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ARchive_neXt

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MichaelDarkAngel
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Re: ARchive_neXt

Post by MichaelDarkAngel »

Yes, English would be nice. But Google translate works well enough (at least on this occasion) for me to get an idea.
Haytham via Google translate wrote:what about your business?

There are still problems with the extraction of bones?

If you want, I could help you :) !

I know some programmers , perhaps they will be able to help you.
That would be great.

Point them at these two posts
1) viewtopic.php?p=103057#p103057
2) viewtopic.php?p=103106#p103106

If they can figure out how the transform matrix is contained in those twenty bytes detailed in the second post from the model attached in the first post, I could finish that section.

Thanks,

--MDA
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Haytham
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Re: ARchive_neXt

Post by Haytham »

MichaelDarkAngel wrote:Yes, English would be nice. But Google translate works well enough (at least on this occasion) for me to get an idea.
Haytham via Google translate wrote:what about your business?

There are still problems with the extraction of bones?

If you want, I could help you :) !

I know some programmers , perhaps they will be able to help you.
That would be great.

Point them at these two posts
1) viewtopic.php?p=103057#p103057
2) viewtopic.php?p=103106#p103106

If they can figure out how the transform matrix is contained in those twenty bytes detailed in the second post from the model attached in the first post, I could finish that section.

Thanks,

--MDA
я попытаюсь помочь вам

сейчас они заняты своим проектом - будут свободны через месяц. :)
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nav00811
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Re: ARchive_neXt

Post by nav00811 »

Hey MDA have you been able to solve the normal map issue...
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Re: ARchive_neXt

Post by RunaWhite »

nav00811 wrote:Hey MDA have you been able to solve the normal map issue...
Not yet afaik.
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Re: ARchive_neXt

Post by Haytham »

RunaWhite wrote:
nav00811 wrote:Hey MDA have you been able to solve the normal map issue...
Not yet afaik.
Знаю что не по теме, но вы так и не записали обучающее видео по скиннингу и риггингу моделей, не только AC но и других игр (пример, модели из GTA).

Я конечно не настаиваю, просто если будет время, поможете сделать риггинг вот этой модели:
https://mega.co.nz/#!MxEUXDaS!EBImk5U1n ... VQJ04BtC28

Image

P.S Создал вчера мод Bishop из ACU, если хотите, пришлю вам ссылку на скачивание.

Вот она :)

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Re: ARchive_neXt

Post by RunaWhite »

English guys... please... [roll]
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Re: ARchive_neXt

Post by Haytham »

RunaWhite wrote:English guys... please... [roll]
Я вам уже написал вам сообщение в ЛС, остальное за вами! ;)
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Re: ARchive_neXt

Post by Haytham »

MichaelDarkAngel wrote:Yes, English would be nice. But Google translate works well enough (at least on this occasion) for me to get an idea.
Haytham via Google translate wrote:what about your business?

There are still problems with the extraction of bones?

If you want, I could help you :) !

I know some programmers , perhaps they will be able to help you.
That would be great.

Point them at these two posts
1) viewtopic.php?p=103057#p103057
2) viewtopic.php?p=103106#p103106

If they can figure out how the transform matrix is contained in those twenty bytes detailed in the second post from the model attached in the first post, I could finish that section.

Thanks,

--MDA
Если какие нибудь продвижения?

Удаётся ли извлечь кости без помощи программы Zmodeler3 (программа платная и с геморойной активацией - я знаю что здесь запрещено общаться на русском языке, но всё же прошу вас ответить на мой вопрос)!

Я знаю что это будет сложно, но всё же нужно упростить задачу обычным пользователям - всё же было бы здорово если бы кто нибудь написал похожую на ARchive_neXt программу, но только для Far Cry 3-4 и Watch_Dogs. :)
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Re: ARchive_neXt

Post by Tosyk »

OFF:
Haytham wrote:я знаю что здесь запрещено общаться на русском языке, но всё же прошу вас ответить на мой вопрос)!
how many warnings you need until admin came on you? only english is allowed here, all other languages are for personal conversations. one more time, please.
Thank you for all you do here
my blog | my forum
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nav00811
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Re: ARchive_neXt

Post by nav00811 »

Hey MDA is there any idea you got about how long it can take to solve Normal Map Issue
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Re: ARchive_neXt

Post by RunaWhite »

I'd say just give him some time, Nav :) he already said he couldn't figure out the issue yet. I understand that normal maps are important, if you are in a hurry and need them as soon as possible, you might consider the idea of baking them yourself with blender or another 3D program that allows you to do so.
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Re: ARchive_neXt

Post by michalss »

Haytham wrote:
RunaWhite wrote:English guys... please... [roll]
Я вам уже написал вам сообщение в ЛС, остальное за вами! ;)

This is yr last warning mate!
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: ARchive_neXt

Post by loriscangini »

Hi to all!

The PC version of Rogue is available, I am wondering if it'll be added to Archive_NeXt
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Re: ARchive_neXt

Post by RunaWhite »

Did you already try to extract from it, Loris? I thought the format was the same of AC4...
MichaelDarkAngel
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Re: ARchive_neXt

Post by MichaelDarkAngel »

loriscangini wrote:Hi to all!

The PC version of Rogue is available, I am wondering if it'll be added to Archive_NeXt
Haven't purchased it yet, but when I do it will be added. Until then, copy/paste forge files into Unity's directory and see if it will open.

--MDA
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