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Shining Resonance .MLX

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shakotay2
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Re: Shining Resonance .MLX

Post by shakotay2 »

Image
Part3: How to create and import the obj files
-------

start Make_H2O.exe and load *.MLX.
H2O files should be created (some with errors).

In hex2obj_0.23b load the model *.MLX then choose File "SaveAs Mmesh" (multi mesh)
to create obj files from all contained submeshes.

After hex2obj processed the H2O files there should exist the same amount of obj files
in the MLX folder named from *_0.obj to *_xx.obj

(to be honest: there will be less obj files because of some problems explained in the above post)

When executing load_multi_obj_blender2.69.py in a blender Text Editor window make sure
to have set "path_to_obj_dir" to YOUR MLX directory.

Also be sure that there are no obj files in a maybe contained subdirectory.
(they would be loaded, too)


- only 3 MLX files tested -

If you experience problems with Make_H2O
or even a crash feel free to upload the MLX causing this.
Make_H2O_MLX.zip
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Shining Resonance .MLX

Post by wordhg »

shakotay2 wrote:Image
Part3: How to create and import the obj files
Thank!!
but hair error
Image
files
http://www.mediafire.com/download/vw8f3 ... DL0114.zip
model is
Image
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Re: Shining Resonance .MLX

Post by wordhg »

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shakotay2
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Re: Shining Resonance .MLX

Post by shakotay2 »

wordhg wrote: Thank!!
but hair error
In the DL0114*_0.H2O change the vertex count from 4801 to 3057 (as supposed by hex2obj when clicking the go1 button)
0x12240 9478
Vb1
76 40
0x2a400 3057
021000
0x0 255

Sadly there will be superfluous triangles. Dunno why.
-------------
For DL0124 try the appended H2O files.

(That's a problem caused when the last H2O contains negative counts:)

Code: Select all

    x     x   329  8275 17455     0 53680     0 _22: 164 340; 96 verts? -> ignore this submesh
    ------------------------------------------------
    x     x   215  8179 17240     0 53692     0 _23: negative counts
DL0124_SD007F.MLX_0-23.zip
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
anime663
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Re: Shining Resonance .MLX

Post by anime663 »

Uhm, whenever I try to rip these models they seem to come out all messed up, like this. I followed the instructions you gave and tested it on a couple other models but this seems to be the result every time...
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chrrox
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Re: Shining Resonance .MLX

Post by chrrox »

I wanted to get back to this but have not had time. Here is an early beta noesis plugin.
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wordhg
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Re: Shining Resonance .MLX

Post by wordhg »

120 ok

Image
126 ok

Image

105 error

106 ok

Image

107 ok

Image
108 error

109 ok

Image
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Re: Shining Resonance .MLX

Post by wordhg »

shakotay2 wrote:
wordhg wrote: Thank!!
but hair error
In the DL0114*_0.H2O change the vertex count from 4801 to 3057 (as supposed by hex2obj when clicking the go1 button)
0x12240 9478
Vb1
76 40
0x2a400 3057
021000
0x0 255

Sadly there will be superfluous triangles. Dunno why.
Look forward to your correction


and new two error

105

Image

108 error

two files in
http://www.mediafire.com/download/5hodo ... 05_108.zip
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lovemarin
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Re: Shining Resonance .MLX

Post by lovemarin »

chrrox wrote:you need to decrypt the file table first.
then the quickbms script will work on it.

Image
Image

Thank chrrox and shakotay2, but all my mlx files extracted turn out to be like this, these broken models make my heart broken.
I don't know what's wrong with my process :( , could someone pack and upload all the mlx files for share please? the pack won't be too big, just near 200MB within 7z. format :] Thanks in advance!
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shakotay2
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Re: Shining Resonance .MLX

Post by shakotay2 »

wordhg wrote:Look forward to your correction
for Dl0114, hair, use
*_0.H2O:
0x12240 6277
Vb1
76 40
0x2a400 3057
021000
0x0 255
and new two error

105
for DL0105 use
*_9.H2O (right leg)
0x168a0 1130
Vb1
76 40
0x7010c 554
021000
0x0 255

*_12.H2O (front hair)
0x17f18 342
Vb1
76 40
0x8ae54 201
021000
0x0 255
108 error
I'll see what I can do. Will require a second parsing pass.
Imagetoo tired to repair her left foot, sry.
Here's the H2O files:
DL0108_SD007C.MLX_H2O.zip
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
chrrox
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Re: Shining Resonance .MLX

Post by chrrox »

lovemarin wrote:
chrrox wrote:you need to decrypt the file table first.
then the quickbms script will work on it.

Image
Image

Thank chrrox and shakotay2, but all my mlx files extracted turn out to be like this, these broken models make my heart broken.
I don't know what's wrong with my process :( , could someone pack and upload all the mlx files for share please? the pack won't be too big, just near 200MB within 7z. format :] Thanks in advance!
there are several copies of each costume just keep loading them till you find the one that is complete..
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lovemarin
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Re: Shining Resonance .MLX

Post by lovemarin »

chrrox wrote:
lovemarin wrote:
Image

Thank chrrox and shakotay2, but all my mlx files extracted turn out to be like this, these broken models make my heart broken.
I don't know what's wrong with my process :( , could someone pack and upload all the mlx files for share please? the pack won't be too big, just near 200MB within 7z. format :] Thanks in advance!
there are several copies of each costume just keep loading them till you find the one that is complete..
Thank you for reminding. I tried but most models still remain incomplete. Maybe I need to try another game version, so which version is recommended for extraction, chinese or japanese version? [roll]
anime663
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Re: Shining Resonance .MLX

Post by anime663 »

I'm having the same problem with the Noesis script as lovemarin is. >~<
wordhg
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Re: Shining Resonance .MLX

Post by wordhg »

lovemarin wrote:
chrrox wrote:
lovemarin wrote:
Image

Thank chrrox and shakotay2, but all my mlx files extracted turn out to be like this, these broken models make my heart broken.
I don't know what's wrong with my process :( , could someone pack and upload all the mlx files for share please? the pack won't be too big, just near 200MB within 7z. format :] Thanks in advance!
there are several copies of each costume just keep loading them till you find the o
Thank you for reminding. I tried but most models still remain incomplete. Maybe I need to try another game version, so which version is recommended for extraction, chinese or japanese version? [roll]
Two versions are the same circumstances
The fact is that all of our team shared DLC release
Chinese version is wordhg
Japanese version is 萌魂
wordhg
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Re: Shining Resonance .MLX

Post by wordhg »

shakotay2 wrote:
wordhg wrote:Look forward to your correction
for Dl0114, hair, use
*_0.H2O:
0x12240 6277
Vb1
76 40
0x2a400 3057
021000
0x0 255
Sorry to trouble you continue
114 back hair does not appear
You can look at the help you
Thank !!
Image


109 fulfil
Image
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