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Game import MAXScripts & tools
- Chipicao
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Re: Game import MAXScripts
Nothing is supposed to happen after you drag&drop. Follow steps 2 and 3.
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Re: Game import MAXScripts
HI Chipicao, my friends, thank you for your great work. I used Milestone Importer v1.2 script test SuperstarsV8Racing game, error, I am using max2012 and max2015. here is a sample file car02.rar https://onedrive.live.com/redir?resid=6 ... file%2crar.
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- Chipicao
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Re: Game import MAXScripts
Sorry but Superstars V8 Racing is not supported. Only Superstars V8 Next Challenge and the others I listed.
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Re: Game import MAXScripts
Hi Chipicao, thank you very much for your help.Chipicao wrote:Sorry but Superstars V8 Racing is not supported. Only Superstars V8 Next Challenge and the others I listed.
- HeliosAI
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Re: Game import MAXScripts
Hello =)
I have a question about the Unity 3d game Dreamfall: Chapters.
While the script exports every texture fine and loads most character models, there are some characters that do not appear in the list after loading the archieves at all (they are definetly ingame tho and their textures extract fine when choosing to extract all textures). I tested the old and the new version of the importer and both just don't show them on the list. Is there a fix for this or sth i'm doing wrong?
I have a question about the Unity 3d game Dreamfall: Chapters.
While the script exports every texture fine and loads most character models, there are some characters that do not appear in the list after loading the archieves at all (they are definetly ingame tho and their textures extract fine when choosing to extract all textures). I tested the old and the new version of the importer and both just don't show them on the list. Is there a fix for this or sth i'm doing wrong?
- Chipicao
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Re: Game import MAXScripts
Can you give me a couple of character names that you can't find?
Please post any requests or issues with my tools in the appropriate topics.
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Re: Game import MAXScripts
Hi Chipicao,
I just wonder - is there a way that Dunia 2 mesh importer script will/would properly named imported meshes by their internal names? Find a proper wheels mesh (or other car part like engine, exhaust etc...) to import for imported car model mesh is a quite a adventure...
I just wonder - is there a way that Dunia 2 mesh importer script will/would properly named imported meshes by their internal names? Find a proper wheels mesh (or other car part like engine, exhaust etc...) to import for imported car model mesh is a quite a adventure...
- Chipicao
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Re: Game import MAXScripts
There are no internal mesh names! Mwuahahaha
Sorry. The format does does have names for dummy nodes, which I see I forgot to apply, but even those are null strings in The Crew.
The script will probably get a refresh soon to allow multiple file import and LOD selection.
Sorry. The format does does have names for dummy nodes, which I see I forgot to apply, but even those are null strings in The Crew.
The script will probably get a refresh soon to allow multiple file import and LOD selection.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
Re: Game import MAXScripts
No meshes / material internal names = bad newsChipicao wrote:The script will probably get a refresh soon to allow multiple file import and LOD selection.
Multiple file import and LOD selection optin = good news
At the end - thank you!
- Chipicao
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Re: Game import MAXScripts
You might want to check this, maybe it will help in some way: viewtopic.php?p=102641#p102641
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Game import MAXScripts
Can anyone tell me how to unpack The Crew dat files... Gibbed Dunia 2 is not working for me
- Chipicao
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Re: Game import MAXScripts
All required tools are here: viewtopic.php?f=10&t=11719
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
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Re: Game import MAXScripts
Hello, thank you for so many importers. I am having trouble importing tracks from pcars. I get this message:
-- End: undefined
-- OBJini: "C:\Users\****\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\en-US\plugcfg\gw_objimp.ini"
-- modelDir: #("D:", "DOWNLOAD", "pcars", "pCars", "Pakfiles", "TRACKS", "extracted")
-- matcount: 360
-- start: 56876509
-- iFiletype: #.sgb
>> MAXScript Rollout Handler Exception:
-- Unable to convert: undefined to type: Integer64 <<
I am using max 2014, I tried 2011 and it crashed there too. Maybe it was a different exception there. I tried the florence and dubai tracks. Works fine for cars.
-- End: undefined
-- OBJini: "C:\Users\****\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\en-US\plugcfg\gw_objimp.ini"
-- modelDir: #("D:", "DOWNLOAD", "pcars", "pCars", "Pakfiles", "TRACKS", "extracted")
-- matcount: 360
-- start: 56876509
-- iFiletype: #.sgb
>> MAXScript Rollout Handler Exception:
-- Unable to convert: undefined to type: Integer64 <<
I am using max 2014, I tried 2011 and it crashed there too. Maybe it was a different exception there. I tried the florence and dubai tracks. Works fine for cars.
- Chipicao
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Re: Game import MAXScripts
There seem to have been many problems with tracks during pCars development.
To be honest the track import part was a bit of a patch-job on my part.
When the game is released I will have another look at the format and update the script, or perhaps make a faster standalone converter.
Until then I'm sorry but I don;t have the time.
To be honest the track import part was a bit of a patch-job on my part.
When the game is released I will have another look at the format and update the script, or perhaps make a faster standalone converter.
Until then I'm sorry but I don;t have the time.
Please post any requests or issues with my tools in the appropriate topics.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.
I'm sorry if I don't reply or if I ignore PMs. My time is very limited.