Hello there!
NFS no limits was released not long ago for IOS and I already have downloaded all the files.
Can you help me to get the stuff out?
The models are in .M3G format,which looks kinda like Real Racing 3 (EA title too) and the textures have .SBA expansion
*By the way,some textures can be opened in Dragon Unpacker 5 and they are PNG's*
The game has some awesome cars with extreme tuning parts,so it would be awesome to get acsess to them
Also,the game uses "ISIS" engine
Here are the example files
http://www.mediafire.com/download/8baki ... LIMITS.rar
The year was 2015,we were using 256x256 textures
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
NFS No Limits
- Ferrari formula 1
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Re: NFS No Limits
I looked into it last night. Files are gzipped with what looks like a small custom header.
I didn't know Real Racing uses m3g as well, maybe it's the same format.
EDIT: I checked, it's not the same.
Real Racing 3 uses the old Java Mobile 3D Graphics API version 1, a format which is well known and documented.
No Limits uses either a custom derivative of the format, or the API version 2, of which I couldn't find any format specifications. It's also listed as "Dormant" on the Java website.
I didn't know Real Racing uses m3g as well, maybe it's the same format.
EDIT: I checked, it's not the same.
Real Racing 3 uses the old Java Mobile 3D Graphics API version 1, a format which is well known and documented.
No Limits uses either a custom derivative of the format, or the API version 2, of which I couldn't find any format specifications. It's also listed as "Dormant" on the Java website.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: NFS No Limits
Hmmm,I thought it will be the same,because games were made by the same studioChipicao wrote:I looked into it last night. Files are gzipped with what looks like a small custom header.
I didn't know Real Racing uses m3g as well, maybe it's the same format.
EDIT: I checked, it's not the same.
Real Racing 3 uses the old Java Mobile 3D Graphics API version 1, a format which is well known and documented.
No Limits uses either a custom derivative of the format, or the API version 2, of which I couldn't find any format specifications. It's also listed as "Dormant" on the Java website.
So,any chance we can get the models?
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Re: NFS No Limits
I only looked at it briefly, so "don't quote me on that" as they say
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Re: NFS No Limits
I was wondering to see some skins,like legendary "M3" skin,but I found a new folder with textures,in .SBA format
They are duplicates of others,but can't be opened in Dragon Unpacker 5
Strange,but i still can't find skins
They are duplicates of others,but can't be opened in Dragon Unpacker 5
Strange,but i still can't find skins
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Re: NFS No Limits
Folder "published.texture_pvrtc" holds texture files,which can't be opened with Dragon Unpacker 5,and they seem to be the main game textures.
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Re: NFS No Limits
point clouds ok, some trouble with faces (tristrips looking even worse):Ferrari formula 1 wrote:So,any chance we can get the models?
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: NFS No Limits
Faces are fine, at least for cars
@Ferrari there are also some textures embedded in m3g files.
To be continued tomorrow, good night!
@Ferrari there are also some textures embedded in m3g files.
To be continued tomorrow, good night!
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: NFS No Limits
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Ferrari formula 1
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Re: NFS No Limits
Great work! Keep It up!
After analyzing some screenshots,I'm sure that cars have LOD's
In garage you can see the most detailed LOD 0 and In race,I beleive,LOD 1,because screenshots show me different details and every car in the game has separate LOD 0 model
After analyzing some screenshots,I'm sure that cars have LOD's
In garage you can see the most detailed LOD 0 and In race,I beleive,LOD 1,because screenshots show me different details and every car in the game has separate LOD 0 model
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Re: NFS No Limits
oh, yeah, what a bunch of submeshes.
Don't have the time to sort that out...
Don't have the time to sort that out...
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Ferrari formula 1
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Re: NFS No Limits
This is epic!
As I can see,the car is split in dozen parts,and @Chipicao has automatized the import process(?)
So,I don't know how this stuff works,but is there a way to automaticaly place parts at their positions?
(Or should we do this by hands?)
And if I'm right,the only thing missing now is UV's and normals?
Would be amazing if you can find time and make a script\tool foor theese beautiful cars
As I can see,the car is split in dozen parts,and @Chipicao has automatized the import process(?)
So,I don't know how this stuff works,but is there a way to automaticaly place parts at their positions?
(Or should we do this by hands?)
And if I'm right,the only thing missing now is UV's and normals?
Would be amazing if you can find time and make a script\tool foor theese beautiful cars
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Re: NFS No Limits
Everything is fine once you use the correct vertex bias and scale:
Assigning groups will probably put everything together even better.
UVs and normals are not missing, they are there and will be correctly loaded when everything else is ready. This is what's called a testing stage, you can;t expect to have everything in one go.
Because of required decompression (and other small things I've considered) I will not be making a MAXscript, but a FBX converter instead, similar to what I've done for Asphalt 8.
Assigning groups will probably put everything together even better.
UVs and normals are not missing, they are there and will be correctly loaded when everything else is ready. This is what's called a testing stage, you can;t expect to have everything in one go.
Because of required decompression (and other small things I've considered) I will not be making a MAXscript, but a FBX converter instead, similar to what I've done for Asphalt 8.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
- Ferrari formula 1
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Re: NFS No Limits
@Chipicao This is amazing
Great news!
Converter is a perfect type of tool
Your asphalt 8 cobverter is awesome too
So much body kits
And what about lod's then? Although it is not so important,if it tooks the highest one
Great news!
Converter is a perfect type of tool
Your asphalt 8 cobverter is awesome too
So much body kits
And what about lod's then? Although it is not so important,if it tooks the highest one
- Chipicao
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Re: NFS No Limits
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.