It's something about FMOD, but i can't see any FSB header, only the FEV file. Can someone take a look and manage how to unpack mkx sounds?
https://mega.co.nz/#!IsRDABjI!135retu2s ... 43NZvTPgZ4
Update. Fsb files are encrypted. The key is 996164B5FC0F402983F61F220BB51DC6 , but steel need unpacker for .xxx files, cause gildor's extractor doesn't work.
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Mortal Kombat X sound format
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Re: Mortal Kombat X sound format
For example I took "scorpion". Package is not compressed. It exports 200 fmodevent files and the remaining part is audio data starting from 0x2CF23. Maybe it will help you.
Last edited by daemon1 on Thu Apr 16, 2015 7:56 pm, edited 1 time in total.
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Re: Mortal Kombat X sound format
Hello! and you do not tell what kind of tool to extract you use?daemon1 wrote:For example I took "scorpion". Package is not compressed. It exports these 200 files and the remaining part is audio data starting from 0x2CF23. Maybe it will help you.
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Re: Mortal Kombat X sound format
I have my own set of experimental tools to work with UE3. They are not ready to be published, because many things are done manually.ponaromixxx wrote:Hello! and you do not tell what kind of tool to extract you use?
Gildor will soon update his tools for MK X support.
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Re: Mortal Kombat X sound format
And you can try your achievements?daemon1 wrote:I have my own set of experimental tools to work with UE3. They are not ready to be published, because many things are done manually.ponaromixxx wrote:Hello! and you do not tell what kind of tool to extract you use?
Gildor will soon update his tools for MK X support.
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Re: Mortal Kombat X sound format
All issues resolved. It was relatively easy to unpack the sounds with fmod using their provided API. Working on the tool now.
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Re: Mortal Kombat X sound format
Here you go, a universal FSB extractor for any formats. Needs fmodL.dll from the official fmod package. No error handling, no interface, because I'm lazy. Just give it the .fsb name and it will put all the sounds contained in .WAV format into the same folder.
Last edited by daemon1 on Sat Apr 18, 2015 8:41 am, edited 2 times in total.
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Re: Mortal Kombat X sound format
It was compiled with MSVC2008, so maybe you need to update your vc++ 2008 runtimes. I don't have another version now, sorry.OrangeC wrote:Okay so its giving me a side by side config error when i try to run it even with the fmod DLL in the same directory.
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Re: Mortal Kombat X sound format
Recompiled and updated the tool in release version, it must not give you errors now. Please also note that you need the latest fmodL.dll, because it will not work with old versions.
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Re: Mortal Kombat X sound format
You must give it one filename as parameter, it must be unencrypted .fsb file. If it doesn't work, send me that .fsb in PM and i will check it.OrangeC wrote:Doesn't give me the error anymore but it just crashes instead. Have the latest DLL too.
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Re: Mortal Kombat X sound format
So did it work?OrangeC wrote:Ahh okay.
And as you said there are no tools to support the MK archives?
I have a tool, but it is experimental. It just drops the whole bunch of files info one directory, and in case some files have same names, it overwrites them. I need time to correct this, if anyone needs this.