Important information: this site is currently scheduled to go offline indefinitely by end of the year.
[Wii U] Monster Hunter 3 Ultimate maxscript
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
Yo, I'm having issues with extracting the models from the arc files. I'm getting files like em062_BM.241F5DEB instead of texture and model files. I'm using the arc tool that zaramot posted.
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
could anyone get me the Poogie model please? i need it for my Skyrim mod ^^
Thx
~Willy4x4 & Mitsarugi
Thx
~Willy4x4 & Mitsarugi
- woliyanwei
- ultra-n00b
- Posts: 7
- Joined: Wed Dec 17, 2014 10:36 am
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
hi, I'm sorry, I'm new here, I want to know if is it possible to convert a edited model back to .mod. thanks
-
- ultra-n00b
- Posts: 1
- Joined: Wed Dec 07, 2016 10:04 pm
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
anyone able to extract tenumbra d and its model/texture? i would but i have no idea how any of this works...
-
- ultra-veteran
- Posts: 400
- Joined: Tue Mar 05, 2019 6:24 am
- Has thanked: 292 times
- Been thanked: 18 times
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
Hello! anyone can please reupload the arctool for extract the .arc files? and also the noesis script for the textures! please!
Here is one example of the .arc file: https://www.mediafire.com/file/hc2wnz8g ... 0.arc/file
Thanks!
Here is one example of the .arc file: https://www.mediafire.com/file/hc2wnz8g ... 0.arc/file
Thanks!
-
- ultra-veteran
- Posts: 400
- Joined: Tue Mar 05, 2019 6:24 am
- Has thanked: 292 times
- Been thanked: 18 times
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
I found this https://github.com/mhvuze/MH3UHDtex for textures, I just compiled it but get this error :/ with this example.
https://www.mediafire.com/file/mf8gy4y2 ... M.tex/file
https://www.mediafire.com/file/mf8gy4y2 ... M.tex/file
You do not have the required permissions to view the files attached to this post.
-
- ultra-veteran
- Posts: 400
- Joined: Tue Mar 05, 2019 6:24 am
- Has thanked: 292 times
- Been thanked: 18 times
-
- mega-veteran
- Posts: 185
- Joined: Mon Sep 01, 2014 8:33 am
- Has thanked: 66 times
- Been thanked: 7 times
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
Got the data a year ago and now that I have giving a try it is very broken.
For instant here it says about use the .arc tool, but they didn't add the requirement data for let the tool recognize the game.
I try with BMS I got from other page, but it didn't extract the .mod data, which is the model, only the texture.
For instant here it says about use the .arc tool, but they didn't add the requirement data for let the tool recognize the game.
I try with BMS I got from other page, but it didn't extract the .mod data, which is the model, only the texture.
- shakotay2
- MEGAVETERAN
- Posts: 4285
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1147 times
- Been thanked: 2242 times
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
I have the strong feeling that we're doomed to redo work that had been done ages ago again and again.
I used my favorite unzipper (offzip from Luigi) and my favorite, haha, lmao, hex2obj:
. (Just in case you guys don't manage to restore the "original" workflow.)
I used my favorite unzipper (offzip from Luigi) and my favorite, haha, lmao, hex2obj:
. (Just in case you guys don't manage to restore the "original" workflow.)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
- ultra-n00b
- Posts: 5
- Joined: Mon Dec 31, 2018 11:54 am
- Has thanked: 4 times
- Been thanked: 2 times
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
thanks a lot for your respond. I don't want to be anoying but how I use offzip and hex2obj , which I open in the software ? .arc or something else .
- shakotay2
- MEGAVETERAN
- Posts: 4285
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1147 times
- Been thanked: 2242 times
Re: [Wii U] Monster Hunter 3 Ultimate maxscript
Well, offzip is a tool for lazy hackers like me. I'd suggest to find the "original" MH3U Arctool, using a wayback machine for example.
Here's a parameters' example for offzip:
hex2obj? Read the link in my sig. Not a one-click-solution. You need to be familiar with hexeditors, floats and integers at least to make senseful use of it.
(I got the sword in my previous post from 0000cb25.dom, extracted by offzip from w11_100.arc.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"