Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.

Post questions about game models here, or help out others!
User avatar
zaykho
mega-veteran
mega-veteran
Posts: 217
Joined: Fri Dec 03, 2010 1:20 pm
Location: France
Has thanked: 158 times
Been thanked: 52 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by zaykho »

But yeah, do you have any clues to the problems that I ran into?
No sorry, I have stopped to work into my html5 DOA (temporarily), so I didn't go further yet.

Darko can help you. :]
Protocol X27
ultra-veteran
ultra-veteran
Posts: 341
Joined: Wed Dec 14, 2011 5:46 pm
Has thanked: 141 times
Been thanked: 128 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Protocol X27 »

This may be a rather complicated question, but is anyone familiar with differences between the DOA5 .tmc/l's and the NG3RE tmc/l's?

I injected one from NG3:RE into DOA5. The Geometry worked, but the materials did not. I don't understand the containers well enough yet to know what needs to be removed from the Ninja Gaiden one without screwing up the file.

Thanks :)
MuffinMan123
beginner
Posts: 39
Joined: Fri Feb 25, 2011 3:36 am
Has thanked: 1 time
Been thanked: 2 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by MuffinMan123 »

finally I can update the 3D model for rachel

the only 3D model that was floating around the internet was her old face with those fat lips from ninja gaiden 1

sigma 2 was largely ignored because ninja gaiden 2 code was already done, but that's all in the past, now that we already have the code for dead or alive 5, ultimate's data structure will probably be very similar, I can finally have up to date 3D model for rachel.

5 years of waiting is finally over, thx for all of your work
kasake
n00b
Posts: 15
Joined: Thu Feb 16, 2012 8:03 am
Has thanked: 12 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by kasake »

I'm this problem when I try to load the HELENA_FACE.TMC

Image

I'm using the latest version of noesis (v4.0847) with the doa5_360.py plugin. As for the data extraction, I used the latest version of QuickBMS(v0.5.24b), chrrox's .bms files for ripping the data, extacting, and decrypting. My decrypted file name for Helena's face is 240J2_9F912F31]9161G16]]2573OC1DL000I0E{NF.dec, which I changed to HELENA_FACE.TMC

This happens to a couple other files as well when I try to load them in Noesis. I saw 2 separate posts of people successfully extracting Helena with long hair and one of her DLC costumes. Can anyone tell me what's wrong?
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

kasake wrote:I'm this problem when I try to load the HELENA_FACE.TMC

Image

I'm using the latest version of noesis (v4.0847) with the doa5_360.py plugin. As for the data extraction, I used the latest version of QuickBMS(v0.5.24b), chrrox's .bms files for ripping the data, extacting, and decrypting. My decrypted file name for Helena's face is 240J2_9F912F31]9161G16]]2573OC1DL000I0E{NF.dec, which I changed to HELENA_FACE.TMC

This happens to a couple other files as well when I try to load them in Noesis. I saw 2 separate posts of people successfully extracting Helena with long hair and one of her DLC costumes. Can anyone tell me what's wrong?
Use this to unpack:

http://rghost.ru/download/47261913/08d2 ... er_v44.zip

And check this thread, there are some blender importers for DOA games, and the DOA5 importer supports bones and vertex weights.

viewtopic.php?f=16&t=6392&start=540
Image
paradoxflyer
ultra-n00b
Posts: 5
Joined: Sun Aug 05, 2012 3:49 pm

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by paradoxflyer »

I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great.
User avatar
blackfoxeye
veteran
Posts: 110
Joined: Tue Mar 08, 2011 12:03 pm
Has thanked: 19 times
Been thanked: 18 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by blackfoxeye »

paradoxflyer wrote:I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great.
If you have already extracted the models with Noesis, then you must have the OBJ file and TGA texture files with you.
Then import the obj inside Max then apply unwrap uvw modifier, and check the UVs, then you can get an overall idea which is the respective texture for that mesh. :)
paradoxflyer
ultra-n00b
Posts: 5
Joined: Sun Aug 05, 2012 3:49 pm

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by paradoxflyer »

blackfoxeye wrote:
paradoxflyer wrote:I need help to apply textures to models extracted with noesis, I'm using 3ds max but I'm havign problems with the coordinates, if somebody can share a tutorial or provide some help would be great.
If you have already extracted the models with Noesis, then you must have the OBJ file and TGA texture files with you.
Then import the obj inside Max then apply unwrap uvw modifier, and check the UVs, then you can get an overall idea which is the respective texture for that mesh. :)

Thank you very much you solve my problem, it's easier than I thought.
User avatar
ngovandang
veteran
Posts: 121
Joined: Sun Aug 10, 2014 10:33 am
Has thanked: 32 times
Been thanked: 17 times
Contact:

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by ngovandang »

Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

ngovandang wrote:Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^
Do you have any image of the weapon??
Image
User avatar
ngovandang
veteran
Posts: 121
Joined: Sun Aug 10, 2014 10:33 am
Has thanked: 32 times
Been thanked: 17 times
Contact:

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by ngovandang »

Darko wrote:
ngovandang wrote:Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^
Do you have any image of the weapon??
Here http://vignette1.wikia.nocookie.net/nin ... 0415203748

^^! if you has more free time, then help me e port his arrows too :P
hehe
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

ngovandang wrote:
Darko wrote:
ngovandang wrote:Hi, I ask for help.
Someone can help me export Fiend Bow of Ryu Hayabusa from NG3? ^^
Do you have any image of the weapon??
Here http://vignette1.wikia.nocookie.net/nin ... 0415203748

^^! if you has more free time, then help me e port his arrows too :P
hehe
Ok, What scale you need and do want it skinned or just the mesh??
Image
User avatar
ngovandang
veteran
Posts: 121
Joined: Sun Aug 10, 2014 10:33 am
Has thanked: 32 times
Been thanked: 17 times
Contact:

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by ngovandang »

Darko wrote: Ok, What scale you need and do want it skinned or just the mesh??
(: Sorry, my English is very bad. But I think you ask about I want a model with bones or just mesh, right? :D

hmm... I want a model with bones! :P
Cubeburner
n00b
Posts: 14
Joined: Tue Oct 11, 2011 7:53 am
Has thanked: 2 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Cubeburner »

Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision?

EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download.
Darko
double-veteran
double-veteran
Posts: 723
Joined: Mon Jul 13, 2009 6:16 pm
Has thanked: 72 times
Been thanked: 138 times

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

Post by Darko »

Cubeburner wrote:Does this script still have issues with various DOA5 characters? Or have they been fixed in a revision?

EDIT: Hmm... can't even download Noesis. Does anyone have a link to their version they could share? I get a "Senor is dead" message when I try to download.
http://richwhitehouse.com/index.php?con ... sv4145.zip
Image
Post Reply