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http://www.solidfiles.com/d/c7620a6bdb/Witch3.7z
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http://www.solidfiles.com/d/c7620a6bdb/Witch3.7z
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http://aluigi.org/papers/bms/others/witcher3.bms
I surely will NOT. Neither "loot" nor look.ShivShubh wrote:Please take a loot at the archives !
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This software is not a virus or a Trojan. It is detected as a "potentially unwanted program" (PUP). PUPs are any piece of software that a reasonably security- or privacy-minded computer user may want to be informed of and, in some cases, remove. PUPs are often made by a legitimate corporate entity for some beneficial purpose, but they alter the security state of the computer on which they are installed, or the privacy posture of the user of the system, such that most users will want to be aware of them.
and you, mate, are contributing spreading PUPs: There are dozens of file hosters that do not.ShivShubh wrote:@shakotay2, mate you have click on wrong download link that's why it gave you an exe file to download instead of an 7z file.
speaking of which?stalja wrote:Anyone found the location of localization files. I'd like to get started on that.
just loading a DXT1 without a header (it was an xbm texture file).Lord Vaako wrote:shakotay2: how did you convert w3 texture (wbx?) to dds?
AFAICS it does not with the files I tested (w2mesh, w2cutscene, w2scene).is w2 redkit working with w3 files?
One more noob question - so I have to strip xbm header and add dds one? Am I right or wrong?shakotay2 wrote:just loading a DXT1 without a header (it was an xbm texture file).
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00000000h: 43 52 32 57 A2 00 00 00 00 00 00 00 00 A0 F1 7D ; CR2W˘........ ń}
00000010h: 69 38 FB 02 92 C5 0D 00 5A 05 00 00 5A 05 00 00 ; i8ű.’Ĺ..Z...Z...
00000020h: 3F 67 A6 90 06 00 00 00 A0 00 00 00 9E 00 00 00 ; ?g¦.... ...ž...
00000030h: 98 E3 DA A2 3E 01 00 00 0E 00 00 00 B6 CE 0F 56 ; ăÚ˘>.......¶Î.V
00000040h: 00 00 00 00 00 00 00 00 00 00 00 00 AE 01 00 00 ; ............®...
00000050h: 01 00 00 00 55 4B BB EC BE 01 00 00 01 00 00 00 ; ....UK»ěľ.......
00000060h: CB 46 96 44 00 00 00 00 00 00 00 00 00 00 00 00 ; ËF–D............
00000070h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000080h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
00000090h: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ; ................
000000a0h: 00 43 42 69 74 6D 61 70 54 65 78 74 75 72 65 00 ; .CBitmapTexture.
000000b0h: 77 69 64 74 68 00 55 69 6E 74 33 32 00 68 65 69 ; width.Uint32.hei
000000c0h: 67 68 74 00 63 6F 6D 70 72 65 73 73 69 6F 6E 00 ; ght.compression.
000000d0h: 45 54 65 78 74 75 72 65 43 6F 6D 70 72 65 73 73 ; ETextureCompress
000000e0h: 69 6F 6E 00 54 43 4D 5F 44 58 54 4E 6F 41 6C 70 ; ion.TCM_DXTNoAlp
000000f0h: 68 61 00 74 65 78 74 75 72 65 47 72 6F 75 70 00 ; ha.textureGroup.
00000100h: 43 4E 61 6D 65 00 43 68 61 72 61 63 74 65 72 44 ; CName.CharacterD
00000110h: 69 66 66 75 73 65 00 72 65 73 69 64 65 6E 74 4D ; iffuse.residentM
00000120h: 69 70 49 6E 64 65 78 00 55 69 6E 74 38 00 74 65 ; ipIndex.Uint8.te
00000130h: 78 74 75 72 65 43 61 63 68 65 4B 65 79 00 00 00 ; xtureCacheKey...
00000140h: 00 00 00 00 00 00 01 00 00 00 08 E5 88 5B 10 00 ; ...........ĺ[..
00000150h: 00 00 CD 5A 32 83 16 00 00 00 64 6D 59 16 1D 00 ; ..ÍZ2....dmY...
00000160h: 00 00 E6 C8 AD BB 24 00 00 00 AF 56 47 9D 30 00 ; ..ćČ»$...ŻVGť0.
00000170h: 00 00 41 72 E0 07 44 00 00 00 E3 00 C5 57 53 00 ; ..Arŕ.D...ă.ĹWS.
...
00000520h: 57 55 4C 2A CC 01 55 55 5E 53 8D 2A CC 01 5D 71 ; WUL*Ě.UU^SŤ*Ě.]q
00000530h: 69 4D 6D 2A CB 01 51 51 55 55 8D 2A CB 01 45 65 ; iMm*Ë.QQUUŤ*Ë.Ee
00000540h: 7D 55 0C 1A AB 01 CF 2C 34 EF EB 09 CC 09 03 A9 ; }U..«.Ď,4ďë.Ě..©
00000550h: A9 A9 CB 09 CB 09 00 00 00 00 ; ©©Ë.Ë.....
yepLord Vaako wrote:so I have to strip xbm header and add dds one?
looks like. Dunno why you posted the hex data since it should be clear from the file extension which is *.xbm for TheWitcher2 textures and for the ones from W3 in the blob.bundle, too.is this xbm file?
My solution is a modified DDSWithoutD3DX11.exe (D3D SDK) but it can't add headers atm (button Sxxx without function) so it won't help you.Lord Vaako wrote:Could you share your script/solution/more details shakotay2?
Thanks in advance
this "data2" block seems to contain a bunch of string table indices which are used to define/group variables/datatypes maybe like this:stalja wrote:I am yet to determine how length of data2 is calculated (based on the variable list maybe?)