Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Dead or Alive series formats and tools

Post questions about game models here, or help out others!
User avatar
Rosalin
mega-veteran
mega-veteran
Posts: 187
Joined: Fri Jun 13, 2014 11:38 am
Has thanked: 62 times
Been thanked: 56 times

Re: Dead or Alive series formats and tools

Post by Rosalin »

SkacikPL wrote: Could you possibly make a few screenshots of those changes?
meaningless.
seriously.
Imagine just skin got brightness up and contrast down.

or you can try it yourself.

on any kokoro's TMC
find

Code: Select all

9A99993E 0000803E CDCC4C3E CDCC4C3E (reversed float)
 R        G        B        depth
SkacikPL
advanced
Posts: 53
Joined: Tue Oct 28, 2014 7:51 am
Has thanked: 3 times
Been thanked: 4 times

Re: Dead or Alive series formats and tools

Post by SkacikPL »

Rosalin wrote:
SkacikPL wrote: Could you possibly make a few screenshots of those changes?
meaningless.
seriously.
Imagine just skin got brightness up and contrast down.

or you can try it yourself.

on any kokoro's TMC
find

Code: Select all

9A99993E 0000803E CDCC4C3E CDCC4C3E (reversed float)
 R        G        B        depth
If PC version has handling for SSS then possibly other features that are supposedly "not there" can be tweaked too?
Lilstormcloud
mega-veteran
mega-veteran
Posts: 162
Joined: Sun Aug 04, 2013 9:39 pm
Has thanked: 47 times
Been thanked: 20 times

Re: Dead or Alive series formats and tools

Post by Lilstormcloud »

Nice!, you found the "soft engine" lol :P
User avatar
Rosalin
mega-veteran
mega-veteran
Posts: 187
Joined: Fri Jun 13, 2014 11:38 am
Has thanked: 62 times
Been thanked: 56 times

Re: Dead or Alive series formats and tools

Post by Rosalin »

PS3 and 360 version also had SSS options.
it's been always activated.
and PS4 version has 'better' SSS...
Vashey
advanced
Posts: 41
Joined: Tue Mar 15, 2011 2:47 pm
Has thanked: 9 times

Re: Dead or Alive series formats and tools

Post by Vashey »

That would mean they actually tried to implement soft engine.
I don't think the game as it is now can put SSS to use with efficiency anyway.

Call it window dressing.
User avatar
Rosalin
mega-veteran
mega-veteran
Posts: 187
Joined: Fri Jun 13, 2014 11:38 am
Has thanked: 62 times
Been thanked: 56 times

Re: Dead or Alive series formats and tools

Post by Rosalin »

It's a core feature.
it can't be achieved by tweaking TMC.
Lilstormcloud
mega-veteran
mega-veteran
Posts: 162
Joined: Sun Aug 04, 2013 9:39 pm
Has thanked: 47 times
Been thanked: 20 times

Re: Dead or Alive series formats and tools

Post by Lilstormcloud »

It okay, we can all use a bit of window dressing.

from now on we could call all the mods "nude engine"

with the sub text

"makes the skin look more naked than regular tecmo DLC" (but only slightly)

"the nude engine is only available on PC due to hardware constraints" :oops:
CDD Xtreme
beginner
Posts: 38
Joined: Mon Jun 14, 2010 8:24 am
Has thanked: 2 times
Been thanked: 3 times

Re: Dead or Alive series formats and tools

Post by CDD Xtreme »

Lilstormcloud wrote:It okay, we can all use a bit of window dressing.

from now on we could call all the mods "nude engine"

with the sub text

"makes the skin look more naked than regular tecmo DLC" (but only slightly)

"the nude engine is only available on PC due to hardware constraints" :oops:
Wow its been ages since I caught up with the modding community. So what are you guys trying to achieve.

PS. For this sites safety we should probably not use the word "n*de" anywhere lol. Might wanna keep it soft engine I
like it better ....mmm boobies.
DOAX 3 - I repeat - Dead Or Alive Xtreme 3 Has been announced but we need your support to get it outside Asia - Please Sign this Petition: http://chn.ge/1Iwi1sC
User avatar
Rosalin
mega-veteran
mega-veteran
Posts: 187
Joined: Fri Jun 13, 2014 11:38 am
Has thanked: 62 times
Been thanked: 56 times

Re: Dead or Alive series formats and tools

Post by Rosalin »

CDD Xtreme wrote: So what are you guys trying to achieve.
We need a genius hacker who can hack into game.exe,
then we will going to a get high resolution textures on the stages without using damn uMods. and furthermore.
CDD Xtreme
beginner
Posts: 38
Joined: Mon Jun 14, 2010 8:24 am
Has thanked: 2 times
Been thanked: 3 times

Re: Dead or Alive series formats and tools

Post by CDD Xtreme »

Rosalin wrote:
CDD Xtreme wrote: So what are you guys trying to achieve.
We need a genius hacker who can hack into game.exe,
then we will going to a get high resolution textures on the stages without using damn uMods. and furthermore.
I see. Well I am a little confused. I don't play DOA for how the stages look, I play it for the girls and I have had more than my fill playing with them....

