The game just released on pc today on steam.
Could anyone please help me decrypt the .pac format? Their is so much new content that needs to be seen, and if possible, mods.
.pac File: https://mega.co.nz/#!DAxzEChY!EyVRgHo9l ... kiPdUqmdrQ
Their seems to be .tid files inside. You can see by opening it in hex editor.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Hyperdimension Neptunia Rebirth 1 PC Files
Re: Hyperdimension Neptunia Rebirth 1 PC Files
file header are DW_PACK.
After comtype scan i get these resulst: COMP_UNKNOWN10;
Also,in the pac file are include TID,ISM,BIN,CL3,ANM,ACB.
Now im studying how EXE file load these file
After comtype scan i get these resulst: COMP_UNKNOWN10;
Also,in the pac file are include TID,ISM,BIN,CL3,ANM,ACB.
Now im studying how EXE file load these file
- shakotay2
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Re: Hyperdimension Neptunia Rebirth 1 PC Files
number of files in pac at 0x0C: 35h = 53
files
1. apply\005\main.cl3
2. database\stitem05.gbin
3. dlc005.txt
4. model\chara\005\texture\004\base_00.tid
5. model\chara\005\texture\004\body_c.tid
...
51. model\chara\005\texture\008\mouth_00.tid
52. model\chara\005\texture\008\pupil_00.tid
53. model\chara\005\texture\008\toon_shadow.tid
TOC (start: 0x14)
offset to be added to start of file data: 0x3BB4
00 00 00 00, file_number, compressed size+0x1C, uncompr size?, 01 00 00 00, start of compr file data
(file name (after file number) not printed)
The 28 bytes headers of the compressed file data:
1. 34120000 01000000 00000200 1C000000 00060000 9E010000 00000000
2. 34120000 01000000 00000200 1C000000 80080000 0B030000 00000000
3. 34120000 01000000 00000200 1C000000 F5000000 CF000000 00000000
where the bold DWs are the compressed file sizes (the prev. DW hopefully the uncompressed size).
For example: 19E = 1BA -1C
uncompr. size: 0x600?
files
1. apply\005\main.cl3
2. database\stitem05.gbin
3. dlc005.txt
4. model\chara\005\texture\004\base_00.tid
5. model\chara\005\texture\004\body_c.tid
...
51. model\chara\005\texture\008\mouth_00.tid
52. model\chara\005\texture\008\pupil_00.tid
53. model\chara\005\texture\008\toon_shadow.tid
TOC (start: 0x14)
offset to be added to start of file data: 0x3BB4
00 00 00 00, file_number, compressed size+0x1C, uncompr size?, 01 00 00 00, start of compr file data
(file name (after file number) not printed)
Code: Select all
00 00 00 00 00 00 00 00 BA 01 00 00 00 06 00 00 01 00 00 00 00 00 00 00
00 00 00 00 01 00 00 00 27 03 00 00 80 08 00 00 01 00 00 00 BA 01 00 00
00 00 00 00 02 00 00 00 EB 00 00 00 F5 00 00 00 01 00 00 00 E1 04 00 00
00 00 00 00 03 00 00 00 8D 5E 00 00 80 80 00 00 01 00 00 00 CC 05 00 00
00 00 00 00 04 00 00 00 6C AC 01 00 80 00 02 00 01 00 00 00 59 64 00 00
00 00 00 00 05 00 00 00 BE 2A 00 00 80 00 01 00 01 00 00 00 C5 10 02 00
00 00 00 00 06 00 00 00 7E 1A 00 00 80 80 00 00 01 00 00 00 83 3B 02 00
00 00 00 00 07 00 00 00 24 90 00 00 80 00 01 00 01 00 00 00 01 56 02 00
00 00 00 00 08 00 00 00 73 6F 01 00 80 00 02 00 01 00 00 00 25 E6 02 00
00 00 00 00 09 00 00 00 C2 6A 00 00 80 80 00 00 01 00 00 00 98 55 04 00
00 00 00 00 0A 00 00 00 6D 3C 00 00 80 00 01 00 01 00 00 00 5A C0 04 00
00 00 00 00 0B 00 00 00 D9 14 00 00 80 40 00 00 01 00 00 00 C7 FC 04 00
00 00 00 00 0C 00 00 00 D7 00 00 00 80 01 00 00 01 00 00 00 A0 11 05 00
00 00 00 00 0D 00 00 00 8D 5E 00 00 80 80 00 00 01 00 00 00 77 12 05 00
00 00 00 00 0E 00 00 00 5A AB 01 00 80 00 02 00 01 00 00 00 04 71 05 00
