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[Wii U] Monster Hunter 3 Ultimate maxscript

Post questions about game models here, or help out others!
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zaramot
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[Wii U] Monster Hunter 3 Ultimate maxscript

Post by zaramot »

Hi guys! Here's maxscript to import [Wii U] Monster Hunter 3 Ultimate with bones and weights (3ds max 2009-2014) if anyone interested :)
Tool to extract .arcs by Sectus http://www.tzarsectus.com/tools/ARCtool.rar

P.S. If anyone will have problems with downloading/extracting the game ask me in PM.

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eycaramba
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by eycaramba »

Great work man!
Do you happen to have a tool to convert the textures? I see them in your example image but the script is just for the mdl I guess.
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by zaramot »

Here's Noesis plugin to open/view and convert textures. All credits goes to Chrrox :) He figured out Wii U images format, I just adapted it for Monster Hunter .tex files!

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Just extract all files to your Noesis folder https://www.sendspace.com/file/8ut9rj

P.S. Report bugs
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eycaramba
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by eycaramba »

Amazing, thank you :)
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by TehDave »

Seems there might be some incorrect alpha on some textures, and many textures, like both deviljho's diffuse and one of brachydios, don't load. Normal maps for some large monsters also seem to be broken somehow, like they're the wrong size.

As for the model script, some models dont import correctly, stuff like the arm parts of armors and all of Cha Cha/Kayamba's masks.
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by zaramot »

Collect those not working files and send me them via PM
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raykingnihong
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by raykingnihong »

cool zaramot ,Thank you very much for the great work, the script runs perfectly, thanks again
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by LUBDAR »

This is awesome!!! great work!
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by CriticalError »

ok so then, thank you very much for your work, I have a question, why every weapon look like this?

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by zaramot »

Attach couple of weapons here, I'll take a look
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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by CriticalError »

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by zaramot »

Here's script for weapons

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by CriticalError »

many thanks for this update, I have a question, about textures, why weapons contain a very small quality? it contain 128x128, and weapons are fucked up with Overlapping Faces, so thats to bad.

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by CriticalError »

well I found what is the problem, don't know why don't try before, so really to newbie, after make some test I got this one, full detailed model.

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Re: [Wii U] Monster Hunter 3 Ultimate maxscript

Post by TehDave »

I'll see if this fixed any issues with models that were previously unviewable.

edit: so it does import the meshes that didn't import properly before, scale/position issues still there though, at least for player/monster models
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