Wolfenstein The Old Blood file to convert fonts ( bimage to dds )..
http://www.mediafire.com/download/wl2tg ... _fonts.rar
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Wolfenstein The Old Blood bimage convert
- shakotay2
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Re: Wolfenstein The Old Blood bimage convert
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
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Re: Wolfenstein The Old Blood bimage convert
give it a header such like this:
Or correct the header.
Something is wrong, so it won't load normally. You'll have to use a tool like DXTBmp for example.Or correct the header.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Wolfenstein The Old Blood bimage convert
hi dude can I ask you question ? Yeah sure =) ,
Real problem: I did edit to dds but not it didn't work. after doing like image. You should look at the image.
http://i.hizliresim.com/ogjEGX.jpg
is there a different tool for this game ?
and
How ? - How do I fix it
Real problem: I did edit to dds but not it didn't work. after doing like image. You should look at the image.
http://i.hizliresim.com/ogjEGX.jpg
is there a different tool for this game ?
and
How ? - How do I fix it
- shakotay2
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Re: Wolfenstein The Old Blood bimage convert
same edits as I did?avicii wrote:Real problem: I did edit to dds but not it didn't work. after doing like image.
You'll have to use DXTbmp to load the dds then since the header is not correct, as I wrote.
It's just a quickhack don't have the time for a full analysis, sry.
(I've pmed you my result.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Wolfenstein The Old Blood bimage convert
here is a Noesis script to open these *.bimage textures properly
*updated Nov 16, 2016*
*updated Nov 16, 2016*
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Last edited by Acewell on Thu Nov 17, 2016 5:16 am, edited 2 times in total.
- shakotay2
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Re: Wolfenstein The Old Blood bimage convert
if you claim the data to be RGBA32 then it's 4 bytes per pixel.
If you divide width and height by 2 (>> 1) everything looks fine.
(512*576*4= datasize)
If you divide width and height by 2 (>> 1) everything looks fine.
(512*576*4= datasize)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Wolfenstein The Old Blood bimage convert
arggg! as far as i got was dividing by 2 and i had to convert the float to int for that to work
i give up on this one, i'm not a programmer and i just don't understand how to properly use these >>
the result i got is an image 512x576 and the canvas size looks good but the image data is still doubled
i updated the previous attachment with the current updates
i give up on this one, i'm not a programmer and i just don't understand how to properly use these >>
the result i got is an image 512x576 and the canvas size looks good but the image data is still doubled
i updated the previous attachment with the current updates
- shakotay2
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Re: Wolfenstein The Old Blood bimage convert
well, you shouldn't give up to soon
You're on a very good way - but seems you didn't get my hint, obviously: >> 1
means shift right one bit, so the lines would be
imgWidth = bs.readInt() >> 1
imgHeight = bs.readInt() >> 1
Think of a binary value that is shifted right by one bit:
0b1110 >> 1: 0b0111
14 /2 = 7
(0b should be the binary prefix (as is 0x for hex) but I didn't check this with Noesis.)
Why should the image data be doubled? (size= 1179648 bytes)
Do you have two pics instead of one?
You're on a very good way - but seems you didn't get my hint, obviously: >> 1
means shift right one bit, so the lines would be
imgWidth = bs.readInt() >> 1
imgHeight = bs.readInt() >> 1
Think of a binary value that is shifted right by one bit:
0b1110 >> 1: 0b0111
14 /2 = 7
(0b should be the binary prefix (as is 0x for hex) but I didn't check this with Noesis.)
Why should the image data be doubled? (size= 1179648 bytes)
Do you have two pics instead of one?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Wolfenstein The Old Blood bimage convert
this is the best result i can get whether using these >> or just dividing by 2shakotay2 wrote:Why should the image data be doubled? (size= 1179648 bytes)
Do you have two pics instead of one?
the image is doubled side by side, or is that how its supposed to look
- shakotay2
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Re: Wolfenstein The Old Blood bimage convert
well, what I could think of is that it is a 16 bit format here
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- Posts: 1330
- Joined: Wed Nov 05, 2008 12:16 pm
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Re: Wolfenstein The Old Blood bimage convert
this is what i was expecting these images to look like
as you can see, if you stretch the width by 200 percent and center one side, the image looks correct.
the copyright and registered symbols have a perfect circle around them
as you can see, if you stretch the width by 200 percent and center one side, the image looks correct.
the copyright and registered symbols have a perfect circle around them
Last edited by Acewell on Tue Nov 15, 2016 4:00 am, edited 1 time in total.
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Re: Wolfenstein The Old Blood bimage convert
here are the fonts converted to dds
(bimage header = 48 bytes)
I used texturefinder. First I set the correct resolution, then I take the number, for example, in futura_com_medium_jpn90 the resolution is 896 x 3583, I took the decimal numbers of resolution and I converted it to Hexadecimal 0x380 x 0xDFF, so the numbers that we need to put in the dds header is FFD0 and 8003 ( maybe this can help something hahaha)
http://www.mediafire.com/download/k2drc ... _fonts.rar
(bimage header = 48 bytes)
I used texturefinder. First I set the correct resolution, then I take the number, for example, in futura_com_medium_jpn90 the resolution is 896 x 3583, I took the decimal numbers of resolution and I converted it to Hexadecimal 0x380 x 0xDFF, so the numbers that we need to put in the dds header is FFD0 and 8003 ( maybe this can help something hahaha)
http://www.mediafire.com/download/k2drc ... _fonts.rar
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