MuratG
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Wolfenstein The Old Blood bimage convert

Post by MuratG »

Wolfenstein The Old Blood file to convert fonts ( bimage to dds )..

http://www.mediafire.com/download/wl2tg ... _fonts.rar
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shakotay2
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Re: Wolfenstein The Old Blood bimage convert

Post by shakotay2 »

Arial_black_64df-bimage.JPG
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Wolfenstein The Old Blood bimage convert

Post by MuratG »

shakotay2 wrote:
Arial_black_64df-bimage.JPG

How to
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Re: Wolfenstein The Old Blood bimage convert

Post by shakotay2 »

give it a header such like this:
X8B8G8R8.JPG
Something is wrong, so it won't load normally. You'll have to use a tool like DXTBmp for example.
Or correct the header.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Wolfenstein The Old Blood bimage convert

Post by MuratG »

bimage to dds convert damaged

Image
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Re: Wolfenstein The Old Blood bimage convert

Post by avicii »

hi dude can I ask you question ? Yeah sure =) ,

Real problem: I did edit to dds but not it didn't work. after doing like image. You should look at the image.

http://i.hizliresim.com/ogjEGX.jpg

is there a different tool for this game ?

and

How ? - How do I fix it
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shakotay2
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Re: Wolfenstein The Old Blood bimage convert

Post by shakotay2 »

avicii wrote:Real problem: I did edit to dds but not it didn't work. after doing like image.
same edits as I did?
You'll have to use DXTbmp to load the dds then since the header is not correct, as I wrote.

It's just a quickhack don't have the time for a full analysis, sry.

(I've pmed you my result.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Wolfenstein The Old Blood bimage convert

Post by Acewell »

here is a Noesis script to open these *.bimage textures properly (:
*updated Nov 16, 2016*
tex_WolfensteinTheOldBlood_bimage.zip
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Last edited by Acewell on Thu Nov 17, 2016 5:16 am, edited 2 times in total.
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shakotay2
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Re: Wolfenstein The Old Blood bimage convert

Post by shakotay2 »

if you claim the data to be RGBA32 then it's 4 bytes per pixel.
If you divide width and height by 2 (>> 1) everything looks fine.

(512*576*4= datasize)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Wolfenstein The Old Blood bimage convert

Post by Acewell »

arggg! as far as i got was dividing by 2 and i had to convert the float to int for that to work
i give up on this one, i'm not a programmer and i just don't understand how to properly use these >> :cry:
the result i got is an image 512x576 and the canvas size looks good but the image data is still doubled :(

i updated the previous attachment with the current updates
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Re: Wolfenstein The Old Blood bimage convert

Post by shakotay2 »

well, you shouldn't give up to soon :D
You're on a very good way - but seems you didn't get my hint, obviously: >> 1
means shift right one bit, so the lines would be
imgWidth = bs.readInt() >> 1
imgHeight = bs.readInt() >> 1

Think of a binary value that is shifted right by one bit:
0b1110 >> 1: 0b0111

14 /2 = 7

(0b should be the binary prefix (as is 0x for hex) but I didn't check this with Noesis.)

Why should the image data be doubled? (size= 1179648 bytes)
Do you have two pics instead of one?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Wolfenstein The Old Blood bimage convert

Post by Acewell »

shakotay2 wrote:Why should the image data be doubled? (size= 1179648 bytes)
Do you have two pics instead of one?
this is the best result i can get whether using these >> or just dividing by 2
Image
the image is doubled side by side, or is that how its supposed to look :?
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Re: Wolfenstein The Old Blood bimage convert

Post by shakotay2 »

well, what I could think of is that it is a 16 bit format here
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Wolfenstein The Old Blood bimage convert

Post by Acewell »

this is what i was expecting these images to look like :(
Image

as you can see, if you stretch the width by 200 percent and center one side, the image looks correct.
the copyright and registered symbols have a perfect circle around them
Last edited by Acewell on Tue Nov 15, 2016 4:00 am, edited 1 time in total.
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Re: Wolfenstein The Old Blood bimage convert

Post by luxox18 »

here are the fonts converted to dds

(bimage header = 48 bytes)

I used texturefinder. First I set the correct resolution, then I take the number, for example, in futura_com_medium_jpn90 the resolution is 896 x 3583, I took the decimal numbers of resolution and I converted it to Hexadecimal 0x380 x 0xDFF, so the numbers that we need to put in the dds header is FFD0 and 8003 ( maybe this can help something hahaha)
64_df.bimage.jpg
http://www.mediafire.com/download/k2drc ... _fonts.rar
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