No problem Soon I'll release maxscript which will import NinjaRipper rips (.rip) with weights for YETI engine games (tested Ghost Recon Series and Lost: Via Domus)
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
ghost recon (online) phantoms help
Re: ghost recon (online) phantoms help
Anything update? I really want to try to rip models from the ghost recon phantom.
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Re: ghost recon (online) phantoms help
Okay guys, sorry for such huge delay! Here's script to import NinjaRipper .rips of YETI Engine game (Ghost Recon: Phantoms/Lost: Via Domus/ Beawulf). You will get game rig - just bones misplaced, but skin weights will be original. I will post script for original in-game files of Ghost Recon:Phantoms soon
P.S. Report bugs and problems
P.S. Report bugs and problems
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Making model-import scripts, PM
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Re: ghost recon (online) phantoms help
Hi zaramot My friend. The script is very good, thanks for your great workzaramot wrote:Okay guys, sorry for such huge delay! Here's script to import NinjaRipper .rips of YETI Engine game (Ghost Recon: Phantoms/Lost: Via Domus/ Beawulf). You will get game rig - just bones misplaced, but skin weights will be original. I will post script for original in-game files of Ghost Recon:Phantoms soon
P.S. Report bugs and problems
You do not have the required permissions to view the files attached to this post.
Re: ghost recon (online) phantoms help
Hi guys
Little question here. How you run Ghost recon online from Ninja Ripper? I mean, every time I try to run the main .exe from ninja ripper, it says "please, run Ghost Recon from Ubi Launcher" and when I load from there, it says "run from steam" and... common
So, what's the correct way to run this?
Little question here. How you run Ghost recon online from Ninja Ripper? I mean, every time I try to run the main .exe from ninja ripper, it says "please, run Ghost Recon from Ubi Launcher" and when I load from there, it says "run from steam" and... common
So, what's the correct way to run this?
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Re: ghost recon (online) phantoms help
You should use wrapper not injector method (buy choosing wrapper and clicking "run" button NinjaRipper will copy d3d9.dll into folder with .exe, it's important to have this file in the same place as .exe of GR:Phantoms) then just run game from launcher
Also, you can get here my script to import models directly into 3d max without NinjaRipper, textures are headerless .dds files
http://zenhax.com/viewtopic.php?f=5&t=1332
Also, you can get here my script to import models directly into 3d max without NinjaRipper, textures are headerless .dds files
http://zenhax.com/viewtopic.php?f=5&t=1332
Making model-import scripts, PM
Re: ghost recon (online) phantoms help
Okay, now it's working fine, thanks @zaramot for the help and for the script.
Re: ghost recon (online) phantoms help
Hi all again
I have another little question. I've extracted the hole yeti.big file from the Ghost Recon Phantoms, and it seems to have pretty cool thins inside. Nevermind, files are extracted as ".File" and the crappy way of renaming the file as ".obj" or something, doesn't work.
Has anyone an idea or suggestion of what can I do?
Thanks in advance
I have another little question. I've extracted the hole yeti.big file from the Ghost Recon Phantoms, and it seems to have pretty cool thins inside. Nevermind, files are extracted as ".File" and the crappy way of renaming the file as ".obj" or something, doesn't work.
Has anyone an idea or suggestion of what can I do?
Thanks in advance
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Re: ghost recon (online) phantoms help
zaramot, so the solution to the square mesh problem was the vw part right?
also, what is the reason behind dividing by 655350 and 1024?
Code: Select all
for x = 1 to (VertexCount) do (
getPos = ftell f + 32
vx = ((readshort f))
vy = ((readshort f))
vz = ((readshort f))
vw = ((readshort f))
tu = ((readshort f))
tv = ((readshort f)*-1)
append vertArray ([(vx * vw), (-vy * vw), (vz * vw)] / 655350) --??
append UV_array ([tu, tv, 0] / 1024) --??
)
Re: ghost recon (online) phantoms help
Hi there!
Is there any chance to get the links alive? The original ones are deleted by mediafire.
Thanks in advance
Is there any chance to get the links alive? The original ones are deleted by mediafire.
Thanks in advance