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Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Dictionary for FPK Tool is updated due to game's update. Now all names are known.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Sergeanur wrote:Dictionary for FPK Tool is updated due to game's update. Now all names are known.
Is there any update for X360 files pls ?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yeah, I have discovered a console (PS3|X360) encryption a while ago. I'll post a tool as soon as I fix my website's domain.michalss wrote:Sergeanur wrote:Dictionary for FPK Tool is updated due to game's update. Now all names are known.
Is there any update for X360 files pls ?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Nice mate thxSergeanur wrote:Yeah, I have discovered a console (PS3|X360) encryption a while ago. I'll post a tool as soon as I fix my website's domain.michalss wrote:Sergeanur wrote:Dictionary for FPK Tool is updated due to game's update. Now all names are known.
Is there any update for X360 files pls ?
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
This mean, maybe you can decrypt MGS4 files too (one day)?Sergeanur wrote:Yeah, I have discovered a console (PS3|X360) encryption a while ago. I'll post a tool as soon as I fix my website's domain.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
No someone editing tools for Ground Zeroes won't mean you can edit MGS4 stuff, its a different game.evin wrote:This mean, maybe you can decrypt MGS4 files too (one day)?Sergeanur wrote:Yeah, I have discovered a console (PS3|X360) encryption a while ago. I'll post a tool as soon as I fix my website's domain.
But there is a topic about model and texture ripping from MGS4, not inserting anything back into the game, just ripping stuff, theres a tool and everything, its all really good stuff, check it out if you didn't before.
On the topic of GZ though, are we now able to replace non character models with custom models? I've seen people replacing snake, Kaz, Paz or soldiers, but I'm more interested in replacing things like the Jeeps or Trucks, or, idealy, a building, but I imagine thats not going to happen.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
I'm asking it, because somebody wrote here that MGS4 and MGS5 use the same encryption method. I don't know if it's true or not, but I don't know anybody else, how can confirm it.lionheartuk wrote: No someone editing tools for Ground Zeroes won't mean you can edit MGS4 stuff, its a different game.
But there is a topic about model and texture ripping from MGS4, not inserting anything back into the game, just ripping stuff, theres a tool and everything, its all really good stuff, check it out if you didn't before.
But I'll check that topic, thanks.
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
evin wrote:This mean, maybe you can decrypt MGS4 files too (one day)?
I can pretty much decrypt most of the MGS4 stuff already. And encryption methods for MGS4 and MGS5 are different.evin wrote:I'm asking it, because somebody wrote here that MGS4 and MGS5 use the same encryption method. I don't know if it's true or not, but I don't know anybody else, how can confirm it.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Cau anyone please post dictionaty with all filenames ??? Im not sure where to find it.
Thx
Thx
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Ok but where is it ???? Download link or something would be g8... pleaseSergeanur wrote:Dictionary for QAR Tool is updated.
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Also found a problem with texture repacker.. Once you repack fonts, just pure repack without any modifications this will happend Can anyone please help ??
@Atvaark - can you please have a look on that texture problem ?? you can find it in data_01\Assets\tpp\ui\Font\Font_RodinProN_DB_def_alp.ftex, in game it is first cinematics with subtitiles. I think, mipmaps in fonts textures are wrong...
@Atvaark - can you please have a look on that texture problem ?? you can find it in data_01\Assets\tpp\ui\Font\Font_RodinProN_DB_def_alp.ftex, in game it is first cinematics with subtitiles. I think, mipmaps in fonts textures are wrong...
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hey guys did anyone have in hand that tool for unpack the .g0s files please? it seems the link its dead =/ and i didnt make backup of the file before format lol
Thanks in advance.
Edit: Never mind i found it thanks any way
Thanks in advance.
Edit: Never mind i found it thanks any way
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Hi!Sergeanur wrote:I can pretty much decrypt most of the MGS4 stuff already. And encryption methods for MGS4 and MGS5 are different.
It means you will be publish a MGS4 tool maybe? I want to translate all MGS game, almost all solved, just MGS4 encryption is mystery for me. If I can help you to finish the tool with samples, testing, anything, let me know.
Thank you!
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Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
If you explore the files, you can find something, like the texts, without external tools.evin wrote:Hi!
It means you will be publish a MGS4 tool maybe? I want to translate all MGS game, almost all solved, just MGS4 encryption is mystery for me. If I can help you to finish the tool with samples, testing, anything, let me know.
Thank you!