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Watch_Dogs fat and dat archives

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Oleg
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Re: Watch_Dogs fat and dat archives

Post by Oleg »

I'll quote myself here, if anyone interested: viewtopic.php?p=102661#p102661
AlphaTwentyThree
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Re: Watch_Dogs fat and dat archives

Post by AlphaTwentyThree »

Is there an updated version on this? I can't extract the sound.dat/fat from the Xbox 360 version. The extractor just crashes. I'm sorry, I haven't read the whole thread. Found it quicker to just ask. ;)
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Re: Watch_Dogs fat and dat archives

Post by Haytham »

Я вот никак не могу понять?

Будет ли НОРМАЛЬНЫЙ способ по извлечению моделей из игры Watch Dogs?
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Re: Watch_Dogs fat and dat archives

Post by erik945 »

А чем существующий не угодил? Геометрия есть, развертка есть, даже кости есть.
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Re: Watch_Dogs fat and dat archives

Post by Oleg »

michalss
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Re: Watch_Dogs fat and dat archives

Post by michalss »

English pls, this is English forum, i wont tolerate any gibberish in here. I hope you understand.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
michalss
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Re: Watch_Dogs fat and dat archives

Post by michalss »

AlphaTwentyThree wrote:
Is there an updated version on this? I can't extract the sound.dat/fat from the Xbox 360 version. The extractor just crashes. I'm sorry, I haven't read the whole thread. Found it quicker to just ask. ;)

Also would like to see extraction of X360 files :)
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Haytham
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Re: Watch_Dogs fat and dat archives

Post by Haytham »

erik945 wrote:А чем существующий не угодил? Геометрия есть, развертка есть, даже кости есть.
Проблемная точнее геморойная активация Zmodeler3 - если бы был бы импортер/экспортер для blender или 3ds max, то было бы в разы проще вытаскивать текстуры и модели из этой игры!

Я не лентяй, просто экстрактирование моделей из это игры не должно быть такой архи-сложной задачей! Я никак не могу понять, зачем чтобы экспортировать одну модель в формат .fbx, я должен мучатся и пыхтеть над активацией этой программы, у которой регистрация привязана к железу компьютера и слетает спустя 15 дней?

Вот какие модель я хотел бы вытащить из этой игры:

Джорди Чин
http://ru.watchdogs.wikia.com/wiki/Джорди_Чин

Делфорд Уэйд
http://ru.watchdogs.wikia.com/wiki/Делфорд_Уэйд

Джексон Пирс
http://ru.watchdogs.wikia.com/wiki/Джексон_Пирс

Лена Пирс
http://ru.watchdogs.wikia.com/wiki/Лена_Пирс

Шарлотта Гарднер
http://i.playground.ru/i/43/82/20/00/wi ... j14i57.png

Донован Рашмор
http://i.playground.ru/i/71/33/20/00/wi ... m7n19f.png

Роуз Вашингтон
http://i.playground.ru/i/81/33/20/00/wi ... tif2sx.jpg

Брэд Кезеловски
http://ru.watchdogs.wikia.com/wiki/Брэд_Кезеловски

Костюм: «Чикагский гангстер»
http://ru.watchdogs.wikia.com/wiki/Файл:Costume_02.png

Костюм: «Киберпанк»
http://ru.watchdogs.wikia.com/wiki/Файл:Costume_03.png

Вот всё что я хочу вытащить из этой игры, остальные "персонажи" меня не интересуют.
Haytham
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Re: Watch_Dogs fat and dat archives

Post by Haytham »

michalss wrote:English pls, this is English forum, i wont tolerate any gibberish in here. I hope you understand.
Sorry.

Но увы - Google-переводчик искажает то что я хочу написать, можете мне не верить.

Это ваше дело!
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Re: Watch_Dogs fat and dat archives

Post by mlleemiles »

Ekey wrote:Filenames base update to > 192362/310356 (61%) - here
Hi Ekey! Sorry about bringing up the thread. How exactly do you find all those filenames? Hope you were still there!
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Re: Watch_Dogs fat and dat archives

Post by fahad00 »

cra0 wrote:
killerpepo wrote:Thanks to you guys I was able to extract the XCompress using quickbms , but there is a little modification to the file struct.

All big endian

Code: Select all

//--------------------------------------
//--- XCOMPRESS
//--- Watch Dogs 2014
//--------------------------------------
long Identifier; // # XCOMPRESS_FILE_IDENTIFIER_LZXNATIVE
long ContextFlags;
short Version;
short Reserved;
long Flags;
long WindowSize;
long CompressionPartitionSize;
long UncompressedSizeHigh;
long UncompressedSizeLow;
long CompressedSizeHigh;
long CompressedSizeLow;
long UncompressedBlockSize;
long CompressedBlockSizeMax;
long CompressedBlockSize;
I'll try to post the script , btw :I'm not good in writing scripts :D
Yep figured that out on the bus lol
Image

Ok heres the extractor

Image
wd_extractor.zip
Please don't share this outside of this forum thankyou
Does anyone please tell me how to extract and repack import files of watch dogs please help me
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Re: Watch_Dogs fat and dat archives

Post by maxtheduke »

YOU GUYS ROCK! THANKS!!!!!
Maoky
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Re: Watch_Dogs fat and dat archives

Post by Maoky »

Guys I can't understand how to extract sound effects from the game Watch Dogs 2, can you help me out? I tried everything, read all the conversations, used programs, watched tutorial, nothing works.

Here the link, just an example: https://mega.nz/#!YihzxAbI!_kUc2V5TkNuB ... Hd6HenB-Co

Is there someone who I can talk to by facebook or vk maybe? It's really really really important, I'm begging you.
CryptoCat
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Re: Watch_Dogs fat and dat archives

Post by CryptoCat »

Sorry for the bump. Has anyone figured out how to view .xbgmip file? Not sure if they exist in Watch Dogs, but they do in the second game, Watch Dogs 2
CryptoCat
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Re: Watch_Dogs fat and dat archives

Post by CryptoCat »

Maoky wrote: Wed Aug 02, 2017 2:24 am Guys I can't understand how to extract sound effects from the game Watch Dogs 2, can you help me out? I tried everything, read all the conversations, used programs, watched tutorial, nothing works.

Here the link, just an example: https://mega.nz/#!YihzxAbI!_kUc2V5TkNuB ... Hd6HenB-Co

Is there someone who I can talk to by facebook or vk maybe? It's really really really important, I'm begging you.
Your mega.nz link is down. I think the sounds are in sound.dat/fat and in san_francisco_sound.dat/fat.
Are you able to extract any files from the dat/fat archive? You might have several files starting from 0xA, if that is the case then those are your audio files. You just have to check with hex editor what is the header and change file extension appropriately. I can help with that if needed
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