Not to sure naked Ellen Page be great in GTA IV or some game.Mirrorman95 wrote:Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.
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Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLKS?)
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Quantic Dream neither care if you rip Ellen's vulva texture..Mirrorman95 wrote:Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.
EDIT: yes, perhaps I said it in a harsh way. But the point is that since the dawn of time users modded games (that they bought and legally own, of course). Why this should be now a problem? Because it's a PS3 game? Because there are textures depicting skin? You could even use a 3D printer to make a replicant of Jodie/Ellen but then? That's still not Ms. Page.
Last edited by mirh on Wed Jan 07, 2015 1:04 am, edited 1 time in total.
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Mirrorman95 wrote:Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.
d875j wrote:Not to sure naked Ellen Page be great in GTA IV or some game.Mirrorman95 wrote:Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.
Can we please stop this discussion right now? If you guys are really that obsessed over some fake textures, go discuss it somewhere else. It's disrespectful towards Ellen, she has put some amazing work into Beyond: Two Souls, and the only thing everyone is talking about is a texture that isn't even her's. Btw, this is exactly why I didn't want to release a model extractor from the beginning.mirh wrote:Quantic Dream neither care if you rip Ellen's vulva texture..Mirrorman95 wrote:Perhaps now we can work on a model viewer for Omikron: The Nomad Soul. David Cage might not like any of us extracting naked Ellen Page, but I don't think Quantic Dream would mind us ripping the Cybernetic Ghost of David Bowie.
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Project is over no need to come back to it! LOCK
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Actually, I would say the op owns the right in this case to stop posting in this thread or continue, not us.
Back open.
Back open.
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
i'm glad this is back open!
staying on track - after re-reading your research and videos i went and bought the game (so far i think the narrative works well and the acting really incredible). but your progress was inspirational. someone else said they started porting a game - but its a huge technical challenge to reimagine the whole engine.
would love to know how far you got rendering the characters with your new engine. you posted the textured models, but how far off was the skeleton/animation research? obviously with some of the rendered scenes, inclusion of the characters in the intro sequence would make a fantastic demo.
edit
so i'm also pretty amazed at how quickly you made the switch from gamemaker (original exporter tool) to c# - particularly with threading. is that something you picked up for this project?
staying on track - after re-reading your research and videos i went and bought the game (so far i think the narrative works well and the acting really incredible). but your progress was inspirational. someone else said they started porting a game - but its a huge technical challenge to reimagine the whole engine.
would love to know how far you got rendering the characters with your new engine. you posted the textured models, but how far off was the skeleton/animation research? obviously with some of the rendered scenes, inclusion of the characters in the intro sequence would make a fantastic demo.
edit
so i'm also pretty amazed at how quickly you made the switch from gamemaker (original exporter tool) to c# - particularly with threading. is that something you picked up for this project?
Useful tool links:
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Could you link me to that topic?WRS wrote:i'm glad this is back open!
staying on track - after re-reading your research and videos i went and bought the game (so far i think the narrative works well and the acting really incredible). but your progress was inspirational. someone else said they started porting a game - but its a huge technical challenge to reimagine the whole engine.
Aside from some rotation issues I pretty much completely reversed the skeleton format, however, not vertex skinning, this would've been the next step towards animation. I took a few brief looks at the animation data, but I couldn't get any sensical data out of it, so it's most likely compressed.WRS wrote: would love to know how far you got rendering the characters with your new engine. you posted the textured models, but how far off was the skeleton/animation research? obviously with some of the rendered scenes, inclusion of the characters in the intro sequence would make a fantastic demo.
My engine already has support to load in models when the game's script calls for it, so you can see the models appear at (0, 0, 0), but without animation it's pretty boring
Yup, I was up and running in about 2 days. All of my C# knowledge that I have now is indeed because of this project. Every time I didn't know how to do something I just googled it or asked someone, and then moved on.WRS wrote: so i'm also pretty amazed at how quickly you made the switch from gamemaker (original exporter tool) to c# - particularly with threading. is that something you picked up for this project?
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Can't wait for INFRA Viewer
Last edited by Ndidi on Wed Dec 31, 2014 7:53 pm, edited 1 time in total.
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
I'm sorry to bump this again but I'm curious, What did you talk about with the CTO of Quantic Dream?? Did they offer you a job?? Or it's a secret .
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
This thread got mentioned on NeoGAF
http://www.neogaf.com/forum/showthread.php?t=962176
You have arrived OP!!
http://www.neogaf.com/forum/showthread.php?t=962176
You have arrived OP!!
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Wow, that's awesome, thanks for linking me that.jadentheman wrote:This thread got mentioned on NeoGAF
http://www.neogaf.com/forum/showthread.php?t=962176
You have arrived OP!!
I'll post a comment on there as soon as my account gets activated...
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Happy New Year! Make a gift to us, release extractor for B:TS models!HugoPeters wrote:Wow, that's awesome, thanks for linking me that.
I'll post a comment on there as soon as my account gets activated...
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
Hello, anyone can share to me Jodie Holmes model?
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Re: Beyond: Two Souls - Reversing | Porting (THAT'S ALL FOLK
No.ngovandang wrote:Hello, anyone can share to me Jodie Holmes model?
"I'm going to throw my shit at you" —The Great Mighty Poo
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