Hi,
Yourself fitness is an older renderware engine exercise game from 2005 with a pretty good character model and great exercise animations!
I am trying to find a way to get the model and animations from this game into blender.
I tried the Noesis .dff importer, but it didn't work on this file.
I then opened the main character .dff model with a tool called rwanalyze found here:
http://www.steve-m.com/downloads/tools/rwanalyze/
..but I can't understand what to do with the info, so if anyone here can look at it, that would be great!
I was looking at this file https://www.mediafire.com/?4g7a3uwahmp58a9
There is also a PS2 version but that seems to be packed and probably extra work to get to the model and anims.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
[Request] 3D Fitness Model
- shakotay2
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Re: [Request] 3D Fitness Model
Looks similar to DragonBall format.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: [Request] 3D Fitness Model
Using The Hero's Renderware tools and Kam's MaxScript for GTA you can import the files into 3ds Max, albeit with no rigging. Also stuff like hair isn't positioned correctly.
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Re: [Request] 3D Fitness Model
thanks for the tool links!
They did work for the static model, so I applied the textures and manually positioned the hair in a quick and rough manner.
This looks like the complete skeleton with position and rotation data?
How can I make a rig from it?
They did work for the static model, so I applied the textures and manually positioned the hair in a quick and rough manner.
This looks like the complete skeleton with position and rotation data?
How can I make a rig from it?