Well i made next functions for my parser > Import / Export to TXT , Load / Save GXT2 files. Need someone who have console XBOX/PS3 for test .
Warning: Text files from my old parser NOT SUPPORTED.
Warning2: Text files format should be HASH TAB TEXT (for make tab use TAB button)
Usage:
1.) File > Load GXT2 (Open any gxt2 file)
2.) File > Export to TXT
3.) Translate text or add new labels with text
4.) File > New GXT2
5.) File > Import TXT (Select translated file)
6.) File > Save GXT2
7.) Profit
Any comments and suggestions
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
GTA V (PS3 / XBOX) (*.GXT2)
-
- M-M-M-Monster veteran
- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
GTA V (PS3 / XBOX) (*.GXT2)
You do not have the required permissions to view the files attached to this post.
Last edited by Ekey on Wed Oct 23, 2013 12:10 pm, edited 2 times in total.
My Github repo
- SILENTpavel
- advanced
- Posts: 54
- Joined: Fri Aug 05, 2011 5:53 am
- Has thanked: 87 times
- Been thanked: 16 times
Re: GTA V (PS3 / XBOX) (*.GXT2)
Tested right now, working good.
Last edited by SILENTpavel on Mon Oct 07, 2013 7:31 pm, edited 1 time in total.
-
- M-M-M-Monster veteran
- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
-
- n00b
- Posts: 13
- Joined: Fri Sep 20, 2013 3:52 pm
- Has thanked: 1 time
Re: GTA V (PS3 / XBOX) (*.GXT2)
Maybe a find tool? So if i want to look for something in particular like the ...has been shot down by........
Great work.
Great work.
-
- ultra-n00b
- Posts: 8
- Joined: Wed Nov 06, 2013 9:57 pm
- Location: Czech Republic
- Been thanked: 1 time
Re: GTA V (PS3 / XBOX) (*.GXT2)
Ekey, I have found a little issue in your exp/imp function.
If you export and import file global.gxt2 and then you will compare them to original file, for expamle in Total Commander, you will see that CR (0x0D) is replaced by SPACE (0x20).
If you export and import file global.gxt2 and then you will compare them to original file, for expamle in Total Commander, you will see that CR (0x0D) is replaced by SPACE (0x20).
-
- M-M-M-Monster veteran
- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
Re: GTA V (PS3 / XBOX) (*.GXT2)
Yep i know. While export to txt all tab's (0x0A, 0x0D) replaced by to single line and game after translate works without problems.Killermannvs wrote:Ekey, I have found a little issue in your exp/imp function.
If you export and import file global.gxt2 and then you will compare them to original file, for expamle in Total Commander, you will see that CR (0x0D) is replaced by SPACE (0x20).
My Github repo
-
- ultra-n00b
- Posts: 1
- Joined: Fri Apr 04, 2014 9:51 pm
- Has thanked: 1 time
Re: GTA V (PS3 / XBOX) (*.GXT2)
After importing my TXT, then trying to save, I get this error: http://grab.by/vMTc
I'd have typed it, but is has characters my keyboard doesn't.
I'd have typed it, but is has characters my keyboard doesn't.
-
- M-M-M-Monster veteran
- Posts: 1823
- Joined: Wed Mar 31, 2010 6:54 am
- Has thanked: 92 times
- Been thanked: 1058 times
Re: GTA V (PS3 / XBOX) (*.GXT2)
Open translated txt and on first line delete strange symbols (before 0002EBA8)ChrisTuffurlo9l wrote:After importing my TXT, then trying to save, I get this error: http://grab.by/vMTc
I'd have typed it, but is has characters my keyboard doesn't.
My Github repo
-
- ultra-n00b
- Posts: 1
- Joined: Wed Nov 26, 2014 8:06 pm
Re: GTA V (PS3 / XBOX) (*.GXT2)
Need help. with GTA5
Thanks to your program
GXT2Tools.ehe I was able to remove the text, but did not understand how they compare with audio files seized by a
GTAV_PS3_AWCDecoder.ehe (Example (0x15D0FB9F.mp3))
Similar files simply do not
Thanks to your program
GXT2Tools.ehe I was able to remove the text, but did not understand how they compare with audio files seized by a
GTAV_PS3_AWCDecoder.ehe (Example (0x15D0FB9F.mp3))
Similar files simply do not
-
- ultra-n00b
- Posts: 4
- Joined: Wed Nov 19, 2014 6:48 pm
- Has thanked: 4 times
Re: GTA V (PS3 / XBOX) (*.GXT2)
Ekey, do you plan to update your tool for PC version? If not, can you please share source code or gxt2 file structure? Thank you.
-
- ultra-n00b
- Posts: 4
- Joined: Wed Nov 19, 2014 6:48 pm
- Has thanked: 4 times
Re: GTA V (PS3 / XBOX) (*.GXT2)
Oh, thank you very much! Can you tell about TXT files converted from GXT2? For example, I don't understand, why is needed numerical strings, which contains stuff like "190010190010190010190010190010190010190010190010190". And what means constructions like that?michalss wrote:Editor for all Platforms:
Code: Select all
https://dl.dropboxusercontent.com/u/38234344/GTA%20V%20GXT2%20Editor%20V2.rar
Code: Select all
ANIML_GMAH
ANIML_GZAI
ANIML_GZAJ
ANIML_CNAB
SFX_PAUSE_554
ANIML_AXAN
ANIML_AJAE
ANIML_FCAH
ANIML_FEAE
-
- Moderator
- Posts: 954
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 161 times
Re: GTA V (PS3 / XBOX) (*.GXT2)
Means who talking ids or whateever need tobe there!
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Re: GTA V (PS3 / XBOX) (*.GXT2)
This gxt2 tools cant open and save the global.gxt german version.
When i import my txt file german version this error is comming..
Anyone help?
When i import my txt file german version this error is comming..
Anyone help?
You do not have the required permissions to view the files attached to this post.