Sample link below, contains Launcher & Game exe file (probably some encryption code in here), and common.rpf file :-
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http://www.solidfiles.com/d/e60ac7afd6/GTAV-RPF.7z
Waiting to see the possibilities !
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http://www.solidfiles.com/d/e60ac7afd6/GTAV-RPF.7z
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https://dl.dropboxusercontent.com/u/38234344/GTAV.rar
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https://www.dropbox.com/s/nnyew9e8nsgpqls/GTAV_DLL.rar?dl=0
acamir wrote:You did a great job,GooD-NTS.
I don't think you will have any problem with ytd files But What do you think about ydr files?
Is it very different with GTA IV/Max payne 3 formats?about encryption?
First we need edit modeemadtvk wrote:Nice job GoodNTS
Do you have any info about yft till now ? Vehicle structures changes so much ? (from iv)
And I think you ( or Alexander ) told there will be a 3ds max import / export script for gta v yes? Will that support vehicles too?
he didn't say it was impossible, he said rockstar tried its best to make it hard to mod. so expect a lot of file structure shifting, patches, etc to make modders jobs very hardcra0 wrote:Great work man, I read an article about some gta IV modder saying its impossible to mod the game and I laughed so hard
not really hex editing, more a case of memory editingodrin wrote:he didn't say it was impossible, he said rockstar tried its best to make it hard to mod. so expect a lot of file structure shifting, patches, etc to make modders jobs very hardcra0 wrote:Great work man, I read an article about some gta IV modder saying its impossible to mod the game and I laughed so hard
so don't laugh yet. we haven't gotten to actual modding yet, just a bunch of hex edits at this point.