Based on this clip personally http://www.siliconera.com/2014/12/24/de ... omparison/
The "Soft Engine" shown on left is for the PS4. So am I to assume you guys want this for the PC?

From my experience it definitely is possible to make this hack happen but I am questioning If it is actually a simple switch or something that makes everything look better than why did Team Ninja not enable it in the first place? Could it be a test to see how good our hacker community is or something?
DOAX 3 - I repeat - Dead Or Alive Xtreme 3 Has been announced but we need your support to get it outside Asia - Please Sign this Petition: http://chn.ge/1Iwi1sC
User avatar
Rosalin
mega-veteran
mega-veteran
Posts: 187
Joined: Fri Jun 13, 2014 11:38 am
Has thanked: 62 times
Been thanked: 56 times

Re: Dead or Alive series formats and tools

Post by Rosalin »

@CCD
I don't know what you mean.
CDD Xtreme
beginner
Posts: 38
Joined: Mon Jun 14, 2010 8:24 am
Has thanked: 2 times
Been thanked: 3 times

Re: Dead or Alive series formats and tools

Post by CDD Xtreme »

Rosalin wrote:@CCD
I don't know what you mean.
Dw, I am a little confused as to why go through all the effort when instead we should be rallying at Team Ninja for a Poor Port to the most powerful system.
DOAX 3 - I repeat - Dead Or Alive Xtreme 3 Has been announced but we need your support to get it outside Asia - Please Sign this Petition: http://chn.ge/1Iwi1sC
Vashey
advanced
Posts: 41
Joined: Tue Mar 15, 2011 2:47 pm
Has thanked: 9 times

Re: Dead or Alive series formats and tools

Post by Vashey »

Is it really why we are here for?
From my experience it definitely is possible to make this hack happen
How?
Tell us more.
CDD Xtreme
beginner
Posts: 38
Joined: Mon Jun 14, 2010 8:24 am
Has thanked: 2 times
Been thanked: 3 times

Re: Dead or Alive series formats and tools

Post by CDD Xtreme »

Vashey wrote:Is it really why we are here for?
From my experience it definitely is possible to make this hack happen
How?
Tell us more.
From my experience simple texture changes will achieve a similar affect.

Otherwise if this Soft Engine thing is really within the engine and its a switch or something that you can turn on/off you will probably need a hacker to do it.

The worst case is if the features are actually incomplete (as in maybe the left it out because they never finished it for the PC) and then just left unusable traces....
DOAX 3 - I repeat - Dead Or Alive Xtreme 3 Has been announced but we need your support to get it outside Asia - Please Sign this Petition: http://chn.ge/1Iwi1sC
tcl36478655
beginner
Posts: 34
Joined: Mon Apr 08, 2013 2:22 am
Has thanked: 25 times
Been thanked: 3 times

Re: Dead or Alive series formats and tools

Post by tcl36478655 »

Protocol X27 wrote: Input format is a text file. Paste the desired block of hex from the hex editor (with spaces) into a blank txt then make sure to identify that name at the start of the script along with the offset/shift value. I also made sure to ignore 'FF FF' values.
OTL...Help!!!
I opened a txt file. Paste 00000100. Named it 123.txt. Then opened IndexShifter.py. Set fileName = '123.txt' ? Set hexByteShiftValue = 2 or 8??? I'm confused...

Protocol X27 wrote: Here's my next step in the chain for cross costume vertex adjustments. Bone Node Ripper. Again, not useful by itself unless someone wants to use the data. It automates ripping the bone nodes and provides additional info other than the raw hex. It outputs to a txt with the following info:
bone index(int)| bone name| bone name(hex string)| node offset in nodeLay (int)| node offset in nodeLay (hex, big(?) endian)
Seems it's PC version?
elif(nodeObjLength[0] == 112):
structFormat = 'cccccccccccccccccccccccccccccccccccccccccccccccc'
nameLength = 48
Should '112' to be '192'? or just PC version must be 112? I just modified it for xbox version and noticed that.
Post Reply