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Marvel Ultimate Alliance 2 (*.igz)

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pechenko121
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Marvel Ultimate Alliance 2 (*.igz)

Post by pechenko121 »

Hello guys!
So, after i used quickbms and script that Developer of this wonderful program kindly provided to me, i stuck with a new problem - igz archieves that i cannot open. I opened them with nex editor and saw that they contain .tga textures and models.
So can someone help me in opening those files? I mainly need textures. Looking in files with hex editor i saw this:
Image

Header:
Image

Filesize about 191.kb
Is it possible to extract textures out of it somehow?
Here are sample files.

Thanks in advance.
Last edited by pechenko121 on Sun Nov 15, 2015 6:27 pm, edited 2 times in total.
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by pechenko121 »

anyone?
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by shakotay2 »

Since TextureFinder doesn't reveal anything you could try to use a "comtype_scan" (Quickbms).
It will check the inputfile with 500 different decompression algos, iirc.
Then you'll need to check the outputted files (<= 500), a tedious task.

(But you can ignore all output files with a lower size than the inputfile.
Press ctrl-c when an algo doesn't finish, then 'n' for "no".)

tga files normally have a "TRUEVISION-XFILE" string at files end.

So if you want to ease your task search for it in the decompressed files automatically
using some capable hex editor.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by pechenko121 »

shakotay2 wrote:Since TextureFinder doesn't reveal anything you could try to use a "comtype_scan" (Quickbms).
It will check the inputfile with 500 different decompression algos, iirc.
Then you'll need to check the outputted files (<= 500), a tedious task.

(But you can ignore all output files with a lower size than the inputfile.
Press ctrl-c when an algo doesn't finish, then 'n' for "no".)

tga files normally have a "TRUEVISION-XFILE" string at files end.

So if you want to ease your task search for it in the decompressed files automatically
using some capable hex editor.
Could you please describe how to use comtype_scan if it's not difficult for you? I don't get it :)
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by shakotay2 »

create a bat or cmd file with this line contained:
call comtype_scan2 D:\test\comtype_scan2.bms D:\test\test.bin D:\test [10000000]

where D:\test is the folder which contains quickbms.exe, comtype_scan.bat, comtype_scan2.bms
and test.bin, the file to be decompressed
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by pechenko121 »

shakotay2 wrote:create a bat or cmd file with this line contained:
call comtype_scan2 D:\test\comtype_scan2.bms D:\test\test.bin D:\test [10000000]

where D:\test is the folder which contains quickbms.exe, comtype_scan.bat, comtype_scan2.bms
and test.bin, the file to be decompressed
Made everything as said below and got bunch of .dmp files. 2 of them about 5megs in size, opened them in hex editor but don't find "truevision xfile" Gonna check other files tomorrow.
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by pechenko121 »

pechenko121 wrote:
shakotay2 wrote:create a bat or cmd file with this line contained:
call comtype_scan2 D:\test\comtype_scan2.bms D:\test\test.bin D:\test [10000000]

where D:\test is the folder which contains quickbms.exe, comtype_scan.bat, comtype_scan2.bms
and test.bin, the file to be decompressed
Made everything as said below and got bunch of .dmp files. 2 of them about 5megs in size, opened them in hex editor but don't find "truevision xfile" Gonna check other files tomorrow.
don't give me any results :( Maybe i made something wrong...
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by shakotay2 »

maybe - but keep in mind that an unknown compression or encryption method might be used.

Only method to reveal this for sure is to debug the game.

(For pc games ollydbg is a good debugger but seems this game was published for consoles only.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by pechenko121 »

shakotay2 wrote:maybe - but keep in mind that an unknown compression or encryption method might be used.

Only method to reveal this for sure is to debug the game.

(For pc games ollydbg is a good debugger but seems this game was published for consoles only.)
yeah, this game only for some consoles
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by pechenko121 »

No one can help me? :[
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by shakotay2 »

accidentally I gave it another try -really don't know WHY I didn't use offzip:
offzip -a -z -15 deadpool_alt_1_n.igz D:\xxx 0
(which seems to split up the file a little bit too much but anyhow):
00151346_dat.JPG
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by pechenko121 »

shakotay2 wrote:accidentally I gave it another try -really don't know WHY I didn't use offzip:
offzip -a -z -15 deadpool_alt_1_n.igz D:\xxx 0
(which seems to split up the file a little bit too much but anyhow):
00151346_dat.JPG
you got model from that file?
(sorry for my noob-ism i'm really interested in getting models from that game)

also i got bunch of errors while trying to use offzip.
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by shakotay2 »

nope - just point clouds

offzip: ignore the errors, just use the decompressed files if any
Last edited by shakotay2 on Thu Apr 02, 2015 4:22 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by pechenko121 »

even with offzip i didn't get anything :(
hope someone more skilled can do this
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Re: Marvel Ultimate Alliance 2 (*.igz)

Post by shakotay2 »

here are two of the dat files in question:
http://www.uploadmb.com/dw.php?id=1427988377
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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