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Dynasty Warriors 7 / Warriors Legends of Troy

Post questions about game models here, or help out others!
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bluearms
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by bluearms »

ellegirl01 wrote:
bluearms wrote:
chrrox wrote:it does not use normal maps they define the normals in the model structure but max script cant handle that.
I think it uses both at least for pc version.

I've checked bin file with other chinese made tool (which can export pictures and mesh with obj format but not bones)
http://game.ali213.net/thread-3959972-1-1.html
snap0050.jpg
I know this thread is old, but does anyone with experience using Sgwstool mind explaining how to use it, please? It's all in Asian characters I don't understand.
The tools are simple
From Left to Right
Open - Open *.bin files from Dw7

-- With single top level selected
Import Data - Raw data block import
Export Data - Raw data block export, extension is *.data, it uncompress the block and export. so you can export *.g1m or *.gtm
-- With sub data selected
Import Resource - If it's picture, you can import picture
Export Resource - If it's picture, you can export picture to bmp or png format. if it's mesh you can export to obj (for mesh, icon can be gray, but you can still export with right mouse button menu in the right panel). but obj export seems not perfect
Havie
ultra-n00b
Posts: 8
Joined: Wed Jan 20, 2016 7:44 pm

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by Havie »

chrrox wrote:Ok so here it is.

Image
First use offzip on the main archive
c:\offzip.exe -1 -a c:\file.bin c:\extract 0x0
it will make one big archive
then it will error out after a while that is fine all the characters have been extracted in this part.
next run the g1mt and g1mg bms files on this archive to extract the textures and meshes
then run the dds converter on the g1t files and my max script on the g1m files.
http://cid-c847f40a560a7fb6.office.live ... 0Files.rar
Mario and me worked on the texture bms and i made the max script.
The link is dead,

Where can i get Offzip.exe and the G1mt G1mg files? >.<
lordarthas1995
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Joined: Thu Apr 21, 2016 10:56 am

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by lordarthas1995 »

Hi!Where can I get the "main achieve'?
sanyabane
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by sanyabane »

So is that possible on the current moment extract from "Warriors" series all characters mesh/textures? (perfectly would be if there will be animations too)
rock55
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Joined: Sat Oct 11, 2014 5:41 pm

Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by rock55 »

bluearms wrote:
chrrox wrote:it does not use normal maps they define the normals in the model structure but max script cant handle that.
I think it uses both at least for pc version.

I've checked bin file with other chinese made tool (which can export pictures and mesh with obj format but not bones)
http://game.ali213.net/thread-3959972-1-1.html
snap0050.jpg
Is this tool on the game SAMURAI WARRIORS Spirit of Sanada
Works together؟
If it works, please leave the latest sgwstool link
Thanks
synthosc
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Re: Dynasty Warriors 7 / Warriors Legends of Troy

Post by synthosc »

Hey guys, how about using these tools to extract models from Nioh? I've heard it uses the same dinasty/samurai warriors engine.
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