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[iOS] Marvel Contest of Champions import maxscript

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zaramot
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[iOS] Marvel Contest of Champions import maxscript

Post by zaramot »

Hi guys! Here's maxscript to import [iOS] Marvel Contest of Champions with bones and weights (3ds max 2009-2014)
Tool to extract files https://www.sendspace.com/file/sbh6ik
Tool for textures http://community.imgtec.com/developers/ ... vrtextool/

NOTE: Models are in Class43_meshes folder, skeletons are in Class90_avatar. Skeletons doesn't have right names, so just open them in notepad to see whom they belong

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P.S. Report bugs

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Last edited by zaramot on Wed Mar 04, 2015 5:27 pm, edited 1 time in total.
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by artworkplay »

Found it... I've extracted the files via winzip how do I extract the files in characters.assetbundle to get the .bin files?
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by TRDaz »

How did you get the Class43_meshes and Class90_avatar folders? I am not able to get any folders like that :/
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by zaramot »

Disunity tool :) As I see there's not much people familiar with Unity3d extraction, so I'll write a short instruction and upload tool with GUI here. Just wait a moment guys!
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by TRDaz »

Oh, thanks I was able to get it working :D Although there may be some missing skeleton files.. im checking to see if they are spread throughout the character files, but some characters may share skeletons.
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by artworkplay »

I'm not getting any subfolders when I use disunity on the .assets files.
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by zaramot »

Glad to heard you get it working :) Skeletons are in Class90 folder, and yes you're right some characters using same skeleton - like winter soldier using captain's america skeleton lol
Also, here's updated script for more models support (static/props/weapons)

Artworkplay, do you have .obb file? It's just a zip file, inside it you'll find character folder with characters.assetbundle. Use DisUnity on it, and you'll have bunch of Class** folders :) You need Class43 and Class90 folders in order to get characters

P.S. Don't forget to choose extract-raw option in DisUnity!
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by artworkplay »

Got as far as extracting the characters.assetbundle but there is no Class43 or Class90 directories... only Class221
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by amzerof6 »

use Disunity https://github.com/ata4/disunity/releases

Code: Select all

disunity extract-raw C:\MARVEL_Contest_of_Champions\marvelbattle.app\Data\characters\characters.assetbundle
note:folder name there no space
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by artworkplay »

Figured out the directories are Avatar and Mesh... script working beautifully so far.

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Re: [iOS] Marvel Contest of Champions import maxscript

Post by zaramot »

Cool! Looks very nice :) Also, I'm working on other Unity3d game called Marvel Avengers: Initiative https://www.youtube.com/watch?v=nSmZQIedqtc

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Re: [iOS] Marvel Contest of Champions import maxscript

Post by TRDaz »

Ooh nice.
Zaramot would you have any idea which skeleton Ms Marvel and Captain Marvel would use? I've tried numerous skeletons, and they all cause them to have bad weights, neither of them have skeletons of their own.
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by zaramot »

For Ms Marvel fits -217467467.bin skeleton, but it's definitely not female one. Hmm, I'll try to find right for you
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by TRDaz »

Yea I saw that too and it was male, but its pretty much the correct one as the cloth is the same...
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Re: [iOS] Marvel Contest of Champions import maxscript

Post by zaramot »

Yeah, you're right almost the same - just male lol For Captain Marvel -684400645.bin skeleton would fit nicely
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