Thanks mate!Darko wrote:http://richwhitehouse.com/index.php?con ... sv4145.zipCubeburner wrote:Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision?
EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
-
- n00b
- Posts: 14
- Joined: Tue Oct 11, 2011 7:53 am
- Has thanked: 2 times
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
-
- n00b
- Posts: 14
- Joined: Tue Oct 11, 2011 7:53 am
- Has thanked: 2 times
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
Something seems odd... I'm getting no error when I'm viewing the TMC files, but the preview window comes up blank.
I can't export either - it throws a "Nothing to export!" log message.
This is what I see:
Did something go wrong, am I using an outdated version of the plugin, or do I need Python installed?
EDIT: Sorry, had the wrong plugin installed. Now it works with the doa5_360.py plugin. The one in the first post may be defective.
I can't export either - it throws a "Nothing to export!" log message.
This is what I see:
Did something go wrong, am I using an outdated version of the plugin, or do I need Python installed?
EDIT: Sorry, had the wrong plugin installed. Now it works with the doa5_360.py plugin. The one in the first post may be defective.
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
chrrox wrote:Here is a version1 of a noesis script to import these models.
what is done
1.Geometry import
2.Uv sets assigned
3.textures are loaded but not assigned.
4.material creation and assignment
what is left.
2.reading in the model skeleton
3.assign bones and weights to the model.
DOA5 BMSCode: Select all
endian BIG open FDSE "trial.lnk" 0 open FDSE "archive_order.bin" 1 goto 0x8 1 get files long 1 goto 0x24 1 savepos offset 1 for i = 0 < files goto offset 1 get noff long 1 get arcnum long 1 get id long 1 savepos offset 1 goto noff 1 get name string 1 putarray 0 i name next i getarray name 0 0 putarray 0 files name goto 0xC get files long get unk01 longlong get unk02 longlong for i = 0 < files get offset longlong get zsize longlong get size longlong get arc longlong set id i math id + 1 getarray name 0 id if zsize == size log name offset size else clog name offset zsize size endif next i