Important information: this site is currently scheduled to go offline indefinitely by end of the year.

[Request] 3D Fitness Model

Post questions about game models here, or help out others!
Post Reply
Modman69
veteran
Posts: 108
Joined: Wed Jun 17, 2009 4:33 pm
Has thanked: 21 times
Been thanked: 4 times

[Request] 3D Fitness Model

Post by Modman69 »

Hi,

Yourself fitness is an older renderware engine exercise game from 2005 with a pretty good character model and great exercise animations!


I am trying to find a way to get the model and animations from this game into blender.
I tried the Noesis .dff importer, but it didn't work on this file.
I then opened the main character .dff model with a tool called rwanalyze found here:
http://www.steve-m.com/downloads/tools/rwanalyze/

..but I can't understand what to do with the info, so if anyone here can look at it, that would be great!

I was looking at this file https://www.mediafire.com/?4g7a3uwahmp58a9


There is also a PS2 version but that seems to be packed and probably extra work to get to the model and anims.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1150 times
Been thanked: 2243 times

Re: [Request] 3D Fitness Model

Post by shakotay2 »

Looks similar to DragonBall format.
MayaRoot_.JPG
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
barti
veteran
Posts: 148
Joined: Sun Apr 01, 2012 12:44 pm
Has thanked: 51 times
Been thanked: 102 times

Re: [Request] 3D Fitness Model

Post by barti »

Using The Hero's Renderware tools and Kam's MaxScript for GTA you can import the files into 3ds Max, albeit with no rigging. Also stuff like hair isn't positioned correctly.

Image
Modman69
veteran
Posts: 108
Joined: Wed Jun 17, 2009 4:33 pm
Has thanked: 21 times
Been thanked: 4 times

Re: [Request] 3D Fitness Model

Post by Modman69 »

thanks for the tool links!

They did work for the static model, so I applied the textures and manually positioned the hair in a quick and rough manner.

Image

This looks like the complete skeleton with position and rotation data?

Image

How can I make a rig from it?
Modman69
veteran
Posts: 108
Joined: Wed Jun 17, 2009 4:33 pm
Has thanked: 21 times
Been thanked: 4 times

Re: [Request] 3D Fitness Model

Post by Modman69 »

Hmmm, Looks like 3DObject Converter will import the models without the need for conversion!

Image

But still no Skeleton.
Post Reply