00 00 00 00 0F 00 00 00 BE 2A 00 00 80 00 01 00 01 00 00 00 5E 1C 07 00
00 00 00 00 10 00 00 00 7E 1A 00 00 80 80 00 00 01 00 00 00 1C 47 07 00
00 00 00 00 11 00 00 00 24 90 00 00 80 00 01 00 01 00 00 00 9A 61 07 00
00 00 00 00 12 00 00 00 73 6F 01 00 80 00 02 00 01 00 00 00 BE F1 07 00
00 00 00 00 13 00 00 00 C2 6A 00 00 80 80 00 00 01 00 00 00 31 61 09 00
00 00 00 00 14 00 00 00 6D 3C 00 00 80 00 01 00 01 00 00 00 F3 CB 09 00
00 00 00 00 15 00 00 00 D9 14 00 00 80 40 00 00 01 00 00 00 60 08 0A 00
00 00 00 00 16 00 00 00 D7 00 00 00 80 01 00 00 01 00 00 00 39 1D 0A 00
00 00 00 00 17 00 00 00 8D 5E 00 00 80 80 00 00 01 00 00 00 10 1E 0A 00
00 00 00 00 18 00 00 00 87 AC 01 00 80 00 02 00 01 00 00 00 9D 7C 0A 00
00 00 00 00 19 00 00 00 BE 2A 00 00 80 00 01 00 01 00 00 00 24 29 0C 00
00 00 00 00 1A 00 00 00 7E 1A 00 00 80 80 00 00 01 00 00 00 E2 53 0C 00
00 00 00 00 1B 00 00 00 24 90 00 00 80 00 01 00 01 00 00 00 60 6E 0C 00
00 00 00 00 1C 00 00 00 73 6F 01 00 80 00 02 00 01 00 00 00 84 FE 0C 00
00 00 00 00 1D 00 00 00 C2 6A 00 00 80 80 00 00 01 00 00 00 F7 6D 0E 00
00 00 00 00 1E 00 00 00 6D 3C 00 00 80 00 01 00 01 00 00 00 B9 D8 0E 00
00 00 00 00 1F 00 00 00 D9 14 00 00 80 40 00 00 01 00 00 00 26 15 0F 00
00 00 00 00 20 00 00 00 D7 00 00 00 80 01 00 00 01 00 00 00 FF 29 0F 00
00 00 00 00 21 00 00 00 8D 5E 00 00 80 80 00 00 01 00 00 00 D6 2A 0F 00
00 00 00 00 22 00 00 00 2D AC 01 00 80 00 02 00 01 00 00 00 63 89 0F 00
00 00 00 00 23 00 00 00 BE 2A 00 00 80 00 01 00 01 00 00 00 90 35 11 00
00 00 00 00 24 00 00 00 7E 1A 00 00 80 80 00 00 01 00 00 00 4E 60 11 00
00 00 00 00 25 00 00 00 24 90 00 00 80 00 01 00 01 00 00 00 CC 7A 11 00
00 00 00 00 26 00 00 00 73 6F 01 00 80 00 02 00 01 00 00 00 F0 0A 12 00
00 00 00 00 27 00 00 00 C2 6A 00 00 80 80 00 00 01 00 00 00 63 7A 13 00
00 00 00 00 28 00 00 00 6D 3C 00 00 80 00 01 00 01 00 00 00 25 E5 13 00
00 00 00 00 29 00 00 00 D9 14 00 00 80 40 00 00 01 00 00 00 92 21 14 00
00 00 00 00 2A 00 00 00 D7 00 00 00 80 01 00 00 01 00 00 00 6B 36 14 00
00 00 00 00 2B 00 00 00 8D 5E 00 00 80 80 00 00 01 00 00 00 42 37 14 00
00 00 00 00 2C 00 00 00 2F AB 01 00 80 00 02 00 01 00 00 00 CF 95 14 00
00 00 00 00 2D 00 00 00 BE 2A 00 00 80 00 01 00 01 00 00 00 FE 40 16 00
00 00 00 00 2E 00 00 00 7E 1A 00 00 80 80 00 00 01 00 00 00 BC 6B 16 00
00 00 00 00 2F 00 00 00 24 90 00 00 80 00 01 00 01 00 00 00 3A 86 16 00
00 00 00 00 30 00 00 00 73 6F 01 00 80 00 02 00 01 00 00 00 5E 16 17 00
00 00 00 00 31 00 00 00 C2 6A 00 00 80 80 00 00 01 00 00 00 D1 85 18 00
00 00 00 00 32 00 00 00 6D 3C 00 00 80 00 01 00 01 00 00 00 93 F0 18 00
00 00 00 00 33 00 00 00 D9 14 00 00 80 40 00 00 01 00 00 00 00 2D 19 00
00 00 00 00 34 00 00 00 D7 00 00 00 80 01 00 00 01 00 00 00 D9 41 19 00
1. 34120000 01000000 00000200 1C000000 00060000 9E010000 00000000
2. 34120000 01000000 00000200 1C000000 80080000 0B030000 00000000
3. 34120000 01000000 00000200 1C000000 F5000000 CF000000 00000000
where the bold DWs are the compressed file sizes (the prev. DW hopefully the uncompressed size).
For example: 19E = 1BA -1C
uncompr. size: 0x600?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Hyperdimension Neptunia Rebirth 1 PC Files
Any progress on tools/scripts/etc? The thread has a lot of views so there's definitely a good amount of interest in the game. It's also confirmed that the second game is getting a release. Maybe they'll run on the same/similar engines?